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Division Of Life


BeNjO
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I've tested the game for a while and it looks pretty good, congratulations! The only "bug" I've found (and maybe it's not a bug) are some black lines that appear on screen while I walk, although I can live with them:

[http://i.imgur.com/g44n08j.jpg](http://i.imgur.com/g44n08j.jpg)
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Hey Peaverin,

Thanks for checking my game out! It's still early days, But appreciate any comments or flaws you may find.

The black lines I noticed this myself, And is on my list of things to look into. My main priority right now is to change how the player count loads. It's going to be sent from the server rather than downloaded from my website. Until this change happens, I closed all other servers and changed the time in which the player list is refreshed.

Note: Pressing F1 will hide the debugger :)

BeNjO.
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Updated main post with all the latest information and new screenshots. Looking for someone to help advertise and become a member of of my team. I have everything covered cost wise:

Server, Website, Advertising (when needed)

Looking for someone with experience in formatting and making things look nice and pleasant on the eyes. I will post the information and it's your job to make it look good for public release. 

Contact me on here or Skype (ask for it via PM)

![](http://puu.sh/gKiIu/e5f707e233.jpg)
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Important updates:

Thanks to a special someone, He and now, Thanks to him, I have realized things were not going so smoothly as I once thought. Ladies and gentlemen, Your first DOL Hack!

![](http://puu.sh/gVF1U/9594bbf807.jpg)

This has to be worked on before anything else and until this is fixed there will be no further updates or content added.
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Hey Guys,

The new client has been released on the website! I would like to introduce my new anti cheat program known as DACS. It stands for DOL Anti Cheat System. Now if any hacking or cheating is detected, then a message box is shown and client is forced to close. The game now runs a 'Shield' that detects injection based cheats and speed hacks. Coupling the new Shield with my older anti cheat this is really a good anti-cheat. Looking for people to try and break my anti cheat and if successful, Show me proof and explain how!

![](http://puu.sh/gXI2E/4509aa2c84.jpg)

The graphical side of DACS is still being worked on. I would also like to thank Lex for helping me with testing and for the graphical side of DACS as without Lex these loopholes would not be known at this stage and would only cause me a lot of problems further in development.

Still need to prevent everything from being clickable but this is a sort of proof of concept.
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Hey guys,

Still looking for someone to do the formatting of my information. Onto some updates, I have removed the 'Press continue if you can see it' screen and loaded the settings when the main menu loads up. So when running the client the first time, you set your settings up, Then after that you load straight to the main menu. After closing the game you go right to the main menu when running the client.

The anti cheat has been completed and I would like to make a request to anyone who dabbles in this area to try your best and let me know if you manage to get past my security.

Now that the Continue screen and the DACS are complete I can now focus on the content again.

My main priority now is to change how the player count is handled. I am going to be changing this next as it stands it requests 5 text files every 5 seconds, Which is definitely not a good way to do this as its bogging down the web server with pointless transfers and not ideal to be downloading 5 text's per active server.
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Whilst the above is being done, Here is a list of the spells in the game!:

[Notes: The icons are RAW images, This is what they look like in the spell book]:

>! ![](http://puu.sh/h4g9E/88cb8246d2.jpg)

![](http://puu.sh/h4fSO/286504050a.png)Heal ?[Single Target: Requires 4 Mana, 4s cool down, 12 Range, Effect: 4,8 + Magic Ability/50]:

>! ![](http://puu.sh/h4dF8/929dd20dbb.jpg)

![](http://puu.sh/h4fUA/474572d5f5.png) Axe Defense [Single Target: Requires  24 Mana, 60s Duration, 120s cool down, 0 Range, Effect: 20 + Attack Ability/50]] 

>! ![](http://puu.sh/h4dsR/116a1c1860.jpg)

![](http://puu.sh/h4fVe/57ce6a3981.png) Holy Defense [Single Target: Requires 18 Mana, 60s Duration, 120s cool down, 0 Range, Effect: 25 + Guard Ability/50]

>! ![](http://puu.sh/h4dXQ/4e771e25e9.jpg)

![](http://puu.sh/h4fWe/fb9330b1ef.png) Lightning Ball [Single Target: Requires 18 Mana, 8s cool down, 24 Range, Effect: 15,18 + Magic Ability/60]

>! ![](http://puu.sh/h4dmR/4a9ade4025.jpg)

