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tiggilyboo

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  1. Well, since i've been here since '07, may as well stay a wee while longer. :P
  2. Will the previously created threads be removed due to not being on topic anymore?
  3. Hallo folks, I'm wondering if anyone has come in contact with some decent spell/ability icons that Aura: the Beginning may use. If you have not heard of us, well you have'nt been around long enough! (Heh, just kidding, we've been around a long, long time… Click the banner in my sig for the sub-board) ![](http://img510.imageshack.us/img510/4375/abilities.png) The above screenshot shows what the hotbar/feel of the game is like… So if anyone has some nice icons that have preferably no lisense on them... That'd be great. Please note; they will be used for the official first release of Aura, the open alpha. If your not sure if the icons will fit the game or not, don't worry, any response would be much appreciated :P Thanks alot, -Tiggilyboo
  4. @kilonox: > off topic I like your map Disregard the map… Its just for testing. Well, enough feedback to use the first hotbar, thanks guys!
  5. Hey everyone, just made a few hotbars… and I was wondering which one I should go with. It'll be going towards Aura: the Beginning, so I've also added a screenshot of the current GUI. (Just so you can see what its going against) Sadly my teammate in the matter is very busy, and I'm soloing. Anyways, comments would be greatly appreciated! NOTE: The area between squares will be used for the casting time/reload time. (So no it was not a mistake to add 5px width at the end of the last square) 1. ![](http://img695.imageshack.us/img695/2015/57932274.png) 2. ![](http://img256.imageshack.us/img256/1648/32941044.png) 3. ![](http://img718.imageshack.us/img718/7729/88799531.png) 4. ![](http://img718.imageshack.us/img718/4228/76664306.png) Aura Screenshot: ![](http://img267.imageshack.us/img267/7339/scraura.png)
  6. lol… "Save 10% on each participating item when you spend $85.00 or more on Qualifying Items offered" Related item: "Forbidden Lego: Build the Models Your Parents Warned You Against!"
  7. You can build a rig on this site, decent pricing… http://www.extreme-pc.ca/customize.asp?productid=371440 Tells you the total of all the parts. See how low you can get it lol... I got it down to just under 400$ CAD, including GFX card, PSU, 4GB 1066Mhz RAM, cheapo HD 4650, cheap Mobo, with a dual core 3Ghz CPU
  8. I work at extreme-pc… We build custom rigs, gaming or otherwise. Anyways, as previously stated the hard drive would definitely cut down the initial load time for a rig with high capacities of memory (yours with 800mbs would definitely be included in this) Currently if you have a 5400 rpm drive, consider upgrading to a 7200rpm drive, very noticeable improvements. You didnt specify a graphics card, so I'll assume you are either using onboard, and/or with some PCI/PCI-E adapter for VGA/DVI If your wanting to play at high resolution, with a smooth frame-rate, and you have a PCI-E slot on your current mobo, I recommend a Radeon HD4000 series (about 1-2 years old, but for the money to performance ratio, its great!) You can probably one on Kijiji used for an even more decent price. My last recommendation for this would be to upgrade to a 4GB dual channel kit of RAM... depending on your motherboard however: If you are on DDR3 slots, go right ahead, if not however your going into out-of date technology, and it just won't be worth your while, DDR2 is more expensive and degrading in performance) Anyways, i'll stop typing now, and let you decide where you want to go with this. What's your budget anyways?
  9. Read through vbGore, some good stuff. look up Render_Rect.
  10. tiggilyboo

    C++

    Seems to work fine with me.
  11. @Ghost: > Eh, been there done that, It makes the poly count way too high and it's not that much easier than what I'm doing. Plus I've read it's fairly hard to animate models from zbrush. > > p.s. looking online at mr. incredible I realize now that I need to buff up the thighs a bit. You can reduce the polycount before exporting :P But suite yourself.
  12. I was looking for something less humanoid, just a pile of bones i guess. So that any npc could be used, rather than selecting any specifics… But thanks anyways :P
  13. tiggilyboo

    C++

    I don't think there is currently a released port/eclipse branded engine coded in C++, your best bet is to practice with some tutorials on graphic rendering, and networking, see what you can accomplish! There are many tutorials online, see what you can find :)
  14. Hey folks, just looking for a NPC skeleton or corpse that would work across any specifically sized NPC. ie, they die, and it leaves a corpse to fade into the ground. If anyone has anything like that, I would greatly appreciate it! Thanks, -Tiggilyboo
  15. If you cant find a way to position the text characters properly, try using a fixed-width font. Looks old and less proffessional, but at least it would be readable :P
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