Alatar Posted June 13, 2010 Share Posted June 13, 2010 :O thx for all Robin!v1.1.0, wow! that's a milestone release? Link to comment Share on other sites More sharing options...
Robin Posted June 13, 2010 Author Share Posted June 13, 2010 No. Link to comment Share on other sites More sharing options...
Alatar Posted June 13, 2010 Share Posted June 13, 2010 Yeah! ;DSo it shall continue under dev ^^. On the other hand I've been thinking on translating this to multiple languages, so it can expand if the Eclipse community want's to, link: http://www.touchofdeathforums.com/smf/index.php/topic,61447.0.html:) Link to comment Share on other sites More sharing options...
DshWinchester Posted June 13, 2010 Share Posted June 13, 2010 I am waiting :renzo: Link to comment Share on other sites More sharing options...
Harris6310 Posted June 13, 2010 Share Posted June 13, 2010 Will the milestone release be the final release? Link to comment Share on other sites More sharing options...
Robin Posted June 13, 2010 Author Share Posted June 13, 2010 No. If it was the final release I'd call it the final release. >_> Link to comment Share on other sites More sharing options...
DocZoppaII Posted June 13, 2010 Share Posted June 13, 2010 @DshWinchester:> I am waiting :renzo:1) Yeah we all are waiting, most of us with better respect and restraint then you.2) The update will come to us moments after Robin posts it, not before, so sit back relax and realize that as much HARD work as is going into this, we are all lucky to be handed this type of engine, without any expectation of return. Link to comment Share on other sites More sharing options...
azure Posted June 13, 2010 Share Posted June 13, 2010 The only requirement for this engine is that you know how program, or no how to not break crap. Eh robin? Link to comment Share on other sites More sharing options...
Joyce Posted June 13, 2010 Share Posted June 13, 2010 And have some form of common sense. ;D Link to comment Share on other sites More sharing options...
azure Posted June 13, 2010 Share Posted June 13, 2010 That's where the 'not break stuff' came into play. Link to comment Share on other sites More sharing options...
Tala Posted June 13, 2010 Share Posted June 13, 2010 In the InitServer Sub you need to change:```If LCase$(Dir(App.Path & "\Data\items", vbDirectory)) <> "items" Then    Call MkDir(App.Path & "\Data\items")  End If  If LCase$(Dir(App.Path & "\Data\maps", vbDirectory)) <> "maps" Then    Call MkDir(App.Path & "\Data\maps")  End If  If LCase$(Dir(App.Path & "\Data\npcs", vbDirectory)) <> "npcs" Then    Call MkDir(App.Path & "\Data\npcs")  End If  If LCase$(Dir(App.Path & "\Data\shops", vbDirectory)) <> "shops" Then    Call MkDir(App.Path & "\Data\shops")  End If  If LCase$(Dir(App.Path & "\Data\spells", vbDirectory)) <> "spells" Then    Call MkDir(App.Path & "\Data\spells")  End If  If LCase$(Dir(App.Path & "\data\accounts", vbDirectory)) <> "accounts" Then    Call MkDir(App.Path & "\data\accounts")  End If```to```If LCase$(Dir(App.Path & "\Data\items", vbDirectory)) <> "items" Then    Call MkDir(App.Path & "\Data\items")  End If  If LCase$(Dir(App.Path & "\Data\maps", vbDirectory)) <> "maps" Then    Call MkDir(App.Path & "\Data\maps")  End If  If LCase$(Dir(App.Path & "\Data\npcs", vbDirectory)) <> "npcs" Then    Call MkDir(App.Path & "\Data\npcs")  End If  If LCase$(Dir(App.Path & "\Data\shops", vbDirectory)) <> "shops" Then    Call MkDir(App.Path & "\Data\shops")  End If  If LCase$(Dir(App.Path & "\Data\spells", vbDirectory)) <> "spells" Then    Call MkDir(App.Path & "\Data\spells")  End If  If LCase$(Dir(App.Path & "\data\accounts", vbDirectory)) <> "accounts" Then    Call MkDir(App.Path & "\data\accounts")  End If  If LCase$(Dir(App.Path & "\data\animations", vbDirectory)) <> "animations" Then    Call MkDir(App.Path & "\data\animations")  End If  If LCase$(Dir(App.Path & "\data\resources", vbDirectory)) <> "resources" Then    Call MkDir(App.Path & "\data\resources")  End If```So it checks for the Animations and resources directories. Link to comment Share on other sites More sharing options...
