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Eclipse Origins v2 Beta


Robin
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> ================================
> Eclipse Origins v1.0.3 -> v1.0.4
> ================================
>
> - Fixed problem with class sprite selection.
> - Fixed map editor problem with tile selection. (Thanks to Derrick)
> - Removed isIp procedure. Caused problems when using domains.
> - Fixed problem with ghost items being given to the player.
> - Added new item sprites & spell sprites.
> - Added directional blocking system using bitwise operators.
> - Added graphical arrows which you can click in the map editor to set directional block.
> - Changed Map UDT. All the directional blocking data is stored in a single byte.
> - Added visual bank.
> - Added bank drag & drop system.
> - Added bank slot changing system.
> - Added right-click warping for developers whilst pressing shift.
> - Added heal tile. When stepped on it heals you.
> - Added trap tile. When stepped on it damages you.
> - Added slide tile. When stepped on it carries you in a direction to the next tile.
> - Created some new packet subs to replace packet sending code which was repeated.
> - Added a new procedure. "KillPlayer()" will now take EXP from a player and kill them.
> - Clicking 'trade' and then clicking on a player will invite them to trade.
> - If you try and trade a player who has tried to trade you as well, trade will be opened.
> - Added trade item offering, stored server-side in the TempPlayer.
> - Added graphical GUI for the trade offer so you can see your own and the other player's offer.
> - Map music is now stored as a string.
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@Helladen:

> Converters. Make your own. :p
> Also, animated tiles came in MS4, why were they removed?

Woah sparky. I only asked to clarify for the masses wether or not the newbs should bother mapping out their games or not. There is no sense in making converters when even if he believes he wont change anythign else map-wise… the posibility is still there.

And your second statement makes it obvious you havent been following EO very closely. Robin didnt just clean up MS/EE.. he wrote an engine using EE as a reference(probably for what to NOT do! XD).
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@Shadowwulfâ„¢:

> Robin:Do you believe there will be further map breaking updates after 1.0.4?

I know for a fact that there will be map breaking updates in the future.

@Helladen:

> How can you make a animated tile better? D:

By allowing people to place dynamic animations created using the editor I made. In theory you can have an animation on the map with hundreds of frames of animation.

@Helladen:

> I know he wrote EO from MS4 and he used EE as a reference. :p

I really didn't use EE as a reference. I don't even have a copy of any version of Eclipse on my computer.

I don't care what's in EE nor do I want to emulate anything in it. Everything I create is because I see it as a requirement for an ORPG. EE is a waste of space and I don't want it corrupting EO.
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