Guest Posted July 30, 2012 Share Posted July 30, 2012 @IAmMe:> How do I do that though?Use GIMP ,it's easy , or Photoshop but won't recommend that because have a bigger size.Just use GIMP :D Layers- Transparency - Add Alpha Layer (if i remember correctly)Then select the background and press Delete button. Link to comment Share on other sites More sharing options...
TheEclipse Posted July 30, 2012 Share Posted July 30, 2012 I did do that though but looks like a ghost lol. Does anyone know how to prevent being-a-ghost from happening? Oh and the green background in the tilesets is still there. Link to comment Share on other sites More sharing options...
Guest Posted July 30, 2012 Share Posted July 30, 2012 you were suposed to do that for the white backgroun, not the character -_- .Try this!![](http://i47.tinypic.com/qwwmmv.png) Link to comment Share on other sites More sharing options...
TheEclipse Posted July 30, 2012 Share Posted July 30, 2012 @daxterxx:> you were suposed to do that for the white backgroun, not the character -_- .Try this!> ![](http://i47.tinypic.com/qwwmmv.png)Did you use PS? Cause I only have GIMP atm, but if you did this on GIMP what did you use? I tried using Color to Alpha. Sorry, really new at this stuffs.EDIT: I did try yours, still did not work, the character showed up but with black background again. Link to comment Share on other sites More sharing options...
Guest Posted July 30, 2012 Share Posted July 30, 2012 @IAmMe:> Did you use PS? Cause I only have GIMP atm, but if you did this on GIMP what did you use? I tried using Color to Alpha. Sorry, really new at this stuffs.> EDIT: I did try yours, still did not work, the character showed up but with black background again.Of course will appear with black background because Paint do not support Alpha Channel ,lol, do not open it in Paint.And i already told ya what to do.In GIMP go to Layers -Transparency - Add Alpha Channel ,then select the background color and delete it. then save it.Never open that in Paint ,because if you will want to edit it,then when u save it the Alpha Channel will be no more. Link to comment Share on other sites More sharing options...
Guest Posted July 30, 2012 Share Posted July 30, 2012 I use Adobe Flash cs4, and I edited the image for you, just get the original oe I sent you and put it in your charactersf older Link to comment Share on other sites More sharing options...
Draco.exe Posted July 30, 2012 Share Posted July 30, 2012 @Eragon2589:> if you don't know how to convert the bmp to png…download this and follow the simple instructions:> [jcsnider's EO 2.0 to EO with DX8 converter](http://jcsnider.freemmorpgmaker.com/jcsniders%20EO%202.0%20to%20EO%20with%20DX8%20converter.zip) Link to comment Share on other sites More sharing options...
clark Posted July 31, 2012 Share Posted July 31, 2012 Jcsnider i have some suggestions ( i know that probably you won't have the time but ..)1-Be able to adapt 3 framed characters (vx) without making them to 4 frames (like crystalshire)2-Transparant tchatbox + movable gui(or making a script later that can be added on eo 3.0 ) :/ Link to comment Share on other sites More sharing options...
DarkOne5890 Posted July 31, 2012 Share Posted July 31, 2012 Hello I'm new to this and I don't know how to get the best use of this so can someone explain some things?Look I have found that this has Chat Bubble , but how do I use it what I mean is turn it on and off . Also can someone explain all the features it has? Like I noticed it has a few things but I don't know how to use them . Like is there a way to make animated water basicly water that moves? Also can someone tell me all the features it has. I would really like it if someone explained it a bit :). I have been testing some of the things but I don't know how to use them to there best use so please explain all of this stuff. :p I hope I am not being to annoying. Link to comment Share on other sites More sharing options...
TheEclipse Posted July 31, 2012 Share Posted July 31, 2012 @Lumiere:> Of course will appear with black background because Paint do not support Alpha Channel ,lol, do not open it in Paint.> And i already told ya what to do.> In GIMP go to Layers -Transparency - Add Alpha Channel ,then select the background color and delete it. then save it.> > Never open that in Paint ,because if you will want to edit it,then when u save it the Alpha Channel will be no more.Thank you, I didn't do that method though, I used wand tool to remove the background… Thank you again.PS: I didn't open it in Paint, it appeared in the client. Link to comment Share on other sites More sharing options...