![](http://puu.sh/h4fWW/ace53bc4e3.png) Fire Ball [Single Target: Requires 24 Mana, 14s cool down, 24 Range, Effect: 18, 22  Magic Ability/60]

>! ![](http://puu.sh/h4dh8/0cd009b030.jpg)

![](http://puu.sh/h4fXw/20365f1421.png) Chain Lightning [AoE [20 Meters]: Requires 28 Mana, 16s cool down, 24 Range, Effect: 16, 24 Magic Ability/40]

![](http://puu.sh/h4eKz/e8415fe485.jpg)

![](http://puu.sh/h4fYH/bfe5e50044.png) Arrow Rain [AoE [8 Meters]: Requires 12 Mana, 8s cool down, 20 Range, Effect: 4, 8 Magic Ability/40]

>! ![](http://puu.sh/h4daB/c8a765f78c.jpg)

![](http://puu.sh/h4fZC/b7cb4b5b04.png) Call of the Undead [AoE [12 Meters] Requires 16 Mana, 10s cool down, 20 Range, Effect: 8, 14 + Ability/50]

>! ![](http://puu.sh/h4dpu/083cf45da3.jpg)

![](http://puu.sh/h4g0P/fd8ab19e2b.png) Earth Quake [AoE [16 Meters]: Requires 20 Mana, 14s cool down, 24 Range, Effect: 12, 16 + Magic Ability/40]

>! ![](http://puu.sh/h4d87/08a4026444.jpg)

![](http://puu.sh/h4g1o/ad0f5044fb.png) Soul Hunter [Single Target: Requires 6 Mana, 4s cool down, 16 Range, Effect: 5, 10 + Magic Ability/50]

>! ![](http://puu.sh/h4ehF/3a8662e072.jpg)

![](http://puu.sh/h4g2p/a364771f53.png) Acid Missle [Single Target: Requires 12 Mana, 6s cool down, 20 Range, Effect: 8,14 + Magic Ability/50]

>! ![](http://puu.sh/h4el3/8b8ed28dce.jpg)

![](http://puu.sh/h4g3c/0e08be9783.png) Magic Arrow [Single Target: Requires 4 Mana, 3s cool down, 14 Range, Effect: 4, 8 + Magic Ability/50]

>! ![](http://puu.sh/h4enE/7eec660fbb.jpg)

![](http://puu.sh/h4g3W/d54d1ef9e0.png) Dragons Breath [Single Target: Requires 16 Mana, 8s cool down, 12 Range, Effect:14,20 + Magic Ability/60]

>! ![](http://puu.sh/h4erR/d0f988f8aa.jpg)

![](http://puu.sh/h4g4Y/0b8fba8b71.png) Arcane Missile [Single Target: Requires 9 Mana, 6s cool down, 24 Range, Effect: 7,12 + Magic Ability/50]

>! ![](http://puu.sh/h4eyN/82406bb484.jpg)

![](http://puu.sh/h4g5E/6e69dc2f10.png) Teleport [Click: Requires 12 Mana, 3s cool down, Max Range 18 + Magic Ability/50]

>! ![](http://puu.sh/h4eAL/cdbbd4c678.jpg)

**Listed stats are subject to change**
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Thanks DM,

A lot of work has gone into this. I normally loose motivation for stuff but this is been going on for just over 3 years, 2 behind the scenes.

Changed: Call Undeads to Call of the Undead

Treasure Puzzle:

This is a game of patching pairs. You equip a Magic Ball and have a Treasure Map in your backpack. You then use the Cartography skill which asks you to select which map you want to attempt to solve. You have a set time to match pairs to win the prize If you fail to match them all the Map and the Magic Ball are removed.

![](http://puu.sh/h4EqG/46492154c2.jpg)

![](http://puu.sh/h4EAU/71cfcbd142.jpg)

![](http://puu.sh/h4EBz/e707b44a43.jpg)

Screen space ambient occlusion effect [SSOA]:

Old:

![](http://puu.sh/h4EWT/32f30bd801.jpg)

New:

![](http://puu.sh/h4EVE/ba00fc93fe.jpg)

Depth Of View Test:

Old:

![](http://puu.sh/h4EZR/dbae8f9753.jpg)

New:

![](http://puu.sh/h4EYK/67aa350040.jpg)

Motion Blur:

Currently disabled, But it works:

![](http://puu.sh/h4FED/948b1c42d3.jpg)
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V1.02

I checked your log files, and found out it doesn't like being run from a network drive.. at all. It works fine running it from the local drive, but it seems to just ignore my mouse 90% of the time making it hard to click.. I can get it to work just fine in a VM though, for some reason.
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  • 1 month later...
This has not been forgotten about, There were some complications with my surgery so been taking it easy playing games and resting up. The website is currently down and it seems to have been for a while so sorry guys. Not impressed with the company at the moment messing with my stuff so heads will roll!
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  • 3 weeks later...
Really slow progress recently, Kids/Work and life have taken a front seat but progress is getting there.

