Jed Posted June 14, 2009 Author Share Posted June 14, 2009 It is possible to make pets through Visual Basic. But I have worked through the source and redid everything many times, but failed. So leave it up to someone else to make it. Link to comment Share on other sites More sharing options...
Diskmaster Posted June 15, 2009 Share Posted June 15, 2009 Lol, nice sig picture, it makes me wanna play ur game =) Link to comment Share on other sites More sharing options...
ddunit Posted June 15, 2009 Share Posted June 15, 2009 Very possible, Sean even did it trough sadscript, try PM'ing him or wait to see if he replyies here. Link to comment Share on other sites More sharing options...
Jed Posted June 15, 2009 Author Share Posted June 15, 2009 yes, i was making the pet in VB6, but I got too many errors, tried fixing things, and it still wouldn't work. so I am now leaving it up to someone else. Link to comment Share on other sites More sharing options...
Zananok Posted June 16, 2009 Share Posted June 16, 2009 @Huitzilopochtli:> Very possible, Sean even did it trough sadscript, try PM'ing him or wait to see if he replyies here.Hmm, didn't know he did it, but I did it in 'sadscript', and like most topics like this goes always ends up:->No one shares this kind of script.->Recommend: don't make a topic about it.Comments,From: Zananok Link to comment Share on other sites More sharing options...
Zawk Posted June 22, 2009 Share Posted June 22, 2009 well for something to follow you, you should look into the attack code area of it..i noticed if you define the mob not able to hit you but you hit it… it follows you everywhere.if you could use that and do some modifications to it then you can have your pet follow code ;) Link to comment Share on other sites More sharing options...
Owen F Posted July 5, 2009 Share Posted July 5, 2009 it couldn't leave the map though. Link to comment Share on other sites More sharing options...
Guest Posted July 5, 2009 Share Posted July 5, 2009 You could make it do that, onmap load, like destroy npc, creat or something Link to comment Share on other sites More sharing options...
Owen F Posted July 5, 2009 Share Posted July 5, 2009 @[Kingdom's:> Tipsta link=topic=46365.msg488336#msg488336 date=1246788236]> You could make it do that, onmap load, like destroy npc, creat or somethingwouldn't that create an NPC every time you loaded a map? Link to comment Share on other sites More sharing options...
Patrick Posted July 5, 2009 Share Posted July 5, 2009 Wouldn't you just say in psuedocode/summonchickenCheck if Item 6 is heldIfDestroy item 6Create NPC num 2 at relative postion -3 (or something like that in sadscript)Play spell num 2End if Link to comment Share on other sites More sharing options...
Squiddle Posted July 20, 2009 Share Posted July 20, 2009 Possibly, but then you'd need to make it so taht the NPC would follow you. I need a follow script for Kitten Online, too :(. Link to comment Share on other sites More sharing options...
goku1993 Posted July 20, 2009 Share Posted July 20, 2009 it's not really as hard as that but it takes time to make it took me about a 5 month to finish it and fix all the bugs and i still have some bugs so Link to comment Share on other sites More sharing options...
Ridrik Posted July 23, 2009 Share Posted July 23, 2009 Just like goku said, it does takes lots of time in source edit which i am trying to do. Link to comment Share on other sites More sharing options...
Jed Posted July 25, 2009 Author Share Posted July 25, 2009 lol, im surprised, i posted this over a month ago and people are still posting in this thread. Link to comment Share on other sites More sharing options...
Ridrik Posted July 25, 2009 Share Posted July 25, 2009 Ugh i wish somebody would just start it already. Link to comment Share on other sites More sharing options...
Patrick Posted July 25, 2009 Share Posted July 25, 2009 We did. But everyone left except me. I didn't even know it failed until 1 day later. Link to comment Share on other sites More sharing options...
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