magezhilo Posted February 9, 2010 Author Share Posted February 9, 2010 I've noticed a lot of people liking Silverdale's graphics and some people even stole Zoso's collection of GFX to make for their own game so I thought I could show people how to make graphics like Silverdale's. :azn:WARNING! - You have to have a basic idea on how to pixel to be able to realy do this.1) I use MS Paint to make graphics so that's what I'm going to use for this tutorial. So open up MS paint and instead of creating a grid of 32x32 make a grid of 16x16 squares.Example:[![](http://img717.imageshack.us/img717/8458/tutorialstep1.png)](http://img717.imageshack.us/i/tutorialstep1.png/)2) This tutorial is simple enough to where I don't even need to pixel anything new, but for the sake of the tutorial I guess I'll make a sword. When you pixel treat every 16x16 square as a 32x32 square.Example:[![](http://img51.imageshack.us/img51/1918/tutorialstep2.png)](http://img51.imageshack.us/i/tutorialstep2.png/)3) unfortunately you can't put too much detail into these tiles, but hey the style looks good if you make it right. So the next step is simple; click the selet tool on the top right of the toolbar and select your tile(s). Then stretch your selected area to the point that the selected area is doubled. This step sounds confusing to me so I'm going to try and explain in my example:[![](http://img695.imageshack.us/img695/2322/tutorialstep3.png)](http://img695.imageshack.us/i/tutorialstep3.png/)Since my sword was 1 16x16 tile I stretched it by another 16x16 tile.I'm sure many people know how to do this, I just thought I should post how to do this for the not so knowledgeable. This is also an easy technique to RIP GBA graphics and make them Eclipse format (i.e. Pokemon). Link to comment Share on other sites More sharing options...
DFA Posted February 9, 2010 Share Posted February 9, 2010 thats one hell of a game we made when people are referring to them as "silverdale type" graphics. Link to comment Share on other sites More sharing options...
Ruins of Hell Posted February 9, 2010 Share Posted February 9, 2010 @DFA:> thats one hell of a game we made when people are referring to them as "silverdale type" graphics.Saying retro would hardly bring anybody to the topic. Link to comment Share on other sites More sharing options...
Kinjiru Posted February 9, 2010 Share Posted February 9, 2010 Dosent this just make graphics pixelated? Link to comment Share on other sites More sharing options...
DFA Posted February 9, 2010 Share Posted February 9, 2010 if everyone here is familiar with Silverdale, why doesn't it inspire them to produce games that…don't look like they were made by children. I checked out a few active games today, and for the most part, i was pretty disappointing. Silverdale runs on nearly the same thing as what Eclipse is. Link to comment Share on other sites More sharing options...
Ruins of Hell Posted February 9, 2010 Share Posted February 9, 2010 @DFA:> if everyone here is familiar with Silverdale, why doesn't it inspire them to produce games that…don't look like they were made by children. I checked out a few active games today, and for the most part, i was pretty disappointing. Silverdale runs on nearly the same thing as what Eclipse is.Because most of them are made by children. Link to comment Share on other sites More sharing options...
DFA Posted February 9, 2010 Share Posted February 9, 2010 that explains it Link to comment Share on other sites More sharing options...
Patrick Posted February 9, 2010 Share Posted February 9, 2010 What you do really insteadof using the pencil tool, you use the painbrush tool (in paint) that uses four pixels instead of one.And only use 8bit colours or something. Link to comment Share on other sites More sharing options...
Drummerpete Posted February 9, 2010 Share Posted February 9, 2010 This is just cheating at "8-bit" graphics. xD Link to comment Share on other sites More sharing options...
Robin Posted February 9, 2010 Share Posted February 9, 2010 @*<{Wraith}>*:> I've noticed a lot of people liking Silverdale's graphics and some people even stole Zoso's collection of GFX to make for their own game so I thought I could show people how to make graphics like Silverdale's. :azn:> > WARNING! - You have to have a basic idea on how to pixel to be able to realy do this.> > 1) I use MS Paint to make graphics so that's what I'm going to use for this tutorial. So open up MS paint and instead of creating a grid of 32x32 make a grid of 16x16 squares.> > Example:> [![](http://img717.imageshack.us/img717/8458/tutorialstep1.png)](http://img717.imageshack.us/i/tutorialstep1.png/)> > 2) This tutorial is simple enough to where I don't even need to pixel anything new, but for the sake of the tutorial I guess I'll make a sword. When you pixel treat every 16x16 square as a 32x32 square.> > Example:> [![](http://img51.imageshack.us/img51/1918/tutorialstep2.png)](http://img51.imageshack.us/i/tutorialstep2.png/)> > 3) unfortunately you can't put too much detail into these tiles, but hey the style looks good if you make it right. So the next step is simple; click the selet tool on the top right of the toolbar and select your tile(s). Then stretch your selected area to the point that the selected area is doubled. This step sounds confusing to me so I'm going to try and explain in my example:> > [![](http://img695.imageshack.us/img695/2322/tutorialstep3.png)](http://img695.imageshack.us/i/tutorialstep3.png/)> > Since my sword was 1 16x16 tile I stretched it by another 16x16 tile.> > I'm sure many people know how to do this, I just thought I should post how to do this for the not so knowledgeable. This is also an easy technique to RIP GBA graphics and make them Eclipse format (i.e. Pokemon).Actually I created a graphics converter which took the default, normal graphics, re-arranged them into Mirage format then stretched them out. Link to comment Share on other sites More sharing options...
Baron Posted February 9, 2010 Share Posted February 9, 2010 Its also important to note that most people who use Adobe photoshop for their image editing and not MS Paint should disable image interpolationEdit > Preferences > Image Interpolation dropbox > Nearest neighbour (preserve hard edges)Otherwise photoshop will think for you and shade pixels which causes them to have black pixels around them in game. Link to comment Share on other sites More sharing options...
lc3 Posted March 9, 2010 Share Posted March 9, 2010 whats that in your sig baron? Link to comment Share on other sites More sharing options...
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