Joyce Posted June 13, 2010 Share Posted June 13, 2010 Or remove the entire code and just never delete the darn directories.. I mean we're not on a children's playground. ;D Link to comment Share on other sites More sharing options...
DshWinchester Posted June 13, 2010 Share Posted June 13, 2010 @DocZoppaII:> @DshWinchester:> > > I am waiting :renzo:> > 1) Yeah we all are waiting, most of us with better respect and restraint then you.> 2) The update will come to us moments after Robin posts it, not before, so sit back relax and realize that as much HARD work as is going into this, we are all lucky to be handed this type of engine, without any expectation of return.Dr. Dre: Alright, calm down.Relax, start breathin'…Eminem: Fups ;DI am waiting= Anxiousthats all Link to comment Share on other sites More sharing options...
Robin Posted June 13, 2010 Author Share Posted June 13, 2010 I just didn't bother adding them. xDI don't spend much time sanitising administrator's actions. As I see it, my job isn't to baby sit game developers, it's to baby sit the game's players. Link to comment Share on other sites More sharing options...
azure Posted June 13, 2010 Share Posted June 13, 2010 @DshWinchester:> @DocZoppaII:> > > @DshWinchester:> > > > > I am waiting :renzo:> > > > 1) Yeah we all are waiting, most of us with better respect and restraint then you.> > 2) The update will come to us moments after Robin posts it, not before, so sit back relax and realize that as much HARD work as is going into this, we are all lucky to be handed this type of engine, without any expectation of return.> > Dr. Dre: Alright, calm down.> Relax, start breathin'…> Eminem: F> > ups ;D> I am waiting= Anxious> thats allAnxious of what? Robin getting pissed, bored, hateful and only releasing the next one to a private crowd for a week? lol… I shouldn't tempt him. Stop overdoing it. :D Robin will get it out soon enough. He's by far the fastest programmer I've ever seen when it comes to releases.@Robin:> I just didn't bother adding them. xD> > I don't spend much time sanitising administrator's actions. As I see it, my job isn't to baby sit game developers, it's to baby sit the game's players.Hey that sounds like "noob proof development" Link to comment Share on other sites More sharing options...
Harris6310 Posted June 13, 2010 Share Posted June 13, 2010 Oh btw, how many frames will the tile animation have? Link to comment Share on other sites More sharing options...
Robin Posted June 13, 2010 Author Share Posted June 13, 2010 @Harris:> Oh btw, how many frames will the tile animation have?… it's dynamic. It'll just allow you to place an animation created through the animation editor on the map. Link to comment Share on other sites More sharing options...
Joyce Posted June 13, 2010 Share Posted June 13, 2010 Awesome, that means we'd be able to fake particle effects and get decent looking fire. :cheesy: Link to comment Share on other sites More sharing options...
azure Posted June 13, 2010 Share Posted June 13, 2010 With his system you can "fake" anything a particle engine can do and better. Link to comment Share on other sites More sharing options...
Tala Posted June 13, 2010 Share Posted June 13, 2010 :azn: Yay my island's shores can be animated. No more "frozen in time" water. :azn: Link to comment Share on other sites More sharing options...
azure Posted June 13, 2010 Share Posted June 13, 2010 Do more than that; shorelines and waves. Link to comment Share on other sites More sharing options...
Joyce Posted June 13, 2010 Share Posted June 13, 2010 Even more! The sand can actually be in an airstream now.. Link to comment Share on other sites More sharing options...
azure Posted June 13, 2010 Share Posted June 13, 2010 Furthermore, You can have air currents, decent fog(after you drop dx7), etc. Link to comment Share on other sites More sharing options...
Robin Posted June 13, 2010 Author Share Posted June 13, 2010 @Azure:> He's by far the fastest programmer I've ever seen when it comes to releases.I only get a few hours a week to work on Origins a week. What happens is that I'm constantly thinking of ways to do things. Whilst I'm at work, at college or travelling I'll picture how I'd develop a system and I actually get to the point where I've already thought up all the systems I need for it to work.Then I can sit down and get a relatively complicated system like P2P Trading done in a couple of hours. Link to comment Share on other sites More sharing options...
azure Posted June 13, 2010 Share Posted June 13, 2010 That's basically what Anasky has me doing. I think up how the system should work and then explain it to him in a detailed manner. He's not nearly the programmer you are, but for free he's more than good for me. Link to comment Share on other sites More sharing options...
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