Wing Posted February 14, 2012 Author Share Posted February 14, 2012 Hello,Here is a small tileset I'm working on for a game.The dirt and flower tiles do not belong to me.**Feb 18, 2012** Added transition tile, Modified walls and floors. Ignore poorly made GUI.>! ![](http://i1227.photobucket.com/albums/ee434/Wingish/sadjkhasdjhsakjf.png)**Feb 13, 2012** Added Lamp Post>! ![](http://i1227.photobucket.com/albums/ee434/Wingish/tileshowcasepng-1.png)**Feb 13, 2012** Tileset Created>! ![](http://i1227.photobucket.com/albums/ee434/Wingish/tileshowcasepng.png) Link to comment Share on other sites More sharing options...
sirsk8aton Posted February 14, 2012 Share Posted February 14, 2012 Me likey so far. Maybe a lil more shading. Link to comment Share on other sites More sharing options...
Wing Posted February 14, 2012 Author Share Posted February 14, 2012 Added Lamp post.I'm trying to keep it simple, but I think I need to apply your suggestion to the tiled floor. Thanks. Link to comment Share on other sites More sharing options...
Fuu Posted February 14, 2012 Share Posted February 14, 2012 Does not look like every tile uses the same pixel size. Don't know why. Link to comment Share on other sites More sharing options...
sirsk8aton Posted February 14, 2012 Share Posted February 14, 2012 @♥:> I'm trying to keep it simple, but I think I need to apply your suggestion to the tiled floor. Thanks.I feel ya. At least for the bench try distinguish the back rest and legs by changing the shade of the wood. Link to comment Share on other sites More sharing options...
Wing Posted February 14, 2012 Author Share Posted February 14, 2012 @Fuu:> Does not look like every tile uses the same pixel size. Don't know why.Actually its probably true. Theres a glitch with the map editor at this moment. Link to comment Share on other sites More sharing options...
Fuu Posted February 14, 2012 Share Posted February 14, 2012 @♥:> Actually its probably true. Theres a glitch with the map editor at this moment.Oh yes! What engine are you using? If you're using CS:DE, just make your tileset a perfect square. Link to comment Share on other sites More sharing options...
Marsh Posted February 14, 2012 Share Posted February 14, 2012 Lamp post light looks a bit odd as it is off center. Rest of the tiles look great :) Link to comment Share on other sites More sharing options...
jcsnider Posted February 14, 2012 Share Posted February 14, 2012 Grass looks a little light to me. Link to comment Share on other sites More sharing options...
Wing Posted February 15, 2012 Author Share Posted February 15, 2012 Managed to fix the map editor problem. Will post another entry soon. Link to comment Share on other sites More sharing options...
Wing Posted February 19, 2012 Author Share Posted February 19, 2012 Bump, Minor edits. Link to comment Share on other sites More sharing options...
BluBear Posted February 19, 2012 Share Posted February 19, 2012 Looks great, only fault i find is the pavement tiles are too pinkish and bright, i can't distiguish well what's wall , stairs, or pavement.Perhaps change it to a darker shade? Link to comment Share on other sites More sharing options...
Wing Posted February 19, 2012 Author Share Posted February 19, 2012 @Hybrid.:> Looks great, only fault i find is the pavement tiles are too pinkish and bright, i can't distiguish well what's wall , stairs, or pavement.> Perhaps change it to a darker shade?Thanks, you gave me an idea for the pavement tiles. :) Link to comment Share on other sites More sharing options...
Medleyy Posted February 19, 2012 Share Posted February 19, 2012 Makes my eyes hurt. Don't use white and layer colours over it. It looks weird and stops your eyes from focusing. Link to comment Share on other sites More sharing options...
The New World Posted February 19, 2012 Share Posted February 19, 2012 Nice engine. ;3 Link to comment Share on other sites More sharing options...
Wing Posted February 19, 2012 Author Share Posted February 19, 2012 @[rose:> link=topic=78199.msg839428#msg839428 date=1329620200]> Nice engine. ;3Yeah xD. I've been working on your base a lot the past few days. Link to comment Share on other sites More sharing options...
IceCream Tuesday Posted February 19, 2012 Share Posted February 19, 2012 Improving well. The floor tiles a painful. Make the texture less Bold. But still existing, if that makes sense.. if not. I will make and edit to explain. Link to comment Share on other sites More sharing options...
Wing Posted February 19, 2012 Author Share Posted February 19, 2012 @[Pie:> ICT link=topic=78199.msg839431#msg839431 date=1329622755]> Improving well. The floor tiles a painful. Make the texture less Bold. But still existing, if that makes sense.. if not. I will make and edit to explain.I think I understand. I would still like to see a edit, because I don't want to make changes acting like I understand only to do something ridiculous. Link to comment Share on other sites More sharing options...
IceCream Tuesday Posted February 19, 2012 Share Posted February 19, 2012 Using the darkest color to depict volume rather than shape.>! ![](http://i.imgur.com/9kP32.png) Link to comment Share on other sites More sharing options...
Jeff Posted February 19, 2012 Share Posted February 19, 2012 ICT's edit is nice, but i think there's too much contrast in the floor tiles still. Link to comment Share on other sites More sharing options...
ZoSo Posted February 19, 2012 Share Posted February 19, 2012 Ground tiles are to bright in general, there is nothing wrong with the contrast. Link to comment Share on other sites More sharing options...
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