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DFA

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Everything posted by DFA

  1. Plz report your unlocked fps Also ms4 was designed to be bogged down And still run fine. I just ran some tests myself. Eclipse origins - system memory 640 fps Ms4 - video memory 780 fps (goes to 607 fps after alt tab and returning to game, don't know why) ms4 - system memory 1200 fps Based on these tests, a huge bottle neck must exist if the fps drops by 50%. I would suggest you time functions to find the bottleneck
  2. MSN me when u get chance.
  3. You are banned for being dfa
  4. ![](http://echostorms.net/Megalith/logo.png) Megalith 2D Online RPG website:[http://www.echostorms.net/Megalith](http://www.echostorms.net/Megalith) LOOKING FOR GUI ARTIST contact DFA Windows Live Messenger: [email protected] list my past work (I am doing the coding for this game) Past Projects/works - Echostorms Online :: [homepage](http://echostorms.net/index.php?page=es_classic) - Echostorms 2D ORPG Engine :: [homepage](http://echostorms.net/index.php?page=es_main) - Mirage Source 4 engine :: [changelog.txt](http://echostorms.net/Mirage/changes.txt) - Silverdale 2D ORPG :: [http://www.youtube.com/watch?v=M-fM3KtoWBM](http://www.youtube.com/watch?v=M-fM3KtoWBM) (watch in 480p, un-shrink) - Eclipse Evolution 2.6 :: [changelog.txt](http://www.echostorms.net/EE2.6/Readme.txt) - Playerworlds Lite RC2 update :: [changelog.txt](http://echostorms.net/playerworlds.txt) In addition to these projects, I have also developed a small single player RPG using Java programming language, and i briefly worked on a 3D MMORPG engine using C++. Recruiting - Mapper - GUI artist who can do touch ups to existing GUI and create new if necessary - Pixel artist who can do touch ups to existing graphics and a plus if can create new greaphics About the game engine I started with the clean latest vbGORE, searched through the entire forums and applied every bug fix found, and in addition to these fixes, i found many bugs myself and fixed. I have also found ways to optimize the code, and improve many of the components. for example, the default DirectSound player was capable of only playing one instance per sound effect at a time, i increase the capability to be able to support an unlimited amount of instances of each sound effect to play concurrently. I have met the developers the other vbGORE games, who were all able to show me bugs/fixes not on the forums and also showed me other problems and how to improve them. In addition to the default features of vbgore, I have added many new ones Basic featueres - Can move/run in 8 directions - Interactive custom GUI with custom gfx - Seemless scrolling maps (up to 255x255) - Paperdoll (for both players and NPCs) - equipment slots: weapon | armor | helmet | shield | (gloves) - Quest System - Storage System - Shop System - Player to Player trading - Ranged weapons/Projectile throwing (for both players and NPCs) - highly modified game mechanics and modified NPC AI particles and effects ![](http://echostorms.net/Megalith/e/e4.PNG) - shooting fireball projectile [http://echostorms.net/Megalith/preview2.png](http://echostorms.net/Megalith/preview2.png) - Graphical User Interface - Fog Effect - Dynamic Lighting - Particle Rain effect - Paperdoll Zoom in feature to see detail of your character or spell effects [http://echostorms.net/Megalith/zoom.png](http://echostorms.net/Megalith/zoom.png) Tiles/mapping [http://echostorms.net/Megalith/oldmegalith1.PNG](http://echostorms.net/Megalith/oldmegalith1.PNG) [http://echostorms.net/Megalith/oldmegalith2.PNG](http://echostorms.net/Megalith/oldmegalith2.PNG) [http://echostorms.net/Megalith/oldmegalith3.PNG](http://echostorms.net/Megalith/oldmegalith3.PNG) [http://echostorms.net/Megalith/oldmegalith4.PNG](http://echostorms.net/Megalith/oldmegalith4.PNG) sprites Including paperdoll gear for weapon/armor/helmet/shield ![](http://echostorms.net/Megalith/5.png) the sprites are drawn as only 1 frame, but they are flipped when they turn while moving, and have strafing capabilities stats ![](http://echostorms.net/Megalith/e/e3.PNG) Strength * Increases physical damage. * Small boost to hit points. * Increases the total weight that can be carried. Agility * Increases the speed and accuracy of physical hits. * Increases the cast speed of Pergere Trans and projectile spells. * Increases walk speed and speed of gas form. Constitution * Greatly increases hit points. Intelligence * Main Stat for Wizards and Warlocks. * Increases experience gained per kill. * Increases MP for all classes except Paladins. Wisdom * Main Stat for Clerics and Druids. * Increases MP for Clerics and Druids. items Items can come with "built-in" properties, so every Silver Sword will have the same "built-in" property ![](http://echostorms.net/Megalith/e/e1.PNG) These items can also have "special properties", which are like enchantments that can be added to equipment ![](http://echostorms.net/Megalith/e/e2.PNG) Each equipment slot has its own set of "special properties" For example… Special properties of... Armor * +1 regen MP (Can be repeated one time) * +1 regen HP (Can be repeated one time) * +5 Protection (Can be repeated one time) * +2% Chance to reflect damage on the other hand.. Special properties of… Melee Weapons * +1 Skill Point * +10% Ferocious Hit * +10% Attack Speed * +10% Damage * 20% Stupify Enemy * Steal 10% MP * Steal 10% HP Items can also have "super" versions, for example there can be 3 different items both named "Magic Sword", but they all come with different "built in" properties ![](http://echostorms.net/Megalith/e/e6.PNG) this screenshot shows 4 swords, but just one is enchanted with "special properties. Misc [http://www.youtube.com/watch?v=ObbZ4kbA1zs](http://www.youtube.com/watch?v=ObbZ4kbA1zs)
