Jeff Posted January 16, 2011 Author Share Posted January 16, 2011 @Raiko:> The map stily dont fit the game.what? what map? the world map? I already said that someone(specifically chief) is working on a better one for me^if you mean the maps in the mockup section, they won't ACTUALLY be used. Only the tiles will be. Link to comment Share on other sites More sharing options...
Jeff Posted January 21, 2011 Author Share Posted January 21, 2011 bump, I've added some stuff in the past week or so. Link to comment Share on other sites More sharing options...
xsdsdds Posted January 21, 2011 Share Posted January 21, 2011 Over world looks great.The dungeons sound pretty good too. Link to comment Share on other sites More sharing options...
Jeff Posted January 22, 2011 Author Share Posted January 22, 2011 xsdsdds: thank you ^.^ in other news, our coder is back after a bout of sickness. Also I am stopping work on cliff tiles temporarily because they're pissing me off. I'm going to start random brush now. Link to comment Share on other sites More sharing options...
Jeff Posted January 27, 2011 Author Share Posted January 27, 2011 working on skills at the moment, and I have finished almost all of the alpha tiles. Still finishing up some more houses, and I need to add:-Another type of tree-Finished cliffs-River tiles-Indoor Tiles-Tents-BouldersI finished the shrubbery, check the main post for more info. Link to comment Share on other sites More sharing options...
Guest Posted January 27, 2011 Share Posted January 27, 2011 I am really digging the feel of the new tile set. The only thing I would suggest is maybe brightening up the house to make it go along more with your vibrant colors. All looks good though! Can't wait to see your additions! Link to comment Share on other sites More sharing options...
Murdoc Posted January 27, 2011 Share Posted January 27, 2011 I think the houses and cliffs need some more contrast to stand out a bit more. I generally like the style you`re going for. The cliffs do need some more depth, one way to do that would be to make it darker near the bottom fading into lighter color as it goes up. Try adding a bit of sand near the edge of the cliff to make it seem less like its blending with the grass below the cliff. I like what youve done so far. Kudos. X-D Link to comment Share on other sites More sharing options...
Jeff Posted January 27, 2011 Author Share Posted January 27, 2011 @AmSamurai:> I am really digging the feel of the new tile set. The only thing I would suggest is maybe brightening up the house to make it go along more with your vibrant colors. All looks good though! Can't wait to see your additions!thanks about the tileset, and yeah, I hate the houses dark. I'm going to change them to how they used to be, I think.@Murdoc: cliffs are being completely redone soon, I've decided. Not even the same rocky style. Link to comment Share on other sites More sharing options...
VitinhooxD Posted January 28, 2011 Share Posted January 28, 2011 Well . The transitions are really bad.Why should it be a almost straight line?The water looks wierd too . I don't know but I don't like much the flowers too I think they are a little bit too big.The tree trunks needs to look like wood or bark which it doesn't. Link to comment Share on other sites More sharing options...
Jeff Posted January 28, 2011 Author Share Posted January 28, 2011 Transitions: I see what you mean, I'll try to fix that.Water: I really like the water, but I know what you mean… Also I think I messed up and used the wrong transition tiles from land to water in the mock up.Flowers: I love the flowers. I think that they go with the stile well, and I'm not looking for perfection at this point. Might go back and edit them, but I like them well. Maybe I'll make another kind of flower though, a smaller kind.Tree Trunks: yeah, they're really ugly. I'll see what I can do. Link to comment Share on other sites More sharing options...
VitinhooxD Posted January 28, 2011 Share Posted January 28, 2011 About the flowers I don't hate then , I just think they are a little too big IMO . It's not a critical thing tho :D ; Link to comment Share on other sites More sharing options...
Jeff Posted January 29, 2011 Author Share Posted January 29, 2011 okay, cool.Anyways, I edited the trees and made grass transitions a little less linear.![](http://img24.imageshack.us/img24/7540/newcontenttp.png) Link to comment Share on other sites More sharing options...
VitinhooxD Posted January 29, 2011 Share Posted January 29, 2011 Hmm its getting damn better.Maybe a new grass tile and dirt? :D Link to comment Share on other sites More sharing options...
