Beanie93 Posted September 25, 2011 Share Posted September 25, 2011 I like the game idea, and a quick suggestion; the box that contains the bars (HP, SP, EXP) looks a bit too bright and looks a bit weird with the alpha-blending. Try making it a bit darker. Link to comment Share on other sites More sharing options...
Rob Janes Posted September 25, 2011 Author Share Posted September 25, 2011 The quest engine is done, just making a UI for it now and I'll post a screenshot.There are 3 types of quests, QUEST_KILL, QUEST_GET, and QUEST_TALKThere isn't a 'Quest Editor' into the game yet through the Admin panel. Quests are created by editing the Quest.ini file```[INIT]NumQuests=1[QUEST1]Index=1Name=Kill Some RatsStartMessage=Rats are infesting the forest, kill 5EndMessage=Thank you!TrackMessage=Kill 5 rats in the forest!Type=1StartNPCIndex=1EndNPCIndex=1KillNPCIndex=2KillNPCAmount=5GetItemIndex=0GetItemAmount=0GiveXP=100GiveItem=0GiveItemAmount=0 ``` Link to comment Share on other sites More sharing options...
Prince Posted September 26, 2011 Share Posted September 26, 2011 That's great. Link to comment Share on other sites More sharing options...
Rob Janes Posted September 26, 2011 Author Share Posted September 26, 2011 Nothing 'Visible' to show today, but a lot was done.**Updated Weather**Added various 'sizes' of Rain Drops and Snow Flakes so that there is a variation in the shapes and sizes of weather.**Stamina and Running**You can hold shift to double your movement speed based on how much stamina you have left. On average you will gain 1 stamina (aka 1 second) per level. Level 1 you have 6 stamina, so can run for 6 seconds before having to wait 10 seconds to regain 100% stamina.**The Quest Engine**+ You can have either a Kill Quest, a Get Quest, or a Talk Quest.+ The Quest can Start at One NPC but be turned in at a different NPC if desired.+ If an NPC is killed that is necessary for a Kill Quest, it is updated for the player, and anyone in his party.+ If an NPC is talked to that is necessary for a Talk Quest, it is updated for the player and his party.+ Collection quests are not shared by party as they require inventory items+ 1 Item (Any Amount) can be given as a Quest reward, whether this be currency or an item.+ XP is given per quest.+ A message is displayed whenever a quest objective is completed.+ A Player can hold 10 quests at a time. (I thought about having more but didn't want players to have an over burdened quest log)+ I currently do not have an editor for it, so you need to manually edit the INI files. Link to comment Share on other sites More sharing options...
Prince Posted September 26, 2011 Share Posted September 26, 2011 so when are you gonne share this? :cheesy:EDIT : btw, please fix the take screenshot. Link to comment Share on other sites More sharing options...
Rob Janes Posted September 26, 2011 Author Share Posted September 26, 2011 Working on rendering a DX UI for the client-side quest log. Here's the start of it.![](http://www.splatteredgame.com/QuestLog1.png) Link to comment Share on other sites More sharing options...
Rob Janes Posted September 26, 2011 Author Share Posted September 26, 2011 I've been making the List Box in the new Quest UI a bit more interactive and user friendly. Added 'highlights' to whatever list item you've selected in the list box.![](http://www.splatteredgame.com/QuestLog2.png) Link to comment Share on other sites More sharing options...
Beanie93 Posted September 26, 2011 Share Posted September 26, 2011 Looking amazing, just amazing. You really got some talent at this. Link to comment Share on other sites More sharing options...
Rob Janes Posted September 26, 2011 Author Share Posted September 26, 2011 Thanks :) Here's the latest build![](http://www.splatteredgame.com/QuestLog3.png)I'm running into an issue with displaying the XP and item rewards, working on that now. Link to comment Share on other sites More sharing options...
Beanie93 Posted September 26, 2011 Share Posted September 26, 2011 Darn, that looks fucking amazing. Good job, as always. Link to comment Share on other sites More sharing options...
Kinjiru Posted September 26, 2011 Share Posted September 26, 2011 Wow I actually really like this UI. Will the quest system be integrated with the NPC conversation system? And will you be able to chain quest together to create quest chains? Link to comment Share on other sites More sharing options...
