mrmiguu Posted February 16, 2012 Author Share Posted February 16, 2012 @Wyz:> No, I want it now you liar.I'M SORRY! That's all I know anymore… Link to comment Share on other sites More sharing options...
The New World Posted February 16, 2012 Share Posted February 16, 2012 Quit being lazy, college is for pussies. Link to comment Share on other sites More sharing options...
mrmiguu Posted February 16, 2012 Author Share Posted February 16, 2012 @[rose:> link=topic=46896.msg838804#msg838804 date=1329416235]> Quit being lazy, college is for pussies.I haven't gotten to that ~~breaking~~ point yet. Link to comment Share on other sites More sharing options...
MichaelNeroZ Posted February 18, 2012 Share Posted February 18, 2012 Hey Mr.Miguu can you give me the download link of PVO Old Version..?I need to Use the Old version for my game…Thank You..:) Link to comment Share on other sites More sharing options...
Whackeddie99 Posted February 18, 2012 Share Posted February 18, 2012 Miguu I found a new glitch: Players can drop items while jumping, or falling, and an item will be floating in the air… make it so you can only drop items while not moving.Edit: Here's the fix to this problemClient ----> Sub SendDropItemwhere it says:```If InBank Or InShop Then Exit Sub```Change it to```If InBank Or InShop Or OnGround = False Then Exit Sub```This makes sure you're on the ground when dropping the item. So if you jump in the air and right click an item it wont drop it because your not on the ground. Link to comment Share on other sites More sharing options...
mrmiguu Posted February 18, 2012 Author Share Posted February 18, 2012 @MichaelNeroZ:> Hey Mr.Miguu can you give me the download link of PVO Old Version..?> I need to Use the Old version for my game…> Thank You..:)I'm not sure how old of a version we're talking about here…@Whack:> Miguu I found a new glitch: Players can drop items while jumping, or falling, and an item will be floating in the air…Thank you for reminding me, Whack. I will make it so that items can't be dropped while jumping/falling. Link to comment Share on other sites More sharing options...
MichaelNeroZ Posted February 19, 2012 Share Posted February 19, 2012 oldversion look like theGUI cant edit,and the sprite using move,attack,jump animation…Thats all what i now... Link to comment Share on other sites More sharing options...
WickedSix Posted February 21, 2012 Share Posted February 21, 2012 Any updates? I'm not happy unless I'm using project vertigo. Love the work. Only one thing I'd change but I'm too noob to do it is making the picScreen the full size of the client and all the picCharacter, picInventory display over the picScreen. I tried searching this up, but It's wrackin my brain for PV. Looking forward to more releases! Link to comment Share on other sites More sharing options...
SolBadguy Posted February 21, 2012 Share Posted February 21, 2012 I just hope that he works on frames thingy(double tapping=increase speed and showing running sprite frames, attacking frames being visible by all players ), like in the old PVI will be patient ^^ Link to comment Share on other sites More sharing options...
WickedSix Posted February 21, 2012 Share Posted February 21, 2012 @SolBadguy:> I just hope that he works on frames thingy(double tapping=increase speed and showing running sprite frames, attacking frames being visible by all players ), like in the old PV> > I will be patient ^^Oh yeah definitely. Can't rush brilliance. This is epic. Link to comment Share on other sites More sharing options...
hedgy Posted February 26, 2012 Share Posted February 26, 2012 @MichaelNeroZ:> oldversion look like theGUI cant edit,and the sprite using move,attack,jump animation…> Thats all what i now...I would wait for the new version wich will also have animation. The old pvo has a huge bug where all people gets a runtime error when someone logs out… Link to comment Share on other sites More sharing options...
nexusrightsi Posted March 11, 2012 Share Posted March 11, 2012 MrMiguu I found a bug.I onley tested this with two players but when I jump it shows the jump animation on everyone, but I'm the onley one jumping Link to comment Share on other sites More sharing options...
Wing Posted March 11, 2012 Share Posted March 11, 2012 @nexusrightsi:> MrMiguu I found a bug.> > I onley tested this with two players but when I jump it shows the jump animation on everyone, but I'm the onley one jumpingYou aren't suppose to be running two clients on the same computer. Link to comment Share on other sites More sharing options...
nexusrightsi Posted March 11, 2012 Share Posted March 11, 2012 I wasn't running two clients on my computer. my friend and I connected to the server. Link to comment Share on other sites More sharing options...
mrmiguu Posted March 12, 2012 Author Share Posted March 12, 2012 That is a bug. However, I already have it on my list of 'things to work out'.Thank you, nexusrightsi. Link to comment Share on other sites More sharing options...
nexusrightsi Posted March 13, 2012 Share Posted March 13, 2012 Oh sorry didn't check the to-do list ^^ Link to comment Share on other sites More sharing options...
horsehead Posted March 18, 2012 Share Posted March 18, 2012 Anything new from PVO? Link to comment Share on other sites More sharing options...
mrmiguu Posted March 19, 2012 Author Share Posted March 19, 2012 @Noctis:> Anything new from PVO?Not yet.I have been listening to music _religiously_, lately. Can't seem to find the desire to finishing up what I've started (fixing the desync of player jumping animations). I'll probably look into that today, since I'm on spring break. Got the majority of it figured out without having to create new, useless packets to send. I want to use the _step_ variable. Link to comment Share on other sites More sharing options...
Whackeddie99 Posted March 19, 2012 Share Posted March 19, 2012 @MrMiguu:> Not yet.> > I have been listening to music _religiously_, lately. Can't seem to find the desire to finishing up what I've started (fixing the desync of player jumping animations). I'll probably look into that today, since I'm on spring break. Got the majority of it figured out without having to create new, useless packets to send. I want to use the _step_ variable.Can't wait. I'm having Beta for our game first week of April, but I need those bugfixes 0.0 please release it soon! Link to comment Share on other sites More sharing options...
KillTheCook Posted March 22, 2012 Share Posted March 22, 2012 I cant connect to your website Link to comment Share on other sites More sharing options...
mrmiguu Posted March 22, 2012 Author Share Posted March 22, 2012 @KillTheCook:> I cant connect to your websiteWas too lazy to throw it back up after switching back to Win7 after uninstalling my Win8.Sorry, guys. Fixed nao. Link to comment Share on other sites More sharing options...
KillTheCook Posted March 23, 2012 Share Posted March 23, 2012 still cant connect :P Link to comment Share on other sites More sharing options...
Whackeddie99 Posted March 31, 2012 Share Posted March 31, 2012 Any news? I have project vertigo fever. Link to comment Share on other sites More sharing options...
hedgy Posted March 31, 2012 Share Posted March 31, 2012 Also still waiting for updates. I would love to see the old animation system added. :) Link to comment Share on other sites More sharing options...
DÃÂsk Posted March 31, 2012 Share Posted March 31, 2012 I haven't snooped round the code too much so I dont know if it'd be easier, but could you make the jumping height constant? Like instead of holding up to jump higher, set a tile amount?Just a suggestion, I know you got alot on your plate already Link to comment Share on other sites More sharing options...
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