Jeff Posted September 17, 2011 Share Posted September 17, 2011 Your best yet, but I'd suggest toning down the contrast in the grass and the dirt tiles a tad bit. They're not supposed to draw the eye. Then I'd suggest increasing contrast in the walls.Left one is better unless your game is supposed to be cartoony. Link to comment Share on other sites More sharing options...
zade_o Posted September 17, 2011 Share Posted September 17, 2011 Tufts of grass along the bottom of the wall would be a nice touch, but don't make it repetitive, just do a couple here and there. Maybe make 2 tiles one with a larger tuft and one with a smaller tuft and just place em randomly in a few spots along the wall.I like the left wall better. And I think maybe pull the saturation in the grass/path down a bit since you can't really increase saturation on a gray wall. Link to comment Share on other sites More sharing options...
Bonk Posted September 17, 2011 Author Share Posted September 17, 2011 Oookay, tiles are shaping up. I made the grass tufts less distracting.There's also some new trees (Still working on their bushliness).But I digress. Here's the screenshot.![](http://www.freemmorpgmaker.com/files/imagehost/pics/fb5b3e6bb98a32e0f13febc4dfc94613.png) Link to comment Share on other sites More sharing options...
Jeff Posted September 18, 2011 Share Posted September 18, 2011 Getting better… Now outline the new trees more so they stand out from the grass more. In retro graphics they often use black for outlines, it could be a good idea for you. Outline the walls too.The grass tuft shape isn't great, you might want to try a different shape. Link to comment Share on other sites More sharing options...
zade_o Posted September 18, 2011 Share Posted September 18, 2011 ![](http://oi53.tinypic.com/2eg8e0z.jpg)- edited one of the trees to show how you can fix them a bit.- changed the saturation just for an example- added some rock variation on the path (not much, but something) Link to comment Share on other sites More sharing options...
Lukin Posted September 18, 2011 Share Posted September 18, 2011 Look a bit too dark to me. Also you don't use the same outline color for the trees. :P Link to comment Share on other sites More sharing options...
Bonk Posted September 18, 2011 Author Share Posted September 18, 2011 Okay, I altered bits of the trees and added some larger pebbles to the dirt track. I also made some rocks and threw them about. I think I'm going to keep it this bright. It looks nicer :).Anyway, here's the screenshot.I'm going to start work on some buildings.![](http://www.freemmorpgmaker.com/files/imagehost/pics/b468699c67b0f342a8e75ea02450eb0b.png) Link to comment Share on other sites More sharing options...
zade_o Posted September 18, 2011 Share Posted September 18, 2011 You missed the trunk edit I did for one of the trees haha.And like he said the outline color for the trees are a different color Link to comment Share on other sites More sharing options...
Anna Comnena Posted September 18, 2011 Share Posted September 18, 2011 Yeah Ghost's tree trunks are much better because they have more depth of perspective to them. Also the extra dark shade for the outline was better as well (and matched the other trees).Overall I really like the tiles though, I've gotten into minimalism with tileset graphics (which is usually fitting for "retro" tilesets). Link to comment Share on other sites More sharing options...
Bonk Posted September 18, 2011 Author Share Posted September 18, 2011 Okay, I've outlined the tree in darker green to make it stand out more, but without being visibly outlined. I also tried the trunk edit, but a 64x64 limit squashed it a little.Here we are:![](http://www.freemmorpgmaker.com/files/imagehost/pics/960ccfe04da87a49becd4b349c77a300.png) Link to comment Share on other sites More sharing options...
Niko Posted September 18, 2011 Share Posted September 18, 2011 the outlines should be the same thickness on all trees, and pretty much everything. The flowers seem out of place with the almost black outline. Link to comment Share on other sites More sharing options...
Jeff Posted September 18, 2011 Share Posted September 18, 2011 @Niko:> the outlines should be the same thickness on all trees, and pretty much everything.Yeah, the thing black line should be on everything.Also, put more contrast in the wall. Right now it hardly stands out. Link to comment Share on other sites More sharing options...
Lukin Posted September 19, 2011 Share Posted September 19, 2011 Not sure why you added the side of the walls as the rest of your graphics is shown from the front where you cannot see the sides. Link to comment Share on other sites More sharing options...
zade_o Posted September 19, 2011 Share Posted September 19, 2011 Without the sides it would have literally no depth at all and would look horrible.The shading on the trees give them an illusion of depth, you can't shade the front of a flat object to give the illusion of depth however so the sides are necessary. Link to comment Share on other sites More sharing options...
