Chakkra Posted June 23, 2010 Author Share Posted June 23, 2010 So I'm making a game called Edonis which will be based 100% off Greek mythology. The game will be as historically correct as possible.Anyhow, I just thought I'd like to share the basic style and "feel" of the game itself.(PS: The game is in very very early stages of development, and the only tiles I have made are the ones featured in the screenshot.)This is a Satyr (The buff class) standing on a road and some pillars.![](http://img266.imageshack.us/img266/8814/mockupp.png)Critique the hell out of it, tell me what you think ;) Link to comment Share on other sites More sharing options...
Ertzel Posted June 23, 2010 Share Posted June 23, 2010 I think it looks pretty good, but the pillars could use some more depth to them. It kindda looks like they are just laying on the ground ontop of the rocks and at first I didn`t even really notice what they where. Link to comment Share on other sites More sharing options...
Sir Topham Hatt Posted June 23, 2010 Share Posted June 23, 2010 I like the grass though, like Ert said the pillars need to be fixed. Nice overall, like how you're basing it off history. Link to comment Share on other sites More sharing options...
Chakkra Posted June 23, 2010 Author Share Posted June 23, 2010 I was messing around with the shading and trying out different pallets and came up with this:![](http://img8.imageshack.us/img8/2600/mockuppb.png)I think It makes them stand out more and gives them a little more depth.What do you think? Link to comment Share on other sites More sharing options...
Jeff Posted June 23, 2010 Share Posted June 23, 2010 You shouldn't make a game based off of history, that was my secret idea xD Anyway, your graphics look nice, but i think that the pillars still look like they are laying on the ground. I think that doing something with the base might help. Still better than the original though, I like the pillars' shading better. Link to comment Share on other sites More sharing options...
Chakkra Posted June 23, 2010 Author Share Posted June 23, 2010 Hmm, thanks for the advice. i shall try again. :P Link to comment Share on other sites More sharing options...
Dark Crusade Posted June 23, 2010 Share Posted June 23, 2010 It's amazing how many retro-style games have been popping up since I started showing off Elandor. XDLook's pretty good to me, the pillars need to stand out a bit more though, such as some depth. Link to comment Share on other sites More sharing options...
Anna Comnena Posted June 23, 2010 Share Posted June 23, 2010 Your pillars have no perspective to them; other than that they look fine.I did some pillars a long time ago here is an example about perspective (ironically my fluffies sprites had poor perspective!) XD![](http://img.photobucket.com/albums/v400/annacomnena/gfx/pre-fluffies-shrine.jpg) Link to comment Share on other sites More sharing options...
Chakkra Posted June 23, 2010 Author Share Posted June 23, 2010 oooh, I understand now. I'll try that perspective. Link to comment Share on other sites More sharing options...
Chakkra Posted June 23, 2010 Author Share Posted June 23, 2010 ![](http://img697.imageshack.us/img697/9057/postrf.png)Eh, _eh_? ;D Link to comment Share on other sites More sharing options...
magezhilo Posted June 23, 2010 Share Posted June 23, 2010 the top is better because of the perspective, but just below the top is still flat Link to comment Share on other sites More sharing options...
Chakkra Posted June 23, 2010 Author Share Posted June 23, 2010 *Growls a little*Alright, I'll try again… Link to comment Share on other sites More sharing options...
Dark Crusade Posted June 23, 2010 Share Posted June 23, 2010 @Wraith:> the top is better because of the perspective, but just below the top is still flatReason being, is first off the top and the middle part are at different angles to the light source, yet show the same base shade. Since the pillar is also round, you should have the outsides darker, I see you've done this, but there's too little difference between the shades. Link to comment Share on other sites More sharing options...
ddunit Posted June 25, 2010 Share Posted June 25, 2010 @Anna:> Your pillars have no perspective to them; other than that they look fine.> > I did some pillars a long time ago here is an example about perspective (ironically my fluffies sprites had poor perspective!) XD> ![](http://img.photobucket.com/albums/v400/annacomnena/gfx/pre-fluffies-shrine.jpg)Here comes the barf tileset again… >_>@[Cake:> Chakkra link=topic=61800.msg653024#msg653024 date=1277327380]> ![](http://img697.imageshack.us/img697/9057/postrf.png)> > Eh, _eh_? ;D![](http://image.made-in-china.com/4f0j00EMhTaUJRIrok/Natural-Stone-Pillar.jpg)Why is there 2 different perspectives. Link to comment Share on other sites More sharing options...
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