kibbelz Posted June 20, 2010 Author Share Posted June 20, 2010 Hi, i am currently working on a pet script useing origins as a base fore it is the best engine :3\. I may release this in open source or in one of my games im not sure. Here is what it is sofar:http://www.youtube.com/watch?v=WYG537ZiAakI will be posting here the updates of the script!How it works:When i click on the little pokeball button (which you can see) it summons the npc number from an .ini file (click it again to dissmiss it). And how i put somthing in my .ini file is when i catch an npc in a pokeball. The pet follows me (not proper movement) It attacks other wild npcs.What i need to do:Get it to dissmiss when i swap mapsGet it to spawn on the new map which i go toGet pet vs pet working Link to comment Share on other sites More sharing options...
antho3000 Posted June 20, 2010 Share Posted June 20, 2010 not much but very good for a begining. keep it up :azn: Link to comment Share on other sites More sharing options...
Joyce Posted June 20, 2010 Share Posted June 20, 2010 This spawns a REAL NPC on a map? In that case have fun crashing on maps where there's a few players running about with pets.. There's a max amount of NPCs per map. ;D Link to comment Share on other sites More sharing options...
kibbelz Posted June 20, 2010 Author Share Posted June 20, 2010 I haver done it so it doesnt take up a slot. ;D Link to comment Share on other sites More sharing options...
vampire Posted June 26, 2010 Share Posted June 26, 2010 nice job man Link to comment Share on other sites More sharing options...
Joyce Posted June 26, 2010 Share Posted June 26, 2010 How does it work then? No need to show off the code, just mention what you did with it. ;D Link to comment Share on other sites More sharing options...
Marsh Posted June 26, 2010 Share Posted June 26, 2010 Also he could just increase the max npcs per map. Link to comment Share on other sites More sharing options...
Akselj Posted June 26, 2010 Share Posted June 26, 2010 @Marsh:> Also he could just increase the max npcs per map.That wouldn't really help. You would still reach the limit after a while. Link to comment Share on other sites More sharing options...
mrmiguu Posted June 26, 2010 Share Posted June 26, 2010 Dynamic NPCs for the win. If you did that then you would have to worry about your game becoming too popular. Just erase the limit and all loops in the server that check MAX_MAP_NPCS or w/e it's called. Link to comment Share on other sites More sharing options...
kender the great Posted June 26, 2010 Share Posted June 26, 2010 @Sir:> @Marsh:> > > Also he could just increase the max npcs per map.> > That wouldn't really help. You would still reach the limit after a while.You could put limits on maps that you know would be heavily populated. Just make it call pets back or something. Link to comment Share on other sites More sharing options...
Scythe Posted June 26, 2010 Share Posted June 26, 2010 that is what i was gunna say make it were you cant have pets out in the cities just in the explorable parts Link to comment Share on other sites More sharing options...
vampire Posted June 27, 2010 Share Posted June 27, 2010 just you could call them exploring helpers lol Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now