  5. @Reign: > EO doesn't use video memory, so you don't need a graphics card. > > It uses about ~30mB of RAM depending on how you set out your tilesets. > > If your client is taking up 60gB of HDD space then you've done something seriously wrong. My stuff takes up ~30mB. Did you seriously take out using video memory? ––----------- Eclipse origins should run on a machine around 800Mhz without any problems. Its pretty heavily optimized and on top of that its just basic directdraw stuff. Edit: well I tried out using video memory but my geforce gtx 470 absolutely refuses to wake up for directdraw. When I used a geforce 6600 oc, with video memory I would get almost 900 fps. Fun stuff
  6. DFA

    Optimized GUI

    Alpha blending works well for that
  7. DFA

    Optimized GUI

    I don't get what's optimized. Your silver icon is from a set used in angband. I love those sprites
  8. Anyone able to submit a few parallax backgrounds of some sky or caves or something. Creating my main menu using direct3D8 for the neat effects
  9. ![](http://deadnoggin.com/dfa/logo.png) [name in works] **contact** windows live messenger/MSN: [email protected] **Looking for** Game Designer - create items, NPCs, spell/skills - balance gameplay - must have 2 years experience - trial position Pixel artist - must be able to draw same style as Megalith Mapper/Dungeon Design - must be able to produce detailed natural looking maps. - must be able to map megalith style **Filled Positions** - Engine Developer - GameServer and mySQL host - Graphics/GUI artist **Features** **Graphics Engine** - DirectX8 engine with features including alphablending, rotations, scaling, lighting and shadows. - Motion blur effect when running -Fullscreen and windowed support - particle engine system snow, rain, or rain with thunder and lightning **Advanced Spells system** - AOE spells - Buff spells - summons spells - NPCs can cast spells and shoot projectiles **Map Editor** - dynamically sized graphics, with vertex lighting adjustment (can place lights) - 6 layers - WASD movement/scrolling and shift for faster scrolling - supports unlimited amount of graphics **General** - Player/NPC paperdolls - 8 directional movement with WASD or arrow key movement - scrolling dynamic size maps - spells/items can be set to hotkeys - mini map for easy navigation - in game mail system - fast optimized code and byte array packets for less bandwidth - mySQL database for easy editting **Graphics** ![](http://deadnoggin.com/dfa/gfx/sprites.jpg) ![](http://deadnoggin.com/dfa/gfx/items0.jpg) ![](http://deadnoggin.com/dfa/gfx/items1.jpg) ![](http://deadnoggin.com/dfa/gfx/items2.jpg) (zoso, megalith graphics) Editting the game http://deadnoggin.com/dfa/3.PNG megalith screenshots - tileset and mapping preview ![](http://deadnoggin.com/dfa/oldmegalith4.PNG) in-game zoom feature ![](http://deadnoggin.com/dfa/zoom.png) early stages of dynamic lighting ![](http://deadnoggin.com/dfa/light.png) **megalith videos** - graphics engine effects preview particles and fog - http://www.youtube.com/watch?v=lVbGmiwwzUA inventory - http://www.youtube.com/watch?v=ObbZ4kbA1zs
  10. its not donate, its actually to buy in-game money or something (or out of game money for special features) you get options though, $10, or $70, but you get +30% more by getting the $70 package. kinda like a discount or something, but it gives more instead of costing less
  11. @Azure: > So I got bored and played this for a bit. Instant dislikes: mix matching of menu styles, window size inconsistency when going between battle and normal modes. Although map loading was fast the constant jerking made me feel kind of sick. :( Also not being able to run. :rolleyes: Really? If there are running shoes I'm not waiting to find out. > > 2 out of 5. you press R to run also, there is a bike, but it cost a fortune
  12. @Cyrus: > Has anyone donated 70 dollars yet at http://pdoa.koneko-chan.net/shop/buy.html? i saw that too
  13. I didnt expect a review to turn into a debate just to show you im not some sort of scrub that doesn't know wtf they are talking about …for those of you that dont know me, here is a small sample of some of my work from 2008 short clip - http://www.youtube.com/watch?v=ObbZ4kbA1zs best viewed at 480p at Fullscreen, ignore the black lines at the bottom, the GUI wasnt properly aligned during the recording.
