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Dark Bushido Finished Buildings.


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Some buildings that I had laying around for my asian themed game. Thinking about bringing it back…All that I ever completed were the buildings and sprites. Would have to work on a whole tileset to match.

I know the perspective is funky, that is the way I like it. It is a side-scrolling game.

![](http://i51.tinypic.com/iw43uw.png)

Should I continue?

EDIT:

Messing with the ground tiles…

![](http://i53.tinypic.com/ixtahh.png)

EDIT:

Made water tiles…Waterfall?

![](http://i54.tinypic.com/15pitxf.png)
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@Nayte:

> "It is a side-scrolling game."
>
> That's why :p

Thanks for clearing it up Nayte. Haha.

Going for a funky retro feel. Trying to add detail, but keeping a retro perspective in mind. I went ahead and started doing ground tiles. Will update soon!
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@Connor:

> Looks good, you should keep working on it.
> Would love to see the finished result!

Will do!

@Socuine:

> Those are some sweet graphics dude. Though, the roof looks like a half-pipe.

Haha, when I was shading it, that's what kept going through my head. However, if you see the half-pipe too, then my perspective is working XD I'm going for the smooshed perspective. :P
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@Sealbreaker:

> Doesn't fit a sidescroller. That it gets thinner to the floor is just not right for a sidescrolling game.
>
> -seal

Dude, I know the perspective is messy. That's the point tho. I'm attempting a "trippy" style.

Also,

![](http://i53.tinypic.com/ixtahh.png)

Added in the floor!! Inspired by 3DDGH<3
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@AmSamurai:

> Dude, I know the perspective is messy. That's the point tho. I'm attempting a "trippy" style.
>
> Also,
>
> ![](http://i53.tinypic.com/ixtahh.png)
>
> Added in the floor!! Inspired by 3DDGH<3

Wow that messed with my head :P Keep it up ;D
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The perspective is unique, but it's too unique. How on earth are you going to make sprites that can match the perspective of the buildings while still keeping to the side to match what the ground tiles imply?

You'll either need to change the perspective of the building or add the same perspective of the building to the ground tiles. Also, I understand you want a trippy style, but it still seems incredibly off when there is no top to the building. It looks too flat.
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@Wraith:

> The perspective is unique, but it's too unique. How on earth are you going to make sprites that can match the perspective of the buildings while still keeping to the side to match what the ground tiles imply?
>
> You'll either need to change the perspective of the building or add the same perspective of the building to the ground tiles. Also, I understand you want a trippy style, but it still seems incredibly off when there is no top to the building. It looks too flat.

I will have to look into it. For now, I am going to continue just working on things and see how they will turn out. It will be no biggie to change things around if I have to.

EDIT:

Updated main post as well.

![](http://i54.tinypic.com/15pitxf.png)
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