shadowwulf Posted June 14, 2010 Share Posted June 14, 2010 Robin:If the next release is just in a special testing phase… could we get a posting of the update log? Just so we know what to prep for? Link to comment Share on other sites More sharing options...
Robin Posted June 14, 2010 Author Share Posted June 14, 2010 > ================================> Eclipse Origins v1.0.3 -> v1.0.4> ================================> > - Fixed problem with class sprite selection.> - Fixed map editor problem with tile selection. (Thanks to Derrick)> - Removed isIp procedure. Caused problems when using domains.> - Fixed problem with ghost items being given to the player.> - Added new item sprites & spell sprites.> - Added directional blocking system using bitwise operators.> - Added graphical arrows which you can click in the map editor to set directional block.> - Changed Map UDT. All the directional blocking data is stored in a single byte.> - Added visual bank.> - Added bank drag & drop system.> - Added bank slot changing system.> - Added right-click warping for developers whilst pressing shift.> - Added heal tile. When stepped on it heals you.> - Added trap tile. When stepped on it damages you.> - Added slide tile. When stepped on it carries you in a direction to the next tile.> - Created some new packet subs to replace packet sending code which was repeated.> - Added a new procedure. "KillPlayer()" will now take EXP from a player and kill them.> - Clicking 'trade' and then clicking on a player will invite them to trade.> - If you try and trade a player who has tried to trade you as well, trade will be opened.> - Added trade item offering, stored server-side in the TempPlayer.> - Added graphical GUI for the trade offer so you can see your own and the other player's offer.> - Map music is now stored as a string. Link to comment Share on other sites More sharing options...
azkanan Posted June 14, 2010 Share Posted June 14, 2010 OMG O:<Also, shop bug with the second line down unable to be clicked.Weapons and Armour have very high Critical Hit/Block. Link to comment Share on other sites More sharing options...
shadowwulf Posted June 14, 2010 Share Posted June 14, 2010 *bowsThank you good sir. Link to comment Share on other sites More sharing options...
HappyBoy Posted June 14, 2010 Share Posted June 14, 2010 Robin… WHY CAN'T I CLICK THANKS?! :p Link to comment Share on other sites More sharing options...
shadowwulf Posted June 14, 2010 Share Posted June 14, 2010 click what? please dont ask random questions. Link to comment Share on other sites More sharing options...
HappyBoy Posted June 14, 2010 Share Posted June 14, 2010 Dude, is this the only forum u're on? -.-Many forums have a thanking system…If someone does something good in ur opinion, u click thanks and others can see his thanks-rating (just how many times he got thanked) Link to comment Share on other sites More sharing options...
shadowwulf Posted June 14, 2010 Share Posted June 14, 2010 no… everytime this forum puts something like that up.. it gets out of control and becomes completely useless. Just post a thanks. Besides... we don't want Robin getting a big head. :p JK, he's doing awesome and we all tell him so. Link to comment Share on other sites More sharing options...
azure Posted June 14, 2010 Share Posted June 14, 2010 With the quality of work he does, I'm shocked he can even fit in his on room. XD I swear it gets larger with every release. Link to comment Share on other sites More sharing options...
shadowwulf Posted June 14, 2010 Share Posted June 14, 2010 and by 'it' you mean? Fwahahahahaha Link to comment Share on other sites More sharing options...
azure Posted June 14, 2010 Share Posted June 14, 2010 Really should have quoted you. Why his ~~wo~~manhood of course. :) Link to comment Share on other sites More sharing options...
shadowwulf Posted June 14, 2010 Share Posted June 14, 2010 Robin:Do you believe there will be further map breaking updates after 1.0.4? Link to comment Share on other sites More sharing options...
Joyce Posted June 14, 2010 Share Posted June 14, 2010 As soon as he adds animated attributes and maybe some other ones there'll be more broken maps. ;D Link to comment Share on other sites More sharing options...
Helladen Posted June 14, 2010 Share Posted June 14, 2010 @Shadowwulfâ„¢:> Robin:Do you believe there will be further map breaking updates after 1.0.4?Converters. Make your own. :pAlso, animated tiles came in MS4, why were they removed? Link to comment Share on other sites More sharing options...
balliztik1 Posted June 14, 2010 Share Posted June 14, 2010 Because Robin's will be better, of course. ;D Link to comment Share on other sites More sharing options...
Joyce Posted June 14, 2010 Share Posted June 14, 2010 Because rendering four layers on a timer is just.. Well, way more resource intensive then Robin's fancy animation system? And two frame animations look horrible. ;D Link to comment Share on other sites More sharing options...
Helladen Posted June 14, 2010 Share Posted June 14, 2010 How can you make a animated tile better? D:@Yam: I see… Link to comment Share on other sites More sharing options...
shadowwulf Posted June 14, 2010 Share Posted June 14, 2010 @Helladen:> Converters. Make your own. :p> Also, animated tiles came in MS4, why were they removed?Woah sparky. I only asked to clarify for the masses wether or not the newbs should bother mapping out their games or not. There is no sense in making converters when even if he believes he wont change anythign else map-wise… the posibility is still there.And your second statement makes it obvious you havent been following EO very closely. Robin didnt just clean up MS/EE.. he wrote an engine using EE as a reference(probably for what to NOT do! XD). Link to comment Share on other sites More sharing options...
azure Posted June 14, 2010 Share Posted June 14, 2010 He did say not to map earlier, also from what I remember the next release is 1.1.0\. Link to comment Share on other sites More sharing options...
Helladen Posted June 14, 2010 Share Posted June 14, 2010 I know he wrote EO from MS4 and he used EE as a reference. :p Link to comment Share on other sites More sharing options...
Robin Posted June 14, 2010 Author Share Posted June 14, 2010 @Shadowwulfâ„¢:> Robin:Do you believe there will be further map breaking updates after 1.0.4?I know for a fact that there will be map breaking updates in the future.@Helladen:> How can you make a animated tile better? D:By allowing people to place dynamic animations created using the editor I made. In theory you can have an animation on the map with hundreds of frames of animation.@Helladen:> I know he wrote EO from MS4 and he used EE as a reference. :pI really didn't use EE as a reference. I don't even have a copy of any version of Eclipse on my computer.I don't care what's in EE nor do I want to emulate anything in it. Everything I create is because I see it as a requirement for an ORPG. EE is a waste of space and I don't want it corrupting EO. Link to comment Share on other sites More sharing options...
Helladen Posted June 14, 2010 Share Posted June 14, 2010 I was just repeating what the person above me said. xDYour engine reminds me of playerworlds/xtremeworlds, that's one of the reasons I love it. Link to comment Share on other sites More sharing options...
Joyce Posted June 14, 2010 Share Posted June 14, 2010 > playerworlds/xtremeworldsThose engines make me cry.. Link to comment Share on other sites More sharing options...
Robin Posted June 14, 2010 Author Share Posted June 14, 2010 Well I did work on Playerworlds for a while.Xtremeworlds though… no. The only decent parts of that are the bits Bradyok paid Tyler to add in. Link to comment Share on other sites More sharing options...
Helladen Posted June 14, 2010 Share Posted June 14, 2010 I was just using it as a reference. XDPlayerworlds wasn't even playable, I tried for hours trying to get it to work. Lol. Link to comment Share on other sites More sharing options...
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