Mounted Casting:
![](http://puu.sh/iuH4F/7762cbd8b2.png)

Wind Effect and Birds Flying:
![](http://puu.sh/iuHg5/d2ffe0b3ee.png)

Birds Again:
![](http://puu.sh/iuHll/8ba9bb4724.png)
![](http://puu.sh/iuHuq/57e5f88942.png)

Volcano + New Area:
![](http://puu.sh/iuHpp/864d9f2a70.png)

New Grave Yard Zone:
![](http://puu.sh/iuHFd/9434484cb8.png)
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  • 1 month later...
Hey guys!

Long time no update! A lot of issues have been resolved. Heres some updates:

Shut down 4 servers until they are needed.
Moved MOTD, News and login data to dedicated server.
Revamped the main menu with some more content.
Fixed the grass in all scenes.
Changed the tree in the starting scene to a new bigger tree.
Moongate now has sound and is actually visible rather than just light and orbs.
Fixed the terrain being higher than it should of been and covering feet and other ground level objects.
Using a new camera and the details have been increased. Looks much better now.
Fixed greyscale for when you are dead.
Health and Mana now save correctly.
Message for Level = < 5 on login.
You can now toggle trading ingame with a button bottom right.

New Camera:
![](http://puu.sh/jfq6x/e36dcca526.jpg)

MoonGate
![](http://puu.sh/jfqup/d0e8b3f8a9.jpg)

Main Menu Edits:
![](http://puu.sh/jeXWD/161ebf5d01.jpg)
![](http://puu.sh/jeXrl/58a7f369a7.jpg)
![](http://puu.sh/jfqwk/da16084a7e.jpg)

Tree:
![](http://puu.sh/jfeNv/f767cb2326.jpg)
![](http://puu.sh/jffbj/59eb04561b.jpg)
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Some new areas and stuff to explore, Will go into more detail as they are actually placed inside the right places ingame.

There's a New Castle to explore!

>! ![](http://puu.sh/jmwbz/438ff70004.jpg)

The Keep:

>! ![](http://puu.sh/jmwl7/42b6d0d023.jpg)

The Crypt:

>! ![](http://puu.sh/jmwtt/0c4b2e43fa.jpg)

New Unnamed Inn:

>! ![](http://puu.sh/jmwxH/afd2b04a79.jpg)

New updated forge area in starting zone, It previously just had the Anvils. There's a lot more detail is being added in at the moment rather than an empty floor and building etc.

>! ![](http://puu.sh/jmnLA/c5f5c1cb0f.jpg)
>! ![](http://puu.sh/jmnMn/25bc8fd969.jpg)

New Dragon with armor model, This will be end game with a possibility to get it as a mount:

>! ![](http://puu.sh/jmp4C/04093b7074.jpg)

Currently working on a different PVP map that resembles a 'normal' map. The current level 10 Arena is a gladiator style arena and would like to make a more advanced map for level 20's and up. You start in a safe area and must pass through a gate to enter, Which will teleport you to a random place in the Arena it to prevent players camping the gate. Here's the finalized level 10 arena:

[Unity Editor view]

>! ![](http://puu.sh/jmobq/c2df027fe4.jpg)
[Game View]

>! ![](http://puu.sh/jmoPS/b8bc827472.jpg)

Fixed a few bugs with the moongate's getdata function that would randomly put all worlds at 100/100 players when they were not. Which would also result in the 'PvP Arena [Level 10]' Putting you back at the Tutorial.

With each 'Quality Level' in the Settings menu, Everything goes from turned off (fastest) step by step to everything on (very high). Also fixed the Details part of the 'Settings' menu from Natural Object to Details and it actually works now.
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Just wanted to let people know the Domain has been fixed. www.divisionoflife.com now works. Once my Internet has been upgraded I will start recording videos and uploading them to YouTube.

Would also like to add World Bosses are in again!

![](http://puu.sh/jsTLF/a4ca488da9.jpg)
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