Rob Janes Posted September 26, 2011 Author Share Posted September 26, 2011 If an NPC is a quest-giver, they cannot be used as a Conversation NPC. I may look into this later.No real plan for chain quests. You can easily create a quest that points the player to another NPC. For example, you can create a quest starting from NPC-A that forces you to talk to NPC-B and when you talk to NPC-B, he'll give you another quest to talk to NPC-C. Confused? Link to comment Share on other sites More sharing options...
Rob Janes Posted September 26, 2011 Author Share Posted September 26, 2011 This post will be picture heavy, my apologies.1\. The Offer Quest Dialogue Box![](http://www.splatteredgame.com/OfferQuest.png)2\. The Finished Quest Log![](http://www.splatteredgame.com/QuestLog4.png)3\. Killing NPCs updates the Chatbox![](http://www.splatteredgame.com/KillQuest.png)I just need to finish the abandon quest, and test collection tests, then I'll throw the latest build up for people to make their own ;) Link to comment Share on other sites More sharing options...
Kinjiru Posted September 27, 2011 Share Posted September 27, 2011 @RobJanes:> If an NPC is a quest-giver, they cannot be used as a Conversation NPC. I may look into this later.> > No real plan for chain quests. You can easily create a quest that points the player to another NPC. For example, you can create a quest starting from NPC-A that forces you to talk to NPC-B and when you talk to NPC-B, he'll give you another quest to talk to NPC-C. Confused?Yeah I think that would defiantly be something to look into, and yeah that makes sense.Off topic- Did you have any luck figuring out what I PMed you about? Link to comment Share on other sites More sharing options...
iSnow Posted September 28, 2011 Share Posted September 28, 2011 Quick Q; Does trading work with this release? I don't think Trading worked for the original CS:DE release. Link to comment Share on other sites More sharing options...
Jacquelinett Posted September 28, 2011 Share Posted September 28, 2011 Everything that work with EO WORK with CS:DE. The trade system is in CS:DE, you just have to render the graphic in and call it in. Link to comment Share on other sites More sharing options...
iSnow Posted September 28, 2011 Share Posted September 28, 2011 @TianaJRP:> Everything that work with EO WORK with CS:DE. The trade system is in CS:DE, you just have to render the graphic in and call it in.Ah ok. So basically I just need to make it really show up, but the code is all in place. Good to know. Link to comment Share on other sites More sharing options...
Rob Janes Posted September 29, 2011 Author Share Posted September 29, 2011 ![](http://www.splatteredgame.com/NewUI3.png)Moved the Experience Bar to the bottom as well as added the 'Bubbles' to track experience.Looking for pixel artists to redo all graphics (not including characters), anyone interested in doing tiles, feel free to respond, will pay or trade for programming work ;) Link to comment Share on other sites More sharing options...
gdog12356 Posted September 29, 2011 Share Posted September 29, 2011 will you be releasing that :D? Link to comment Share on other sites More sharing options...
Rob Janes Posted September 29, 2011 Author Share Posted September 29, 2011 Everything you see in this forum post as it keeps progressing will be released :) Link to comment Share on other sites More sharing options...
gdog12356 Posted September 29, 2011 Share Posted September 29, 2011 Lol awesome, the quest system is a biggie for me :)! Link to comment Share on other sites More sharing options...
Prince Posted September 30, 2011 Share Posted September 30, 2011 Lol love it Link to comment Share on other sites More sharing options...
Albireo85 Posted September 30, 2011 Share Posted September 30, 2011 WTF!! its so easy sorry you guys I can barely read English I understood what it takes to turn on the server, I'm new at this and not to bragI would like to explain how easy it is, but I do not want problems or scolding. I think it's better to discover it for themselves, I noticed that several members have not given a good answer.good luck and greetings:P>! ![](http://img593.imageshack.us/img593/205/wtfcat.png) Link to comment Share on other sites More sharing options...
Rob Janes Posted September 30, 2011 Author Share Posted September 30, 2011 The New Character Screen![](http://www.splatteredgame.com/CharacterScreen.png) Link to comment Share on other sites More sharing options...
Beanie93 Posted September 30, 2011 Share Posted September 30, 2011 Sweet. Have you fully finished the quest system? Link to comment Share on other sites More sharing options...
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