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Viral Dragon

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Everything posted by Viral Dragon

  1. Tiana, If you'd like to, I'm fine with that. Or perhaps gimme a list of things you'd try/look at and I'll look at it myself real fast, then if it doesn't work you could do a TV session. -Viral.
  2. BleachFan, It wouldn't be a coding problem, if I downloaded fresh client/server. -Viral.
  3. Soul; I have tried time and again, and I mean I have tried literally a multitude of things. I have given this thing access to everything. Ive checked, double checked and triple checked everything. There is nothing blocking it, that I can see. I disabled my FW, I disabled my AV. I uninstalled them both. I tried running as admin, I made sure the port was open and allowed. I tried running localhost. I made sure the server is up. I made sure the config was right. Everything. I have tried it all time and again, and I made sure to retry it, before coming here. ._. I'm literally baffled, as to what I'm doing wrong. I've even tried a fresh client. ._. -Viral.
  4. Erwin, That's pointless to almost all extents. I only bump it because it's either been a day or more than a day, with no reply. Editing, doesn't bump it to the top or mark it as "new". -Viral.
  5. Can I get a quick bump? Lol. Things I've tried/done: Made sure port is fwd'ed correctly. Know the server is up (even with CYSM.org) It's allows through my firewall/av No bugs in either server or client. I downloaded a old client i had uploaded, it still didn't work. I tried using the static IP/PORT mod on these forums. I tried using the regular config.ini settings. I tried setting it localhost and 127.0.0.1 I downloaded a fresh client. None of that worked, so does anyone have a suggestion I could try? -Viral.
  6. Zesh, I've done this. Ive also used the source edit found here on the forums for the static IP and Port as well. Neither of them work. -Viral.
  7. Ok so, After a bit of having made my game and what not, I've been trying to convert it to Java, which is going rather well actually. Well anyway, I decided to open up the vb version again, to make minor changes to the gameplay and quests. Well sure enough something goes wrong. I open the server, and I try connecting with my client. I can't. It says it's down. It's not. So, I make sure it's allowed through my my firewall, and my AV defense settings and what not. I made sure the port was forwarded, I used canyouseeme.org and it says the server is up. Funny enough, I still can't connect. ._. Dunno why, it's not an error either. I already tried a debug check. Anyone have any ideas? -Viral.
  8. o.o I'm not sure if this is something I did, but, When you click the + sign for Int, it actually increases endurance, but still says +1 int. And the pet system doesn't exactly work for me. I'm not sure how long this has been going on, considering I hardly use the pet at all. But, when I click it, my server pops up with a Sub Script of Range, error 9\. Sure enough, when I run it in debug mode, it high lights the error line. Which is this: http://imageshack.us/f/703/problemhj.png/ Or for those who can't see the picture or don't wanna click it. If MapNpc(GetPlayerMap(index)).Npc(TempPlayer(index).TempPetSlot).PetData.Owner < 1 Then –-Edit Alright so I downloaded several new versions the above error went away, now it's down to a new one. Which is, the server now errors on a line for a helmet. And it just started after I installed 2 mods. The Weapon Proficiency mod, and the pic desc mod. --- Is there no way to install mods without it error'ing without having to edit it first or something? I just want to know what's wrong with it. Because I don't see anything wrong with it. .__. Thoughts? -Viral.
  9. Alright so, I'm not sure how long this has been going on, considering I hardly use the pet at all. But, when I click it, my server pops up with a Sub Script of Range, error 9\. Sure enough, when I run it in debug mode, it high lights the error line. Which is this: ![](http://imageshack.us/f/703/problemhj.png/) http://imageshack.us/f/703/problemhj.png/ Or for those who can't see the picture or don't wanna click it. ``` If MapNpc(GetPlayerMap(index)).Npc(TempPlayer(index).TempPetSlot).PetData.Owner < 1 Then ``` I just want to know what's wrong with it. Because I don't see anything wrong with it. .__. -Viral
  10. @Robin: > That's because your error handler is terrible. Go look at how I do it. > > Oh, and you haven't actually reported a bug. >_> How you understood that, was beyond me. -Viral.
  11. /doublepost. After reading through around 8 pages of this thread I got bored and said screw it, I'll post it anyway. It doesn't seem reported to me so, A lot of people complain that sometimes an account will go "corrupt" as in, if someone were to make an account, login, play, logout, and then no longer has a "working" password. That's what make it's "corrupt. I found out why and how to fix it. Problem: Account goes corrupt once player logs out, can no longer log in. Why: The account name has a "white space" in it (eg press the space bar, that's a white space). Solution: Strip out spaces. To replicate problem: create an account with a space in it somewhere. -Viral.
  12. Hmm, What if the mobile phone was running a windows OS ? (As rare as it might be). -Viral.
  13. Alright, This is probably the first time any one has asked this because I couldn't find it else where. How would I make this :: 1) Cross OS compatible ? 2) Android / Mobile Compatible? -Viral.
  14. Yes but the text for stats in the src files, and the GUI has the other text. I might test this, but I don't see why you would need to. Just change the source files and change the text, so where it says "+1 intelligence" change it to "+1 wood skill" (or whatever it's named). And then on the GUI picture change it from INT to WCS (or whatever you want to name it). I would think that it will auto update for everyone. -Viral.
  15. Why? Why would that have to happen? All you're doing is updating the src file and updating a name. It's not like you're migrating to a new server. -Viral.
  16. Skweek, I uploaded a picture to help explain this. Thanks to your help I changed the inner map, now how to change the ?outer?. It's hard to explain but I think it's the GUI itself. -Viral.
  17. Ive had this bug, still do actually. Ive yet to think of what causes it. -Viral.
  18. Well, Heh this time I can't find it. Even after playing with the variables. In the VB IDE, I made the application itself bigger. At least 2 times as big. Now, when I do that and compile it, the "inner screen" just stays the same and all extra space is white, I tried changing the variables PIC_X and PIC_Y, I also tried changing the halfX and halfY and all the others with PIC in it. I either made with wtf small (the part where you can walk) or wtf big. ._. I can't find out where to make the inner screen itself bigger. -Viral.
  19. o.o What about modifications I make though? I don't know how much use a data converter would be, if I make my own modifications to it. You know? -Viral.
  20. Lol. Oh yeah, except ._. I'm always going to keep re-working the engine (that is to say modify to let my game do more things, like the questing. Or if there's a new major update like, bug fixes then I'd have to do it all over again, unless Robin starts posting what he fixed and the code and where he put the code so I(we) can just update the engine ourselves without having to do anything such as this. Lol. -Viral.
  21. I thought that too, But I found a way around it. It apparently wasn't calling the right tile sets. So I had to re-import those Once I did, it worked fine except the maps that used the original ones, I had to combine the tiles of those. o.o But I got everything working now. ._. God lots of work. Lol -Viral.
  22. Nah, Just wnated to know how you were using multiple currencies if it only allows for one. -Viral
  23. Petkov: How did you get multiple currencies? There should only be one, By currency I mean stuff you use to buy with. Like gold, when you say ore/wood, it sounds like an item, that you can trade/sell. Which isn't really a currency then (well I suppose it is kinda). Mind elaborating please? I've been trying to source edit to allow up to 3-4 diff types of currencies. -Viral.
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