multigame Posted November 2, 2010 Author Share Posted November 2, 2010 ![](http://img808.imageshack.us/img808/8130/eclipse2.png)Tired of the old Eclipse? Well, I'm currently working on another special version! I'm looking for ideas since I only have two features _(not released in other eclipse engines)_.![](http://img219.imageshack.us/img219/826/featuresv.png)(Green = Done - Yellow = Currently working on it - Red = Not started yet)Combat System - Player vs. Player & Player vs. ComputerAchievement System**None Confirmed Features:**Quest SystemCrafting SystemI'm pretty sure I'm going to use Eclipse Origins.NET, since It'll take a lot of time to make the server. I'll _recode_ the client, since there's alot of features we aren't going to use. It'll probably take some time to finish it, because I'm also working on my own game.![](http://img716.imageshack.us/img716/8152/downloadhn.png)There's currently no download!**I need idea's!**Think, think, think! I need more idea's to make it as unique as possible. You're welcome to post ideas & suggestions here.More information will be posted over time.Project are currently closed, since my time is very limited at the moment. Link to comment Share on other sites More sharing options...
ÃËœÂÃËœÂØ Posted November 2, 2010 Share Posted November 2, 2010 Are you going to abandon this project just like the other one? Link to comment Share on other sites More sharing options...
multigame Posted November 3, 2010 Author Share Posted November 3, 2010 @☺☻☺:> Are you going to abandon this project just like the other one?Who knows?I'll do my best to keep it alive. If I quit then I'd probably post the source code download for programmers.I've nearly always finished all my projects, so I don't think this one will be abandon. Link to comment Share on other sites More sharing options...
kibbelz Posted November 4, 2010 Share Posted November 4, 2010 why are there all of thees vb.nets now AFTER jc starts his… There is no point in makeing this because jc has done/doing it already. He is alot further then half way. Link to comment Share on other sites More sharing options...
multigame Posted November 4, 2010 Author Share Posted November 4, 2010 @kibbelz:> why are there all of thees vb.nets now AFTER jc starts his… There is no point in makeing this because jc has done/doing it already. He is alot further then half way.I'm using his edit to change the gameplay drastical… I'm not making my own Eclipse.NET Link to comment Share on other sites More sharing options...
ÃËœÂÃËœÂØ Posted November 4, 2010 Share Posted November 4, 2010 If you're making a text based game, it's pointless making it in the VB6, VB.Net or any other languages. Those kind of games do not get played anymore or very rarely.If you want to make a text based game, make it in PHP or java, those game are best to be played on a website. Link to comment Share on other sites More sharing options...
Godlord Posted November 4, 2010 Share Posted November 4, 2010 @☺☻☺:> If you're making a text based game, it's pointless making it in the VB6, VB.Net or any other languages. Those kind of games do not get played anymore or very rarely.> > If you want to make a text based game, make it in PHP or java, those game are best to be played on a website.Correction: write a telnet server in C.Regards, Stephan. Link to comment Share on other sites More sharing options...
multigame Posted November 4, 2010 Author Share Posted November 4, 2010 @ ☺☻☺It wan't be text-based like that, but more like the combat system in pokemon.@ StephanNot interested in languages I can't program :) Link to comment Share on other sites More sharing options...
ÃËœÂÃËœÂØ Posted November 4, 2010 Share Posted November 4, 2010 @Pinkeye:> @ Stephan> > Not interested in languages I can't program :)Why in the bloody hell are you making an engine when you can't program? Link to comment Share on other sites More sharing options...
Yxxe Posted November 4, 2010 Share Posted November 4, 2010 @☺☻☺:> @Pinkeye:> > > @ Stephan> > > > Not interested in languages I can't program :)> > Why in the bloody hell are you making an engine when you can't program?He was talking about C. Link to comment Share on other sites More sharing options...
Godlord Posted November 4, 2010 Share Posted November 4, 2010 @Pinkeye:> @ ☺☻☺> It wan't be text-based like that, but more like the combat system in pokemon.> > @ Stephan> > Not interested in languages I can't program :)That's the same as saying: not interested into anything I don't know, therefore we can just gun down all the scientists and everything.Regards, Stephan. Link to comment Share on other sites More sharing options...