Vus Posted July 31, 2012 Share Posted July 31, 2012 @DarkBeast:> Hello I'm new to this and I don't know how to get the best use of this so can someone explain some things?> Look I have found that this has Chat Bubble , but how do I use it what I mean is turn it on and off . Also can someone explain all the features it has? Like I noticed it has a few things but I don't know how to use them . Like is there a way to make animated water basicly water that moves? Also can someone tell me all the features it has. I would really like it if someone explained it a bit :). I have been testing some of the things but I don't know how to use them to there best use so please explain all of this stuff. :p I hope I am not being to annoying.I guess main features are Dx8 which allows transparency and Event System which is similiar to the one in RPG Maker. Link to comment Share on other sites More sharing options...
DarkOne5890 Posted July 31, 2012 Share Posted July 31, 2012 but how do u use the chatbubble? Link to comment Share on other sites More sharing options...
Guest Posted July 31, 2012 Share Posted July 31, 2012 @DarkBeast:> but how do u use the chatbubble?Type something in chat and press Enter ,you will see above your head a bubble with your text . Tee Hee Link to comment Share on other sites More sharing options...
DarkOne5890 Posted July 31, 2012 Share Posted July 31, 2012 @Lumiere:> Type something in chat and press Enter ,you will see above your head a bubble with your text . Tee HeeOh ok thankyou so it self activates when you type a map message. Link to comment Share on other sites More sharing options...
Draco.exe Posted July 31, 2012 Share Posted July 31, 2012 yeap the bubble appears only when you send a map message Link to comment Share on other sites More sharing options...
DarkOne5890 Posted July 31, 2012 Share Posted July 31, 2012 Is there any other features? Link to comment Share on other sites More sharing options...
Leporinum Posted July 31, 2012 Share Posted July 31, 2012 Hello!I'm from Russia. I found 2 bugs. The first bug - it's support for the Cyrillic alphabet, I would like to see it.He was not supported in previous versions, and here we would like. The second bug - when you try to disable sounds in the game - game crashed. Sorry for my bad english. Thnx Link to comment Share on other sites More sharing options...
Dawntide Posted July 31, 2012 Share Posted July 31, 2012 Hey guys,I currently got the latest version of Eclipse: Eclipse Origin Event System 2.3How to switch over to EO 3.0 (this thread, right?) with all my files, forms etc.?thanks in advance! Link to comment Share on other sites More sharing options...
nneader Posted July 31, 2012 Share Posted July 31, 2012 @Leporinum:> The second bug - when you try to disable sounds in the game - game crashed. Sorry for my bad english. ThnxI second this one…Whenever I disable the sound (not music) it crashes game. No error, just shuts down. :confused: Link to comment Share on other sites More sharing options...
kelspel Posted July 31, 2012 Share Posted July 31, 2012 hello,My friend is trying to start the game but randomly gets this code after loading menu :/-2005530516 (8876086c)any1 maybe know why? Link to comment Share on other sites More sharing options...
DarkOne5890 Posted August 1, 2012 Share Posted August 1, 2012 @kelspel:> hello,> My friend is trying to start the game but randomly gets this code after loading menu :/> -2005530516 (8876086c)> any1 maybe know why?If I am correct you are getting a runtime error in VB6 find this line of code```Function TryCreateDirectX8Device() As BooleanDim i As LongOn Error GoTo nexti For i = 1 To 4 Select Case i Case 1 Set Direct3D_Device = Direct3D.CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, frmMain.picScreen.hWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, Direct3D_Window) TryCreateDirectX8Device = True Exit Function Case 2 Set Direct3D_Device = Direct3D.CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, frmMain.picScreen.hWnd, D3DCREATE_MIXED_VERTEXPROCESSING, Direct3D_Window) TryCreateDirectX8Device = True Exit Function Case 3 Set Direct3D_Device = Direct3D.CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, frmMain.picScreen.hWnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, Direct3D_Window) TryCreateDirectX8Device = True Exit Function Case 4 TryCreateDirectX8Device = False Exit Function End Selectnexti: NextEnd FunctionFunction GetNearestPOT(Value As Long) As LongDim i As Long Do While 2 ^ i < Value i = i + 1 Loop GetNearestPOT = 2 ^ iEnd FunctionPublic Sub LoadTexture(ByRef TextureRec As DX8TextureRec)Dim SourceBitmap As cGDIpImage, ConvertedBitmap As cGDIpImage, GDIGraphics As cGDIpRenderer, GDIToken As cGDIpToken, i As LongDim newWidth As Long, newHeight As Long, ImageData() As Byte, fn As Long If Options.Debug = 1 Then On Error GoTo errorhandler If TextureRec.HasData = False Then Set GDIToken = New cGDIpToken If GDIToken.Token = 0& Then MsgBox "GDI+ failed to load, exiting game!": DestroyGame Set SourceBitmap = New cGDIpImage Call SourceBitmap.LoadPicture_FileName(TextureRec.filepath, GDIToken) TextureRec.Width = SourceBitmap.Width TextureRec.Height = SourceBitmap.Height newWidth = GetNearestPOT(TextureRec.Width) newHeight = GetNearestPOT(TextureRec.Height) If newWidth <> SourceBitmap.Width Or newHeight <> SourceBitmap.Height Then Set ConvertedBitmap = New cGDIpImage Set GDIGraphics = New cGDIpRenderer i = GDIGraphics.CreateGraphicsFromImageClass(SourceBitmap) Call ConvertedBitmap.LoadPicture_FromNothing(newHeight, newWidth, i, GDIToken) 'I HAVE NO IDEA why this is backwards but it works. Call GDIGraphics.DestroyHGraphics(i) i = GDIGraphics.CreateGraphicsFromImageClass(ConvertedBitmap) Call GDIGraphics.AttachTokenClass(GDIToken) Call GDIGraphics.RenderImageClassToHGraphics(SourceBitmap, i) Call ConvertedBitmap.SaveAsPNG(ImageData) GDIGraphics.DestroyHGraphics (i) TextureRec.ImageData = ImageData Set ConvertedBitmap = Nothing Set GDIGraphics = Nothing Set SourceBitmap = Nothing Else Call SourceBitmap.SaveAsPNG(ImageData) TextureRec.ImageData = ImageData Set SourceBitmap = Nothing End If Else ImageData = TextureRec.ImageData End If Set gTexture(TextureRec.Texture).Texture = Direct3DX.CreateTextureFromFileInMemoryEx(Direct3D_Device, _ ImageData(0), _ UBound(ImageData) + 1, _ newWidth, _ newHeight, _ D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_FILTER_POINT, D3DX_FILTER_NONE, ByVal (0), ByVal 0, ByVal 0) gTexture(TextureRec.Texture).TexWidth = newWidth gTexture(TextureRec.Texture).TexHeight = newHeight Exit Suberrorhandler: HandleError "LoadTexture", "modGraphics", Err.Number, Err.Description, Err.Source, Err.HelpContext Err.Clear Exit SubEnd Sub```Now replace it with this```Function TryCreateDirectX8Device() As BooleanDim i As LongOn Error GoTo nexti For i = 1 To 3 Select Case i Case 1 Set Direct3D_Device = Direct3D.CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, frmMain.picScreen.hwnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, Direct3D_Window) TryCreateDirectX8Device = True Exit Function Case 2 Set Direct3D_Device = Direct3D.CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, frmMain.picScreen.hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, Direct3D_Window) TryCreateDirectX8Device = True Exit Function Case 3 TryCreateDirectX8Device = False Exit Function End Selectnexti: NextEnd Function```This is only if u are getting the runtime error. Link to comment Share on other sites More sharing options...
Leporinum Posted August 1, 2012 Share Posted August 1, 2012 @kelspel:> hello,> My friend is trying to start the game but randomly gets this code after loading menu :/> -2005530516 (8876086c)> any1 maybe know why?Yes it is. It would be nice if it is fixed Link to comment Share on other sites More sharing options...
abhi2011 Posted August 1, 2012 Share Posted August 1, 2012 It can't be fixed using coding. It is caused because your graphics doesn't support DX8 Mixed mode(Hardware + Software) Link to comment Share on other sites More sharing options...
kelspel Posted August 1, 2012 Share Posted August 1, 2012 so when i replaced the code the game just froze at loading interface… But your saying he can't play because of he can't support it... well that freaking sucks O.O Link to comment Share on other sites More sharing options...
abhi2011 Posted August 1, 2012 Share Posted August 1, 2012 It will work. It will take some time to load that's all. Link to comment Share on other sites More sharing options...
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