zade_o Posted September 15, 2010 Author Share Posted September 15, 2010 Well I've decided to move my vikings game towards a 3d viewpoint so I've just started 3d modeling. My first attempt was horrible so I trashed it and this is my 2nd attempt.![](http://img268.imageshack.us/img268/1121/firstsuccessfulmodel.png)Granted I still need to learn texturing and animating so don't make any comments regarding texture. I know the head needs to be reworked but anybody who knows more about modeling feel free to make some suggestions? I don't really know how it all works I'm just kinda learning as I go. Link to comment Share on other sites More sharing options...
Gohan Posted September 15, 2010 Share Posted September 15, 2010 Try putting some muscles on the legs, he looks like a paraplegic. Link to comment Share on other sites More sharing options...
Helpmeplz Posted September 15, 2010 Share Posted September 15, 2010 Well, it does remind me of the sprite you made. Should heads be that small compared to bodies? Link to comment Share on other sites More sharing options...
zade_o Posted September 15, 2010 Author Share Posted September 15, 2010 Gohan, it's a stylistic choice. Imagine Mr. Incredible from the disney movies.Yeah I do kinda feel like the heads a bit small, possibly the neck too, especially if I make the head bigger. I'll mess around with it a bit Link to comment Share on other sites More sharing options...
Gohan Posted September 15, 2010 Share Posted September 15, 2010 @Ghost:> Gohan, it's a stylistic choice. Imagine Mr. Incredible from the disney movies.I never watched the Incredibles, but I'll take your word for it. Link to comment Share on other sites More sharing options...
tiggilyboo Posted September 15, 2010 Share Posted September 15, 2010 Try out ZBrush, should be alot less difficult to use. It exports to several common file-types! Link to comment Share on other sites More sharing options...
zade_o Posted September 15, 2010 Author Share Posted September 15, 2010 Eh, been there done that, It makes the poly count way too high and it's not that much easier than what I'm doing. Plus I've read it's fairly hard to animate models from zbrush.p.s. looking online at mr. incredible I realize now that I need to buff up the thighs a bit. Link to comment Share on other sites More sharing options...
crzyone9584 Posted September 15, 2010 Share Posted September 15, 2010 Try Blender 3D. Its a little hard to learn the interface but once that is down you will be able to do anything. It has a built in game engine. It's not that great. Its a python based engine. But its able to export thing to anything you need with plugins.On Topic. The model isn't half bad. Better than my human model that looked like a square. Link to comment Share on other sites More sharing options...
zade_o Posted September 15, 2010 Author Share Posted September 15, 2010 again, used blender lol. I prefer this program for the actual building of the models but I'm gonna export to blender for animating and maybe texturing. Link to comment Share on other sites More sharing options...
Dark Crusade Posted September 15, 2010 Share Posted September 15, 2010 I'd recommend making the gap between his upper legs smaller, and giving him a bigger neck/head. Link to comment Share on other sites More sharing options...
zade_o Posted September 15, 2010 Author Share Posted September 15, 2010 Yeah I'm gonna work on the head, that's the worst part of it lol.I'm hopin when I buff up the thighs a bit it'll put the gap at a happy medium Link to comment Share on other sites More sharing options...
Patrick Posted September 30, 2010 Share Posted September 30, 2010 The join for the arms to the torso is a bit large. Link to comment Share on other sites More sharing options...
Jasonrox Posted September 30, 2010 Share Posted September 30, 2010 Very good, But the bottom half looks way too small for the top half, the legs need more muscle Link to comment Share on other sites More sharing options...
Kusy Posted September 30, 2010 Share Posted September 30, 2010 Last post was made a month ago Jasonrox, please don't necropost. Link to comment Share on other sites More sharing options...
renzo Posted September 30, 2010 Share Posted September 30, 2010 Actually it was McNugget and the last post was half a month ago, if Ghost is still around i'm sure he will appreciate the compliment. Link to comment Share on other sites More sharing options...
Kusy Posted September 30, 2010 Share Posted September 30, 2010 Yeah, my mistake. Link to comment Share on other sites More sharing options...
tiggilyboo Posted October 2, 2010 Share Posted October 2, 2010 @Ghost:> Eh, been there done that, It makes the poly count way too high and it's not that much easier than what I'm doing. Plus I've read it's fairly hard to animate models from zbrush.> > p.s. looking online at mr. incredible I realize now that I need to buff up the thighs a bit.You can reduce the polycount before exporting :P But suite yourself. Link to comment Share on other sites More sharing options...
Celiru Posted October 12, 2010 Share Posted October 12, 2010 really team fortress / monday night combat like, cool! Link to comment Share on other sites More sharing options...
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