Jeff Posted February 4, 2011 Author Share Posted February 4, 2011 bump.Did all the ALpha NPCS with descriptions. Now ima work on some of the last pixel things before alpha. THen I'll finish up GUI, and we'll get down to making alpha :Dhttps://spreadsheets.google.com/ccc?key=0AjNI-pJ73beQdFo1T2J4ZXNHcXFVdnoxUDFxam9kZVE&hl=en&authkey=CO3f8rsE#gid=0 Link to comment Share on other sites More sharing options...
Jeff Posted February 8, 2011 Author Share Posted February 8, 2011 BUMPyou should be scared… now I'm starting to code xD I'm starting with adding Boots(add speed, defense, random enchantments) and Rings(random enchantments) Link to comment Share on other sites More sharing options...
Jeff Posted February 11, 2011 Author Share Posted February 11, 2011 ![](http://img59.imageshack.us/img59/9343/map3r.png)New tiles. You like? Link to comment Share on other sites More sharing options...
Chief Posted February 11, 2011 Share Posted February 11, 2011 The water is pretty bad.Everything isnt too bad, just keep goin at 'em. Link to comment Share on other sites More sharing options...
Jeff Posted February 11, 2011 Author Share Posted February 11, 2011 @Chief:> The water is pretty bad.> Everything isnt too bad, just keep goin at 'em.*sigh* i see what you mean about the water… I guess I'll do the second style i was thinking about... Or Windwaker style. Link to comment Share on other sites More sharing options...
Dark Crusade Posted February 11, 2011 Share Posted February 11, 2011 The transitions look unnatural. First try and make the corner tiles less edgy, and then make the transition between the different terrain more gradual. Rather then a straight line, make the dirt scatter onto the grass somewhat, or the grass disperse onto the dirt. Link to comment Share on other sites More sharing options...
Jeff Posted February 11, 2011 Author Share Posted February 11, 2011 @Kreator:> The transitions look unnatural. First try and make the corner tiles less edgy, and then make the transition between the different terrain more gradual. Rather then a straight line, make the dirt scatter onto the grass somewhat, or the grass disperse onto the dirt.Right. I'll make the corner's diagonal and then change the grass a bit.–edit--![](http://img585.imageshack.us/img585/1530/map3p.png)How's that? looks a bit weird to me, but I can't quite say why.. Link to comment Share on other sites More sharing options...
Amannyy101 Posted February 14, 2011 Share Posted February 14, 2011 some classes are the same like ninja and assassin. Link to comment Share on other sites More sharing options...
shado360 Posted February 15, 2011 Share Posted February 15, 2011 Not if they are described differently. I'm liking the tiles so far, Jeff, keep at it!Regards,Païn Link to comment Share on other sites More sharing options...
Jeff Posted February 15, 2011 Author Share Posted February 15, 2011 @Amannyy101:> some classes are the same like ninja and assassin.wat.First, ninjas use swords and Assassins use Bows. Even if they were the same in all other respects(which they aren't), they would still be differentiated. Second, Ninjas use Kentai magic which will have unique spells. Third, Assasins use mostly close range magic and magic to help their arrows.I think that's all the differentiations in my WIP, but of course they will have different skill trees and play styles.Any other classes that are possibley the same? honestly, I wouldn't be surprised if some classes are too similar for people's liking.Oh and thanks pain Link to comment Share on other sites More sharing options...
Amannyy101 Posted February 15, 2011 Share Posted February 15, 2011 @Jeff:> wat.> First, ninjas use swords and Assassins use Bows. Even if they were the same in all other respects(which they aren't), they would still be differentiated. Second, Ninjas use Kentai magic which will have unique spells. Third, Assasins use mostly close range magic and magic to help their arrows.> > I think that's all the differentiations in my WIP, but of course they will have different skill trees and play styles.> > Any other classes that are possibley the same? honestly, I wouldn't be surprised if some classes are too similar for people's liking.> > Oh and thanks painsorry now that im thinking about it your right. Link to comment Share on other sites More sharing options...
Guest Posted February 15, 2011 Share Posted February 15, 2011 Well, they both use daggers as their weapons, generally speaking. Ninjas using hentai magic separates them a bit I guess. Link to comment Share on other sites More sharing options...
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