SawQuart Posted January 22, 2012 Share Posted January 22, 2012 How do you plan to make wide, grassy areas interesting? It seems it would get a bit boring trying to travel for multiple regions. Link to comment Share on other sites More sharing options...
azkanan Posted January 22, 2012 Author Share Posted January 22, 2012 @Jungle:> How do you plan to make wide, grassy areas interesting? It seems it would get a bit boring trying to travel for multiple regions.Elevation, water sources, woody areas, so forth.Also;![](http://puu.sh/eeZJ)Additional; fixed roofing and new Ramp tile.![](http://puu.sh/egOt) Link to comment Share on other sites More sharing options...
Resaberus Posted January 23, 2012 Share Posted January 23, 2012 Incredible. I noticed there was a thing above about the game having to do with magic of some sorts? 0.o Link to comment Share on other sites More sharing options...
SawQuart Posted January 23, 2012 Share Posted January 23, 2012 Im not a fan of the house pixel art. It doesn't seem shaded correctly. Link to comment Share on other sites More sharing options...
Myron Posted January 23, 2012 Share Posted January 23, 2012 There are a few things wrong with both maps. And some minor things with the pixel art. For instance the stairs in the second map make me think they go down but noticing the cliffs, the stairs should be going up. Link to comment Share on other sites More sharing options...
SawQuart Posted January 23, 2012 Share Posted January 23, 2012 @Rusher:> There are a few things wrong with both maps. And some minor things with the pixel art. For instance the stairs in the second map make me think they go down but noticing the cliffs, the stairs should be going up.Yeah… noticed those things too... Link to comment Share on other sites More sharing options...
Fuu Posted January 23, 2012 Share Posted January 23, 2012 I think the slant in the road is a bit too dark, but that might just be my screen. Link to comment Share on other sites More sharing options...
Jeff Posted January 23, 2012 Share Posted January 23, 2012 @Fuu:> I think the slant in the road is a bit too dark, but that might just be my screen.It is. It also doesn't really look like a ramp. I see how it could supposedly be, but it just Doesn't look right to me. Link to comment Share on other sites More sharing options...
azkanan Posted January 23, 2012 Author Share Posted January 23, 2012 The housing is quite strictly **bland** at best at the moment, and the variations are repetative. I've tried to refrain from too much light-based shading because we will have Dynamic light-based shading in-game. Once we have Dynamic Light implimented, I can edit the tiles to suit this.As for the ramp, it's meant to be a skewed view of the road, going higher as it comes southward. Albeit, it is a little darkly. Link to comment Share on other sites More sharing options...
azkanan Posted January 24, 2012 Author Share Posted January 24, 2012 Map editor is working fine, and I've got four map segments mostly drawn up. That's a 200x200 tile playing field, so far :P. I've requested an image exporter from Lightning so I can show off the map as it grows, he's going to look into it. Link to comment Share on other sites More sharing options...
Yxxe Posted January 24, 2012 Share Posted January 24, 2012 @Azkanan:> Map editor is working fine![](http://soxialmedia.com/wp-content/uploads/2011/08/lol-face-meme.jpg) Link to comment Share on other sites More sharing options...
Lenton Posted January 24, 2012 Share Posted January 24, 2012 Forking hell, this game looks incredible. Good luck making that many maps… Link to comment Share on other sites More sharing options...
azkanan Posted January 25, 2012 Author Share Posted January 25, 2012 Update: Water Tiles [25/01/2012]![](http://puu.sh/exd9)A demonstration of full water tiles (As opposed to lesser fills) in action, also demonstrating the inclusion of extended cliff tiles from water edges. Link to comment Share on other sites More sharing options...
Myron Posted January 25, 2012 Share Posted January 25, 2012 Don't bother telling him some of the corners aren't inserted or done correctly, I told him and he doesn't care. Link to comment Share on other sites More sharing options...
azkanan Posted January 25, 2012 Author Share Posted January 25, 2012 @Rusher:> Don't bother telling him some of the corners aren't inserted or done correctly, I told him and he doesn't care.D<. Link to comment Share on other sites More sharing options...
Robin Posted January 25, 2012 Share Posted January 25, 2012 Some of the corners aren't done correctly. Link to comment Share on other sites More sharing options...
azkanan Posted January 25, 2012 Author Share Posted January 25, 2012 ![](http://puu.sh/eAo3) Link to comment Share on other sites More sharing options...
kibbelz Posted January 25, 2012 Share Posted January 25, 2012 This looks pretty good, i hope it goes far!~Kibbelz Link to comment Share on other sites More sharing options...
azkanan Posted January 26, 2012 Author Share Posted January 26, 2012 @kibbelz:> This looks pretty good, i hope it goes far!> > ~KibbelzThanks! Here's the city as it currently stands, with transparent green grid squares (with white labels, top left of grid square) indicating completed blocks.![](http://puu.sh/eAol)**7 Down, 9,993 to go.** Link to comment Share on other sites More sharing options...
Keebler Elf Posted January 26, 2012 Share Posted January 26, 2012 You have all that fully tiled? Or is it just layed out for future tiles to be added? Link to comment Share on other sites More sharing options...
Fuu Posted January 26, 2012 Share Posted January 26, 2012 @Azkanan:> ![](http://puu.sh/eAol)wow that pixel art sucks(but i like the rest of your stuff) Link to comment Share on other sites More sharing options...
shwamshwam1 Posted January 26, 2012 Share Posted January 26, 2012 @Fuu:> wow that pixel art sucks> (but i like the rest of your stuff)dude, its not meant to look that good, its just to represent where everything is.@Azkanan:> Update: Water Tiles [25/01/2012]> > ![](http://puu.sh/exd9)> > A demonstration of full water tiles (As opposed to lesser fills) in action, also demonstrating the inclusion of extended cliff tiles from water edges.SEXY! Link to comment Share on other sites More sharing options...
azkanan Posted January 26, 2012 Author Share Posted January 26, 2012 @Fuu:> wow that pixel art sucks> (but i like the rest of your stuff)What Snowstorm said; it's just a guide.@SnowStorm:> SEXY!Thank you :D. Link to comment Share on other sites More sharing options...
Myron Posted January 26, 2012 Share Posted January 26, 2012 Your 'responsive' pictures won't show, stop being lazy and upload them yourself. Link to comment Share on other sites More sharing options...
azkanan Posted January 26, 2012 Author Share Posted January 26, 2012 @Rusher:> Your 'responsive' pictures won't show, stop being lazy and upload them yourself.What? Link to comment Share on other sites More sharing options...
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