Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

DFA

Members
  • Posts

    189
  • Joined

  • Last visited

    Never

DFA's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. Plz report your unlocked fps Also ms4 was designed to be bogged down And still run fine. I just ran some tests myself. Eclipse origins - system memory 640 fps Ms4 - video memory 780 fps (goes to 607 fps after alt tab and returning to game, don't know why) ms4 - system memory 1200 fps Based on these tests, a huge bottle neck must exist if the fps drops by 50%. I would suggest you time functions to find the bottleneck
  2. MSN me when u get chance.
  3. You are banned for being dfa
  4. ![](http://echostorms.net/Megalith/logo.png) Megalith 2D Online RPG website:[http://www.echostorms.net/Megalith](http://www.echostorms.net/Megalith) LOOKING FOR GUI ARTIST contact DFA Windows Live Messenger: [email protected] list my past work (I am doing the coding for this game) Past Projects/works - Echostorms Online :: [homepage](http://echostorms.net/index.php?page=es_classic) - Echostorms 2D ORPG Engine :: [homepage](http://echostorms.net/index.php?page=es_main) - Mirage Source 4 engine :: [changelog.txt](http://echostorms.net/Mirage/changes.txt) - Silverdale 2D ORPG :: [http://www.youtube.com/watch?v=M-fM3KtoWBM](http://www.youtube.com/watch?v=M-fM3KtoWBM) (watch in 480p, un-shrink) - Eclipse Evolution 2.6 :: [changelog.txt](http://www.echostorms.net/EE2.6/Readme.txt) - Playerworlds Lite RC2 update :: [changelog.txt](http://echostorms.net/playerworlds.txt) In addition to these projects, I have also developed a small single player RPG using Java programming language, and i briefly worked on a 3D MMORPG engine using C++. Recruiting - Mapper - GUI artist who can do touch ups to existing GUI and create new if necessary - Pixel artist who can do touch ups to existing graphics and a plus if can create new greaphics About the game engine I started with the clean latest vbGORE, searched through the entire forums and applied every bug fix found, and in addition to these fixes, i found many bugs myself and fixed. I have also found ways to optimize the code, and improve many of the components. for example, the default DirectSound player was capable of only playing one instance per sound effect at a time, i increase the capability to be able to support an unlimited amount of instances of each sound effect to play concurrently. I have met the developers the other vbGORE games, who were all able to show me bugs/fixes not on the forums and also showed me other problems and how to improve them. In addition to the default features of vbgore, I have added many new ones Basic featueres - Can move/run in 8 directions - Interactive custom GUI with custom gfx - Seemless scrolling maps (up to 255x255) - Paperdoll (for both players and NPCs) - equipment slots: weapon | armor | helmet | shield | (gloves) - Quest System - Storage System - Shop System - Player to Player trading - Ranged weapons/Projectile throwing (for both players and NPCs) - highly modified game mechanics and modified NPC AI particles and effects ![](http://echostorms.net/Megalith/e/e4.PNG) - shooting fireball projectile [http://echostorms.net/Megalith/preview2.png](http://echostorms.net/Megalith/preview2.png) - Graphical User Interface - Fog Effect - Dynamic Lighting - Particle Rain effect - Paperdoll Zoom in feature to see detail of your character or spell effects [http://echostorms.net/Megalith/zoom.png](http://echostorms.net/Megalith/zoom.png) Tiles/mapping [http://echostorms.net/Megalith/oldmegalith1.PNG](http://echostorms.net/Megalith/oldmegalith1.PNG) [http://echostorms.net/Megalith/oldmegalith2.PNG](http://echostorms.net/Megalith/oldmegalith2.PNG) [http://echostorms.net/Megalith/oldmegalith3.PNG](http://echostorms.net/Megalith/oldmegalith3.PNG) [http://echostorms.net/Megalith/oldmegalith4.PNG](http://echostorms.net/Megalith/oldmegalith4.PNG) sprites Including paperdoll gear for weapon/armor/helmet/shield ![](http://echostorms.net/Megalith/5.png) the sprites are drawn as only 1 frame, but they are flipped when they turn while moving, and have strafing capabilities stats ![](http://echostorms.net/Megalith/e/e3.PNG) Strength * Increases physical damage. * Small boost to hit points. * Increases the total weight that can be carried. Agility * Increases the speed and accuracy of physical hits. * Increases the cast speed of Pergere Trans and projectile spells. * Increases walk speed and speed of gas form. Constitution * Greatly increases hit points. Intelligence * Main Stat for Wizards and Warlocks. * Increases experience gained per kill. * Increases MP for all classes except Paladins. Wisdom * Main Stat for Clerics and Druids. * Increases MP for Clerics and Druids. items Items can come with "built-in" properties, so every Silver Sword will have the same "built-in" property ![](http://echostorms.net/Megalith/e/e1.PNG) These items can also have "special properties", which are like enchantments that can be added to equipment ![](http://echostorms.net/Megalith/e/e2.PNG) Each equipment slot has its own set of "special properties" For example… Special properties of... Armor * +1 regen MP (Can be repeated one time) * +1 regen HP (Can be repeated one time) * +5 Protection (Can be repeated one time) * +2% Chance to reflect damage on the other hand.. Special properties of… Melee Weapons * +1 Skill Point * +10% Ferocious Hit * +10% Attack Speed * +10% Damage * 20% Stupify Enemy * Steal 10% MP * Steal 10% HP Items can also have "super" versions, for example there can be 3 different items both named "Magic Sword", but they all come with different "built in" properties ![](http://echostorms.net/Megalith/e/e6.PNG) this screenshot shows 4 swords, but just one is enchanted with "special properties. Misc [http://www.youtube.com/watch?v=ObbZ4kbA1zs](http://www.youtube.com/watch?v=ObbZ4kbA1zs)
  5. @Reign: > EO doesn't use video memory, so you don't need a graphics card. > > It uses about ~30mB of RAM depending on how you set out your tilesets. > > If your client is taking up 60gB of HDD space then you've done something seriously wrong. My stuff takes up ~30mB. Did you seriously take out using video memory? ––----------- Eclipse origins should run on a machine around 800Mhz without any problems. Its pretty heavily optimized and on top of that its just basic directdraw stuff. Edit: well I tried out using video memory but my geforce gtx 470 absolutely refuses to wake up for directdraw. When I used a geforce 6600 oc, with video memory I would get almost 900 fps. Fun stuff
  6. DFA