  14. im a queer, you're a queer, everyone's a queer queer postcount+1
  15. @Melley: > @DFA: What's the time scale between those two games? 10+ years
  16. > Also, they keep saying 'our' and 'we'. I haven't even played this game, and after seeing how immature the moderators are, to just come over here just to try and defend their game, I don't plan to. Reviews are so you can take the insults and try to fix the problem. yes…so you can fix the problems... try to remember that this review was completely unbiased, I dont know the creator, or anything about the development team. If I reviewed my first game, it would be similar to PDOA's review you can call it harsh, but its just what I thought... its REALLY hard to enjoy a game with the client isnt good, the client was completely neglected and the makers went straight for the "fun stuff" of making a game example of how improved controls and graphics can make a game more appealing to play before... http://www.youtube.com/watch?v=mBXQJqNPrX4 after ... http://www.youtube.com/watch?v=2C_3MQdXaew and again before... http://www.youtube.com/watch?v=Zb4DfKzVA6w after... http://www.youtube.com/watch?v=R2UjICAeAj4&feature=related > So thank you DFA for your insight to our game, and we hope to make you eat your words one day. Respect. if you are asking for an epeen contest…I think you're really barking up the wrong tree I said the scrolling looked pretty good. yeah I didn't download the patch, figured it would automatically install. if you want to know how my personal auto updater works. it would compare the CRC32 values of your files vs the ones on the server, and only the needed files would get updated. So it didnt matter what version you are using, it would update to the latest. I figured if I didnt download a massive sound/music pack, at least the basic sounds would be in the game. the FPS is so weak in PDOA probably because he ripped more bad code from Konfuze, the particle rain already shows that he rips code from other sources. > So if you think it needs 550 fps then you honestly need to learn the meaning of the term "over-doing it" no nigga, it started off at 550FPS, now it struggles to keep up at 32FPS (on my machine) if i hop on VBGore, and i am getting over 1000FPS, does that mean he over-did it? no i think thats called proper coding. a 2D game should have massive FPS with a modern machine
  17. what robin said. wtf, 7 years of beta? as for the unhandled exception when you close out, i dont know how to read memory dumps, but i do know how to read source code. send me your source if you want it inspected. vanilla ms303 (base of PDOA) gave me about 550 FPS…but this game is struggling to keep up at 32FPS for me. tell mat to implement multi-threading and i'll invest in a dual core CPU.
  18. yes, lets re-invent the wheel, but this time, lets do it half-assed
  19. for $2-3 (as he said he charges), and his level of expertise, i would definitely recommend this guy. so if you are tired of your game going on where, give him a PM.
