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[DEVELOPMENT] Mapping a World


SilentGamer
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Map a World

What I have done is make a "interactive" image. How it works is when you see a house on the image/ map you can click on the door and see inside. This will be updated as an when I make content to add.

Update Blog
**02/08/10** - Added Church with content (Click on door)

>! [![](http://img121.imageshack.us/img121/1522/screenshot2qff.png)](http://img715.imageshack.us/img715/4397/screenshot3y.png)
![](http://img831.imageshack.us/img831/8192/screenshotdr.png)
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@kibbelz:

> Its good for a first time ^^ I suggest useing thicker grasses over the top of the normal grass for instance take a look of the link in my sig :3\. Hopefully soon youl be a great mapper :P

hehe thanks. I hope to get better and have a decent game going with good maps.  :afro:
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@ToshiroHayate:

> I'm going to have to agree with Robin. It's great in detail, And an excellent first try, But the ground tiles, Just don't match up at all. If you have flowers and trees, It should be more of a grassy-plain type tile.

I was trying to do it so it looked like a abandoned bit so the grass grows over the tiles XD

But I will edit it :)
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@Deathtaker26:

> no need to really it looks I just thought the the patch of flowers around the statue came out about 2 spaces to far besides that it looks good

Re-type that, So people can understand.

@Blah:

> @ToshiroHayate:
>
> > I'm going to have to agree with Robin. It's great in detail, And an excellent first try, But the ground tiles, Just don't match up at all. If you have flowers and trees, It should be more of a grassy-plain type tile.
>
> I was trying to do it so it looked like a abandoned bit so the grass grows over the tiles XD
>
> But I will edit it :)

Lol, Alright. Be sure to post it.
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You are still missing the point about transitions. Your ground are to obvious in not fittign eachother. You do have some nice maping skills but you should work on that, in this case the only really good way of dealing with it and not loosing the detail would be editing tiles so they fit eachoter better. Here's what I mean:
![](http://www.freemmorpgmaker.com/files/imagehost/pics/7e63206e75243a61b4af275d11cd0928.jpg)
borders between grass areas are too obvious, you see them right away.
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@Kusy:

> You are still missing the point about transitions. Your ground are to obvious in not fittign eachother. You do have some nice maping skills but you should work on that, in this case the only really good way of dealing with it and not loosing the detail would be editing tiles so they fit eachoter better. Here's what I mean:
> ![](http://www.freemmorpgmaker.com/files/imagehost/pics/7e63206e75243a61b4af275d11cd0928.jpg)
> borders between grass areas are too obvious, you see them right away.

I honestly don't understand why you're all nitpicking on such a minor issue. Yes the ground tiles could blend better, but as for while in game, your character should be consistently moving therefore it'll blend from movement and no one will sit in a game and search out such an oddity.
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@Blah:

> @NGHS:
>
> > Do you want an A+ or an A?
>
> lol, what you on about? XD

I think he's reffering to the randomly retarded school grade system America has.

ICT, if people wouldn't bother to stop and look at the graphics we all would still be playing text based DOS games. Since 2D pixel graphics are already considered outdated, they should be top notch to atract interest of anyone who had experience with games. And apart from that, even if you consider people playing your games blind retards, there's nothing that stops you from simply being a perfectioninst.
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