Godlord Posted August 29, 2009 Share Posted August 29, 2009 @Owen:> okay so i've never used source before really> And i was thinking> can source use #Include?> because then it could include heaps of text files, but there would still be a reason for having VB6 such as editing gui and such#include is just added into Sadscript. VBS neither VB actually support preprocessing at all. As all the files get combined anyway in VB6 unlike C/C++.@Snoop:> yer i think you can…. and p.s i like ya sig owen ;)No, you can't.@Owen:> well how does that go with his theory of not using VB6?> seriously if it can use includes that would be pretty cool. Similar to Admirals main.txtIt doesn't need to use #include, neither does it need preprocessing, it's worthless in VB6.Regards, Godlord. Link to comment Share on other sites More sharing options...
xelander Posted August 30, 2009 Share Posted August 30, 2009 Godlord is really on to unsupport this thing? :cId love to see how this will go. Link to comment Share on other sites More sharing options...
Godlord Posted August 30, 2009 Share Posted August 30, 2009 @xelander:> Godlord is really on to unsupport this thing? :c> Id love to see how this will go.When features like those are mentioned then I don't trust the project and I usually start wondering if the developer(s) behind such project realise that their project will never be able to have all those features completed.Regards, Godlord. Link to comment Share on other sites More sharing options...
xelander Posted August 30, 2009 Share Posted August 30, 2009 I'm allright whit just:Improved Server LayoutNew GUIIncluded updater.Quest EditorMostly be my own lazyness. Link to comment Share on other sites More sharing options...
Alster Posted August 31, 2009 Author Share Posted August 31, 2009 @Godlord:> When features like those are mentioned then I don't trust the project and I usually start wondering if the developer(s) behind such project realise that their project will never be able to have all those features completed.> > Regards,> Godlord.To be honest I did realize the 3D stuff and the 'editing without VB6' thing was pretty far fetched. But this idea was thought up at 3AM after a pretty long day.However, after some research I have found that OpenGL implementation would/will be quite easy. Basically you just need to reference 1 more file. Then it's just the task of converting the OpenGL code from C# to VB6 - which is possible.However the edit without VB6 thing is almost impossible - because as Godlord said you would need to write up a compiler which can be done but isn't worth it. Link to comment Share on other sites More sharing options...
Sigait Posted September 1, 2009 Share Posted September 1, 2009 This project actually sounds pretty good and I really hope You'll achieve your objectives,anyway good luck with everything.Sigait. Link to comment Share on other sites More sharing options...
Zetasis Posted September 2, 2009 Share Posted September 2, 2009 @Crimson:> Anywho, I'm putting this project on hold for now while I work with Damian on a secret project thing.I wonder if it is going to be a source edit release… Link to comment Share on other sites More sharing options...
damian666 Posted September 2, 2009 Share Posted September 2, 2009 @Zetasis:> I wonder if it is going to be a source edit release…Nope, thats not it XDDamian666 Link to comment Share on other sites More sharing options...
Alster Posted September 2, 2009 Author Share Posted September 2, 2009 @Zetasis:> I wonder if it is going to be a source edit release…Nup, not for this… At least not yet.And as for the secret thing - well, Damian just covered that. Link to comment Share on other sites More sharing options...
Alster Posted September 2, 2009 Author Share Posted September 2, 2009 UPDATE.Here's some nice 3D stuff in VB6\. It's using OpenGL by the way.![](http://www.freemmorpgmaker.com/files/imagehost/pics/eccc67920a385f3ac5ad2c37be09ee78.JPG)You can move around also.I've also found a rather nice physics engine… Only problem is my graphics card can't handle it (I'm 1 model down). Link to comment Share on other sites More sharing options...
Guest Posted September 2, 2009 Share Posted September 2, 2009 huh huh WOW Link to comment Share on other sites More sharing options...
Owen F Posted September 2, 2009 Share Posted September 2, 2009 wow.just wow…. Link to comment Share on other sites More sharing options...
Patrick Posted September 2, 2009 Share Posted September 2, 2009 Duck YEAH! Link to comment Share on other sites More sharing options...
ddunit Posted September 2, 2009 Share Posted September 2, 2009 Nice stuff.I'm curious how the editor will work with this. Link to comment Share on other sites More sharing options...
Alster Posted September 2, 2009 Author Share Posted September 2, 2009 @♥♠DDunit:> Nice stuff.> > I'm curious how the editor will work with this.At the moment it looks like it won't. All things 3D will have to be hard coded. That's why the engine will only include 3D support.However, once I get all the other stuff done I might start work on a 3D editor. It would require some OpenGL knowledge but not as much as you'd have to know to build everything from scratch. Link to comment Share on other sites More sharing options...
Godlord Posted September 2, 2009 Share Posted September 2, 2009 […](http://www.pauldahuach.com.ar/program_en.htm#vbGL2)Also:@Godlord:> And you'll have to write a VB6 lexer, parser and various other things such as a linker :icon_nif:.> Models only isn't flexible enough. You'll need things like raycasting, blending, **octrees**, collision, etc. and I'm not aware of VB6 supporting SIMD at all.> What if the user changes it and wants to remove the script, how would it ever detect the script? And how would you prevent interfering scripts?> > Regards,> Godlord.And BSP as response for an editor :icon_nif:.Regards, Godlord. Link to comment Share on other sites More sharing options...
Alster Posted September 2, 2009 Author Share Posted September 2, 2009 @Godlord:> […](http://www.pauldahuach.com.ar/program_en.htm#vbGL2)> > Also:And BSP as response for an editor :icon_nif:.> > Regards,> Godlord.*Walks away*Ima go code some Java. Link to comment Share on other sites More sharing options...
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