Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Scythe

Members
  • Posts

    180
  • Joined

  • Last visited

    Never

Scythe's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. @slym: > Both are great places for critique. Before you go to those places for critique you'll have to have much more than just 1 item. Most topics on those forums include full sized mockups and animated sprites. An important part of being a pixel artist is learning to be independent. A great pixel artist can create top quality work without top level critiques. > > Good luck with your art! ok thanks and i was wanting to get the basic concepts before i made 1000 crappy sprites then had to go change all of them or just start over xD
  2. @ViciousDead: > BMP -> loads slow, big file > PNG -> loads fast, small file > > Use BMP for your game, but don't post BMP on the forums, instead use PNG. It's to reduce lag and some people can't see BMP(I don't know why). > > Scythe looks okay, but it does need more contrasting/defined colors. oh sorry i was not aware i was only supposed to upload .png ill try and change it when i get home
  3. @[Pie: > ICT link=topic=78948.msg846695#msg846695 date=1332596595] > It's really not good to listen to the people on this forum. They don't know what they are talking about. > Don't save as a GIF though. I dont know where else to go and i need the help…. @Lukin: > It can touch the sides if you want it to, just that tiles are usually 32x32 pixels. It's pretty much up to you. > Also, don't save as BMP, save as PNG or GIF instead. > Make a quick edit of yours (black one) ![](http://i377.photobucket.com/albums/oo216/LukinT1/15.png) > Having a good contrasted outline is good when it's supposed to be for games, it has to stand out from everything else. > A few more shades doesn't hurt either. i saved it as a bmp because thats how the others are saved…
  4. thanks i fixed it and reuploaded :) anything else
  5. hay i am new to pixel art and all i have done before is source stuff, but i digress.. i read a few tut's and came up with a first item/item attempt and need to know how to make it better… Please and Thank You :)
  6. hay i am new to pixel art and all i have done before is source stuff, but i digress.. i read a few tut's and came up with a first item/item attempt and need to know how to make it better… Please and Thank You :)
  7. put the npc in the way of the door out and just kill him? :)
  8. well the way i use them makes it ok they are not included in any loops and are only called when needed then there gone so it does not interferer with performance or anything like that in any horrible degree and of course i use them cuz im familiar with them it is the same logic that when im making a random program which i some times do i use vb6 instead of a newer "better" version
  9. i know how bad they are i just like using them it reminds me of my very first script… which was a bad A CTF script using .ini's if he still remembers ask greendude i made it for him and he liked it NBD :)
  10. but i love .ini's… they are so easy and useful :sad:
  11. >! try using .ini's and have it set up something like [PAGES] 1="once upon a time" 2="there was a book!" >! and have the book script be one page auto then do Dim pages as Int or whatever if ReadFromIni("book1"," pages", (pages + 1)) "" then have it turn the page and display the text :) if you can understand then i hope it helps if not pm me and ill try to help more
  12. ouch i dont consider myself a fool im just lazy and i know EO is faster and less buggy and all that but i dont want to take the time to reprogram all to ES stuff i like i just dont have time between saving so i can take formal programming classes and my current school i cant spend that mush time when a older version has most of it already done
  13. Why is EO like the default version? and outdated is a matter of opinion and i prefer some of the features of ES over EO it is easier to add the things EO has to ES than the other way around and this is the last one i have to do. but ill try to figure it out thanks for your time anyway :)
  14. @Robin: > There's already a resource system in EO. Why would you need to make a new one? :| he wants to use ES :| and it turns out they do not save right but they still show up in the editor :/ off the top of your head can you think of what or where the problem might be if you had to guess… besides the engine and switch to EO :) >! OR ME!!!
  15. what did u use instead of npc's I figured it would be easier and work almost the same and take less time to augment an existing system than to make a new one
×
×
  • Create New...