Robin Posted November 4, 2010 Share Posted November 4, 2010 @kibbelz:> why are there all of thees vb.nets now AFTER jc starts his… There is no point in makeing this because jc has done/doing it already. He is alot further then half way.What? With that logic, it was pointless of me programming Origins because there were other versions finished before mine. Link to comment Share on other sites More sharing options...
multigame Posted November 4, 2010 Author Share Posted November 4, 2010 @Stephan:> @Pinkeye:> > > @ ☺☻☺> > It wan't be text-based like that, but more like the combat system in pokemon.> > > > @ Stephan> > > > Not interested in languages I can't program :)> > That's the same as saying: not interested into anything I don't know, therefore we can just gun down all the scientists and everything.> > Regards,> Stephan.The truth is, I don't have time for learning C. Link to comment Share on other sites More sharing options...
Godlord Posted November 4, 2010 Share Posted November 4, 2010 Makes me wonder where you find time to do this or learn VB.net for that matter.Regards, Stephan. Link to comment Share on other sites More sharing options...
Murdoc Posted November 4, 2010 Share Posted November 4, 2010 Class advancement would be a cool feature. And, have you thought at all about having text descriptive zones and maps, similiar to multi user dungeon games? If you had that I'd definately play, and even help create ;) Link to comment Share on other sites More sharing options...
multigame Posted November 6, 2010 Author Share Posted November 6, 2010 @ÃŸà ¸¢à ¹â€Ã ¹â€Ã‘’à ¸„:> Class advancement would be a cool feature. And, have you thought at all about having text descriptive zones and maps, similiar to multi user dungeon games? If you had that I'd definately play, and even help create ;)Class advancement… please tell more :)Text descriptive zones and maps:Do you mean, instead of only the map name there's also a description under the map name? Link to comment Share on other sites More sharing options...
Guest Posted November 13, 2010 Share Posted November 13, 2010 Meaning at Level X, Class A can advance to Class B and Class C can advance to Class D Link to comment Share on other sites More sharing options...
Bafoon Posted November 13, 2010 Share Posted November 13, 2010 I think this is a pretty cool idea, it adds variety to the games here! Link to comment Share on other sites More sharing options...
erkro1 Posted November 23, 2010 Share Posted November 23, 2010 First make your features before you ask us for ideas XD Link to comment Share on other sites More sharing options...
demon xxx x Posted November 24, 2010 Share Posted November 24, 2010 Nah, let him ask for ideas. I think you should make it playable both ways, like you can pick a map, walk around on it/etc but the battle is how you want it to be, would be sick, once yours is complete, I'll just make it myself, and hand it over to you for another edition of your engine. Link to comment Share on other sites More sharing options...
multigame Posted November 25, 2010 Author Share Posted November 25, 2010 @erkro1:> First make your features before you ask us for ideas XDWell, currently the only features I'm gonna add is:New combat systemAchievement SystemNot pretty sure with these:Quest SystemCrafting System Link to comment Share on other sites More sharing options...
erkro1 Posted November 26, 2010 Share Posted November 26, 2010 I mean that the development go's very slow Link to comment Share on other sites More sharing options...
multigame Posted November 26, 2010 Author Share Posted November 26, 2010 @erkro1:> I mean that the development go's very slowI haven't even started yet! When I first posted this thread, I thought Eclipse Origins.NET was releasing soon. I haven't planed to code it from scratch, since it'll be a waste of time. Link to comment Share on other sites More sharing options...
erkro1 Posted November 26, 2010 Share Posted November 26, 2010 Ok, i'm also waiting for Eclipse Origins.NET ;) Link to comment Share on other sites More sharing options...
Robin Posted November 26, 2010 Share Posted November 26, 2010 @Pinkeye:> I haven't even started yet! When I first posted this thread, I thought Eclipse Origins.NET was releasing soon. I haven't planed to code it from scratch, since it'll be a waste of time.So you're adding two simple systems and trying to pass them off as a separate Eclipse release? Link to comment Share on other sites More sharing options...
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