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How to make Silverdale type graphics! :D


magezhilo
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I've noticed a lot of people liking Silverdale's graphics and some people even stole Zoso's collection of GFX to make for their own game so I thought I could show people how to make graphics like Silverdale's.  :azn:

WARNING! - You have to have a basic idea on how to pixel to be able to realy do this.

1) I use MS Paint to make graphics so that's what I'm going to use for this tutorial. So open up MS paint and instead of creating a grid of 32x32 make a grid of 16x16 squares.

Example:
[![](http://img717.imageshack.us/img717/8458/tutorialstep1.png)](http://img717.imageshack.us/i/tutorialstep1.png/)

2) This tutorial is simple enough to where I don't even need to pixel anything new, but for the sake of the tutorial I guess I'll make a sword. When you pixel treat every 16x16 square as a 32x32 square.

Example:
[![](http://img51.imageshack.us/img51/1918/tutorialstep2.png)](http://img51.imageshack.us/i/tutorialstep2.png/)

3) unfortunately you can't put too much detail into these tiles, but hey the style looks good if you make it right. So the next step is simple; click the selet tool on the top right of the toolbar and select your tile(s). Then stretch your selected area to the point that the selected area is doubled. This step sounds confusing to me so I'm going to try and explain in my example:

[![](http://img695.imageshack.us/img695/2322/tutorialstep3.png)](http://img695.imageshack.us/i/tutorialstep3.png/)

Since my sword was 1 16x16 tile I stretched it by another 16x16 tile.

I'm sure many people know how to do this, I just thought I should post how to do this for the not so knowledgeable. This is also an easy technique to RIP GBA graphics and make them Eclipse format (i.e. Pokemon).
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if everyone here is familiar with Silverdale, why doesn't it inspire them to produce games that…don't look like they were made by children.  I checked out a few active games today, and for the most part, i was pretty disappointing.  Silverdale runs on nearly the same thing as what Eclipse is.
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@DFA:

> if everyone here is familiar with Silverdale, why doesn't it inspire them to produce games that…don't look like they were made by children.  I checked out a few active games today, and for the most part, i was pretty disappointing.  Silverdale runs on nearly the same thing as what Eclipse is.

Because most of them are made by children.
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@*<{Wraith}>*:

> I've noticed a lot of people liking Silverdale's graphics and some people even stole Zoso's collection of GFX to make for their own game so I thought I could show people how to make graphics like Silverdale's.  :azn:
>
> WARNING! - You have to have a basic idea on how to pixel to be able to realy do this.
>
> 1) I use MS Paint to make graphics so that's what I'm going to use for this tutorial. So open up MS paint and instead of creating a grid of 32x32 make a grid of 16x16 squares.
>
> Example:
> [![](http://img717.imageshack.us/img717/8458/tutorialstep1.png)](http://img717.imageshack.us/i/tutorialstep1.png/)
>
> 2) This tutorial is simple enough to where I don't even need to pixel anything new, but for the sake of the tutorial I guess I'll make a sword. When you pixel treat every 16x16 square as a 32x32 square.
>
> Example:
> [![](http://img51.imageshack.us/img51/1918/tutorialstep2.png)](http://img51.imageshack.us/i/tutorialstep2.png/)
>
> 3) unfortunately you can't put too much detail into these tiles, but hey the style looks good if you make it right. So the next step is simple; click the selet tool on the top right of the toolbar and select your tile(s). Then stretch your selected area to the point that the selected area is doubled. This step sounds confusing to me so I'm going to try and explain in my example:
>
> [![](http://img695.imageshack.us/img695/2322/tutorialstep3.png)](http://img695.imageshack.us/i/tutorialstep3.png/)
>
> Since my sword was 1 16x16 tile I stretched it by another 16x16 tile.
>
> I'm sure many people know how to do this, I just thought I should post how to do this for the not so knowledgeable. This is also an easy technique to RIP GBA graphics and make them Eclipse format (i.e. Pokemon).

Actually I created a graphics converter which took the default, normal graphics, re-arranged them into Mirage format then stretched them out.
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Its also important to note that most people who use Adobe photoshop for their image editing and not MS Paint should disable image interpolation

Edit > Preferences > Image Interpolation dropbox > Nearest neighbour (preserve hard edges)

Otherwise photoshop will think for you and shade pixels which causes them to have black pixels around them in game.
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