Kajamaz Posted June 15, 2012 Author Share Posted June 15, 2012 PLEASE LOCK THIS I SOLVED DEH IZZUE! Link to comment Share on other sites More sharing options...
Stein Posted June 15, 2012 Share Posted June 15, 2012 There's no chart, it get determined by this sub:```Function GetPlayerNextLevel(ByVal Index As Long) As Long GetPlayerNextLevel = (50 / 3) * ((GetPlayerLevel(Index) + 1) ^ 3 - (6 * (GetPlayerLevel(Index) + 1) ^ 2) + 17 * (GetPlayerLevel(Index) + 1) - 12)End Function``` Link to comment Share on other sites More sharing options...
Likestodraw Posted June 15, 2012 Share Posted June 15, 2012 You could come up with a table showing the levels and xp amounts using that formula, though. Link to comment Share on other sites More sharing options...
Stein Posted June 16, 2012 Share Posted June 16, 2012 Yes, but I said there is none. And I'm not going to make one either. :P Link to comment Share on other sites More sharing options...
Synergy Posted June 16, 2012 Share Posted June 16, 2012 Use Excel (or equivalent). Wouldn't be hard. Link to comment Share on other sites More sharing options...
Exception Posted June 16, 2012 Share Posted June 16, 2012 There -is- no table for EXP.Currently, it's a quadratic equation, in the form of(50 ÷ 3) x (_l_ + 1)³ - (6 x (_l_ + 1)²) + (17 x (_l_ + 1) - 12Where _l_ = level.If you want to change that, you're better off getting a graph, drawing a curve with the ideal values, and getting an equation for it. Link to comment Share on other sites More sharing options...
Kajamaz Posted June 16, 2012 Author Share Posted June 16, 2012 I've done it myself, but thank you anyway. :)http://www.touchofdeathforums.com/smf2/index.php/topic,80816.0.html Link to comment Share on other sites More sharing options...
Joyce Posted June 16, 2012 Share Posted June 16, 2012 See, people can be nice.. After you edit stuff. ;] Link to comment Share on other sites More sharing options...
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