  20. @Anna: > Are you using TMW source by any chance? > > Good combination of graphics, everything looks nice and clean. TMW? i have a guess to what that is, but in case im wrong, rather not say anything its based off MR
  21. its actually a pretty promising game, i helped out on a bit a few months ago. it has quite a good bit of good features
  22. @Robin: > Nice wall of text. it got breakpoints faggot
  23. Pokemon: Den of Ages Well, i heard about this game and wanted to take a look. I download PDoA_Installer.exe which was a nice small size of 8.7MB, after I ran the setup it started registering all these files that i really wish it didnt…i was really wanting a zipped version of the game client. I start the client, and press Continue to game, since i CBA reading some game news or whatever bullshit its trying to make me read. When i get to the game, it keeps saying run the updater. Like it couldnt automatically run for me. The programmer obviously knew i was running an old version and it would msgbox saying i need to run updater. After about 15 times of trying to run without updating, i decided maybe i should close out completely and patch. Then it shows a loading bar for something called MMOGaurd, who knows what the fuck that is, probably keylogging my shit. but oh well, that won't stop me from trying out the game. It loads pretty fast, first thing i see is the ripped lame "particle" rain from Konfuze. this is based off ms303, so i didnt really expected ripped code from really bad engines.. I start off moving really slow, which is apparently just the walk speed. Pressing the R button makes you run, but thats really no better. But im finally moving at a decent rate using 'run', and most impressively, WASD can be used to control your character. But the down side to this, when it comes to moving and turning, the controls are worse than the controls of a really bad NES game. it takes like a second to turn sometimes. it works better if you release the key you were holding before, then hold another arrow key. it does have nice map scrolling, but it doesnt scroll very far. you can see the map links surrounding your map, so it looks like its a seamless world, but its a half-ass implementation. you can't see sprites on the surrounding maps, only the mapping. and then you get stuck with a map loading so you really know its not as seemless as intended. game stays at 30-32FPS with 100% CPU usage. I guess that means i can't listen to windows media player or anything else while playing the game. So maybe they are expecting me to update to at least a dual core CPU to be able to multi-task while playing the game, but shit, its using 10-15 year old technology but assuming you are running it on top hardware. StarCraft 2 beta gave me about the same FPS as this game, and sometimes better. this simple vb6 game is using 103MB of system RAM, probably 0 video RAM...but EVGA precision can tell me that...looks like my hardware is sleeping. 103MB for this game probably indicates 0 memory management. it uses the old motto of "lets just slam everything in RAM and keep it there the entire time" I saw there was a GFX config tool, and an option between CPU and GPU. when I set it to GPU, RAM usage reduces to 56MB(of System RAM), but the CPU usage is still 100%. I am impressed to see that my GPU actually woke up, but the FPS are still very bad...i guess my single core 2.4GHz CPU is my bottleneck for this game, and i can't ever hope to achieve 32FPS now for the interface and the client, the main game form looks like it covers 1/8 of my screen because of my resolution, and half of that client is rendered by DirectDraw7, while the other half uses GDI drawing, and lame VB6 components. I couldn't leave the first map until i got a pokemon, which wasnt a problem. to talk to somebody you press spacebar, but another VB6 component pops up OVER the game screen, which is something any game should avoid. you dont mix that stuff together. You don't usually see games using half DirectX and the other half using openGL, and just hope for no conflicts. When it comes to buying items for a merchant, it uses the vb6 input number prompt. I expected after 7 years of development, they would get passed the basics and implement a proper GUI for it. you press T to talk, but it doesnt work the way you would think it works, it keeps you locked in chat. you have to press enter when you have nothing typed in for it to dissapear so you can move again. if you played any other game before, you'd notice how this is really annoying, and all you can do about it, is pretty much get used to it the main developer is un-aware that windows can be opened modally (the modally opened windowed is the only one that can accept input while open), so the game screen constantly dissapears when another window appears. When i tried to battle my pokemon with wild pokemon, some player repeatly spammed me with a challenge. I was completely stuck because all i could do is decline the challenge, only to be immediately challenged again. when you battle pokemon, at first it looks like an interesting interface, only to find out theres no mouse over effects, no hover effects, pretty much a non-interactive GUI, other than accepting your input in the form of regular vb6 command buttons. the battles have 0 animations. The first RPG game i've ever seen was Final Fantasy 1, which even that had simple battle animations...so that was rather dissapointing. You can select different pokemeon to use during combat, when you press the Pokemon button, it hides the fight window, and brings up a list of your pokemon in another window thats half way across the screen. this is one of those games that were intended for 800x600 resolution. would be nice if it would at least open at the center of your screen. I don't know if my speakers are broken or not...but i hear 0 sound/music...good chance to try windows media player to see how my FPS goes. FPS is about 29-30. Pretty weak when vanilla MS303 gives me 550FPS I also didnt like that short character names are completely off-center, my name being "DFA" ingame, the D starts at the sprite's head. when you close the game, a major error occurs, an unhandled exception...fun stuff
  24. i dont do support for SD, but try asking robin =)
  25. i thought it was impossible to OD on THC also…but ive seen some shit that was talking about making brownies and they said to be careful and not eat too much because you might eat way too much without realizing it, since its not instant. best way to OD with THC is to inject a giant syringe but who's rich enough to have that many tricomes to melt?
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