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Eclipse - Nightly Releases (2.4 -> 3.0)


jcsnider
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why i use tiles and characters, my style game is DBZ and i don't have in other format AND idk converted bmp for png why the engine use background transparent and when convert the background=color solid=white… sorry my horrible english.
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if you don't know how to convert the bmp to png…download this and follow the simple instructions:
[jcsnider's EO 2.0 to EO with DX8 converter](http://jcsnider.freemmorpgmaker.com/jcsniders%20EO%202.0%20to%20EO%20with%20DX8%20converter.zip)
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@Eragon2589:

> if you don't know how to convert the bmp to png…download this and follow the simple instructions:
> [jcsnider's EO 2.0 to EO with DX8 converter](http://jcsnider.freemmorpgmaker.com/jcsniders%20EO%202.0%20to%20EO%20with%20DX8%20converter.zip)

Wish I had known that existed. Otherwise I wouldn't have used photoshop to batch convert all my sprites. XD
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I just bought a new computer, and wehn I started using this, I get what look like GRID lines on the map editor. How do I get rid of that?
![](http://www.freemmorpgmaker.com/files/imagehost/pics/d5563697d1e8efe0b58b28fb7da11fa0.bmp)
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@Sr_Sirius:

> Any estimate date to 3.1?

Nope. I have not started.

@daxterxx:

> I just bought a new computer, and wehn I started using this, I get what look like GRID lines on the map editor. How do I get rid of that?

Your tileset might be too long in height… It is recommended you keep it under 1024 pixels in height.. it is also possible that the tileset itself is off....

@DarkDino:

> i cant change inventory picture :(..
> ![](http://www.subeimagenes.com/img/waaaath-345454.PNG)
> how to render Tex_Inventory D:!? or other solution? :(

That will be fixed in 3.1 whenever I release it.
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>! @jcsnider:
>! > Eclipse - Offical Nightly Releases
> Current Version: 3.0 Electrified Events
>
> * * *
>
> What is it?
>
> * * *
>
> * Alright, we have a new official version of Eclipse. It has a shiny new Event System and everything is going well… however... it _could_ possibly use a little bit more. But there is nothing worse then returning to a overly buggy engine that no one feels good about using. The answer? Nightly releases. I am going to make it a goal to continue developing candidates that could become official versions of Eclipse. Only, when these candidates are released here (won't be every night)… they are not as bug-free but they might be a little newer and enriched with new additions here and there...
>
> * * *
>
> Plans and Features
>
> * * *
>
>
> >! * ~~I have several plans but here is a short list, just to name a few…~~
> * ~~Create weather and fog based on maps.~~
> * ~~Create Sound Attribute Tile. Where volume increases/decreases based on distance.~~
> * ~~Add new event commands and improve current system. (IE: Fading/Weather/Fogs/etc…)~~
> * ~~Re-create AI for npcs. (Make it more intelligent)~~
>
> * * *
>
> Known Bugs
>
> * * *
>
> * None!
>
> * * *
>
> Please report all bugs to me in this topic.
>
> >! If the bug is a random glitch then the best way to report it is by explaining what happend, give screenshots if possible and tell me what you did to make the bug appear.
> >! If the bug is an error such as runtime errors or automation errors. I really need to know what number you receive AND what line you get this error on. In order to get the line, open the project in Vb6 and run the client/server in debug mode by pressing F5\. When the runtime/automation error appears, hit debug and copy/paste the line that will be highlighted in yellow.
> >! The more information I have, the more likely I will be able to fix it helping you, me, and everyone else with the error.
>
> * * *
>
> Todo
>
> * * *
>
> * Wait for bug reports. Relax a bit.
>
> * * *
>
> Screenshots
>
> * * *
>
>
> >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/459deb343057d29a9f79265940f75a5a.png)
> This shows the same exact thing but it is DX8 powered. Notice the font, it is now rendered as a dx8 texture instead of through GDI. (Much faster.)
> >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/bf9c3c7cba89960c95e615125a8deca0.png)
> This is the new map properties page. It shows how you can set settings like fog/weather/sounds/etc…
> >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/4b5a27f511d1578ddda171d43483b97c.png)
> Simple fog test.
> >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/cd7cb82087c0de050643b021c51f911d.png)
> Rain?
> >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/32d9163ccab2380f79a0663c94deb036.png)
> New demo map showing off the new sound tile attributes/weather/fogs/etc…
>
> * * *
>
> Download
>
> * * *
>
> * [Eclipse 3.0 - Electrified Events!](http://jcsnider.freemmorpgmaker.com/Eclipse%20-%20%203.0%20-%20Electrified%20Events.zip)
> * If needed here is a [Runtime Files Installer](http://jcsnider.freemmorpgmaker.com/Eclipse%20Runtime%20Files%20Installer.exe), this is for people that do not have dx8vb.dll/are receiving ActiveX Cannot create object errors.
>
> * * *
>
> Final Notes
>
> * * *
>
> * So… why am I doing all of this? It is simple, I wanna move forward. People have PMed me and posted in the Official release topic about ideas and asking how to accomplish stuff I think would be really cool to see in some of these games. But I certainly don't want to start releasing official engine updates on a day to day basis. Also, this is a good way to keep the community informed of what I am doing in my new position.
Hello why em I getting this error?

             ```
Set Direct3D_Device = Direct3D.CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, frmMain.picScreen.hWnd, D3DCREATE_MIXED_VERTEXPROCESSING, Direct3D_Window)
```
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@DarkBeast:

> Hello why em I getting this error?
>
>              ```
> Set Direct3D_Device = Direct3D.CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, frmMain.picScreen.hWnd, D3DCREATE_MIXED_VERTEXPROCESSING, Direct3D_Window)
> ```

Been addressed a good 5-6 times (with pictures.) go read the topic to its entirety before posting problems that may have already been covered.

**I am working on 3.1 right now… if everyone can post all known bugs I wanna make sure I can address all of them before the release. I have already gone through the thread and gathered all I could find but I just want to be sure!**
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Getting automation error
```
Set Direct3D_Device = Direct3D.CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, frmMain.picScreen.hWnd, D3DCREATE_MIXED_VERTEXPROCESSING, Direct3D_Window)
```Yes I installed the RTF and registered DX8vb.dll Hell I am playing CS right now
I didn't find a fix for it the last few posts that is why I posted. Need help.
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Hello I need help!  I used this tutorial  http://www.touchofdeathforums.com/smf2/index.php/topic,80930.msg867793.html#msg867793 I keep on moving the arrow and still it just keeps on highligthing
other stuff please help does someone have teamviewer  ? I can't seem to find the problem myself .
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I experimented with CS (not DE) and found that when set to either Hardware or Mixed mode it'll give an error. This is caused because of the graphics card not supporting these modes.

The function should actually handle the error well, but for some reason it isn't. What I did was remove the second case and change the loop from 4 to 3 seemed to slow the opening of the game. I also tried removing the entire code except the 3rd case and it still had the same effect (obviously) If someone has this error could try to do what I did and check whether it works or not.
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