    Optimized GUI

    Alpha blending works well for that
  7. DFA

    Optimized GUI

    I don't get what's optimized. Your silver icon is from a set used in angband. I love those sprites
  8. Anyone able to submit a few parallax backgrounds of some sky or caves or something. Creating my main menu using direct3D8 for the neat effects
  9. ![](http://deadnoggin.com/dfa/logo.png) [name in works] **contact** windows live messenger/MSN: [email protected] **Looking for** Game Designer - create items, NPCs, spell/skills - balance gameplay - must have 2 years experience - trial position Pixel artist - must be able to draw same style as Megalith Mapper/Dungeon Design - must be able to produce detailed natural looking maps. - must be able to map megalith style **Filled Positions** - Engine Developer - GameServer and mySQL host - Graphics/GUI artist **Features** **Graphics Engine** - DirectX8 engine with features including alphablending, rotations, scaling, lighting and shadows. - Motion blur effect when running -Fullscreen and windowed support - particle engine system snow, rain, or rain with thunder and lightning **Advanced Spells system** - AOE spells - Buff spells - summons spells - NPCs can cast spells and shoot projectiles **Map Editor** - dynamically sized graphics, with vertex lighting adjustment (can place lights) - 6 layers - WASD movement/scrolling and shift for faster scrolling - supports unlimited amount of graphics **General** - Player/NPC paperdolls - 8 directional movement with WASD or arrow key movement - scrolling dynamic size maps - spells/items can be set to hotkeys - mini map for easy navigation - in game mail system - fast optimized code and byte array packets for less bandwidth - mySQL database for easy editting **Graphics** ![](http://deadnoggin.com/dfa/gfx/sprites.jpg) ![](http://deadnoggin.com/dfa/gfx/items0.jpg) ![](http://deadnoggin.com/dfa/gfx/items1.jpg) ![](http://deadnoggin.com/dfa/gfx/items2.jpg) (zoso, megalith graphics) Editting the game http://deadnoggin.com/dfa/3.PNG megalith screenshots - tileset and mapping preview ![](http://deadnoggin.com/dfa/oldmegalith4.PNG) in-game zoom feature ![](http://deadnoggin.com/dfa/zoom.png) early stages of dynamic lighting ![](http://deadnoggin.com/dfa/light.png) **megalith videos** - graphics engine effects preview particles and fog - http://www.youtube.com/watch?v=lVbGmiwwzUA inventory - http://www.youtube.com/watch?v=ObbZ4kbA1zs
  10. its not donate, its actually to buy in-game money or something (or out of game money for special features) you get options though, $10, or $70, but you get +30% more by getting the $70 package. kinda like a discount or something, but it gives more instead of costing less
  11. @Azure: > So I got bored and played this for a bit. Instant dislikes: mix matching of menu styles, window size inconsistency when going between battle and normal modes. Although map loading was fast the constant jerking made me feel kind of sick. :( Also not being able to run. :rolleyes: Really? If there are running shoes I'm not waiting to find out. > > 2 out of 5. you press R to run also, there is a bike, but it cost a fortune
  12. @Cyrus: > Has anyone donated 70 dollars yet at http://pdoa.koneko-chan.net/shop/buy.html? i saw that too
  13. I didnt expect a review to turn into a debate just to show you im not some sort of scrub that doesn't know wtf they are talking about …for those of you that dont know me, here is a small sample of some of my work from 2008 short clip - http://www.youtube.com/watch?v=ObbZ4kbA1zs best viewed at 480p at Fullscreen, ignore the black lines at the bottom, the GUI wasnt properly aligned during the recording.
  14. im a queer, you're a queer, everyone's a queer queer postcount+1
  15. @Melley: > @DFA: What's the time scale between those two games? 10+ years
×
×
  • Create New...