Bonk Posted September 19, 2011 Author Share Posted September 19, 2011 Okay, these are the trees outlined and an example of the wall without the sides and more contrast :/![](http://www.freemmorpgmaker.com/files/imagehost/pics/396980567a73d81f9d69300e2b6d8ea0.png) Link to comment Share on other sites More sharing options...
Carim123 Posted September 19, 2011 Share Posted September 19, 2011 Your light source is weird. Your big tree, flowers, and walls appear to have a top-down light source, yet those little pebbles, and your smaller trees appear to have a -45/135o light source… Link to comment Share on other sites More sharing options...
Bonk Posted September 19, 2011 Author Share Posted September 19, 2011 The pebbles are only hilighted on one side because having light colours on both sides looked wrong. I'll probably change the larger pebbles, too. The little trees are being redone to put them in-style with the larger ones. The main idea of the lighting from that side was to add the bushiness in without it looking like a green snowman.I'll be putting those under the knife now. Link to comment Share on other sites More sharing options...
Murdoc Posted September 19, 2011 Share Posted September 19, 2011 @Bonk:> Okay, these are the trees outlined and an example of the wall without the sides and more contrast :/> ![](http://www.freemmorpgmaker.com/files/imagehost/pics/396980567a73d81f9d69300e2b6d8ea0.png)The set has come a long way. The big trees look nice, and the wall looks a ton better. Except If I were you Id make the inside of the windows darker than the outside frames, put some highlight up near the top of the frame (if youre going for top-down lightsource), and shading at the bottom to give them the same detail as the bricks. Good job at any rate. Link to comment Share on other sites More sharing options...
Bonk Posted September 19, 2011 Author Share Posted September 19, 2011 Okay, update:The bottom trees have a top-down light and a colour matching trunk. The window frame can only be seem from the bottom, as the side view didn't make much sense. I added light to where the arch would be, too. The larger pebbles are top-down lighted too. Anyway, here's the screenshot:![](http://www.freemmorpgmaker.com/files/imagehost/pics/3c8c7631c96d67192fb409f00f992cda.png)It's at this point where I need to say thanks to everyone who's helped and add a reflection moment. Just compare it to the first screenshot!![](http://www.freemmorpgmaker.com/files/imagehost/pics/c8d15be728167e16651a00de1c34582e.png) Link to comment Share on other sites More sharing options...
Beanie93 Posted September 19, 2011 Share Posted September 19, 2011 Definitely a huge change. I love the new walls. Link to comment Share on other sites More sharing options...
Bonk Posted September 19, 2011 Author Share Posted September 19, 2011 @...:> Definitely a huge change. I love the new walls.Why thank you :) It took some changes, but it's worth it.Update again: Sand tiles.First draft, mind :)![](http://www.freemmorpgmaker.com/files/imagehost/pics/7f5e970044659c474401a81d73de91d3.png) Link to comment Share on other sites More sharing options...
Jeff Posted September 19, 2011 Share Posted September 19, 2011 You've gotten a lot better! The shading on the conifers isn't that great though, you have it so the light source is coming from the front top on your broadleef trees, but on the conifers it looks like it's just from the top. Link to comment Share on other sites More sharing options...
zade_o Posted September 19, 2011 Share Posted September 19, 2011 Ah ok, now that the windows were changed to have the top down perspective the walls look much better without the side showing. Before you had no sides but the windows had sides so it looked odd.As they've all said this is much better and you're doing great.In regards to the tree trunk, if you're having a limitation due to size ( i don't really see why you can't use another 2 bottom tiles but that's beside the point), you should take off a few rows of the trunk near the tree so that you can get the roots to look normal. And probably put that trunk on all the trees so they all look nice haha. Link to comment Share on other sites More sharing options...
Bonk Posted September 20, 2011 Author Share Posted September 20, 2011 Hello, you lovely people!Here's the latest progress:![](http://www.freemmorpgmaker.com/files/imagehost/pics/749cf02418c0233e32282b8d7ac79b65.png)Tree trunks altered and replaced, top-front lighting on the Conifers and a brand new pot. I might make the pot into some sort of resource, so you can get some money from them. I'll work on that… Link to comment Share on other sites More sharing options...
Carim123 Posted September 20, 2011 Share Posted September 20, 2011 Sand is grainy. Not patterned. Also, your sand-pebbles are pillow shaded.Also, your palette on the trees where you dither is too different to get the achieved effect. Simply lighten the tone, or darken the tint…or try out both, see the result. Link to comment Share on other sites More sharing options...
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