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nneader

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  1. @Leporinum: > The second bug - when you try to disable sounds in the game - game crashed. Sorry for my bad english. Thnx I second this one…Whenever I disable the sound (not music) it crashes game. No error, just shuts down. :confused:
  2. @Whack: > because thats what RPGMaker called it I was expecting some drawn out explanation concerning the gravitation pull minus Kelvin divided by pi while traveling on a train going the speed of light. …guess not. :cheesy:
  3. thanks. Out of curiosity, why was it named Parallel Process?
  4. Under Trigger, what does parallel process mean? I know kind of what it does, however, can someone explain to me exactly what it is for with examples, if possible? Thanks! nneader
  5. No worries. I'll take a look at the script option. I just thought it might be easier/faster to use jpg or png transitions instead of actual using game assets in story telling. Take a look at one of my personal sites and how I use pictures to tell a story for an example of what I am talking about. [www.lifeinwow.com](http://www.lifeinwow.com) Look at the journal. > Maybe I'll make a tutorial or something. A tutorial would be great! Also I found these tutorials [http://www.rpgmakervx.net/index.php?showtopic=1125](http://www.rpgmakervx.net/index.php?showtopic=1125). This should help me out with Events. Thanks again for a wonderful engine. nneader
  6. Hello, First of all…amazing piece of work you have here! I was wondering if you will be expanding the cut scene area of the events? This may be already introduced somewhere or can be done in another way...if so, please disregard. I was thinking it would handy to have a button (name it "scenes") in the cut scenes area (events form) that could bring up an image (png, jpg, etc). This image would be a scene from the main story or a quest scene and would have text in the chat window (or just text on the image itself). I attached an image to show you what I am talking about. >! ![](http://img513.imageshack.us/img513/2460/scenes.png) Another option for this event would be to go to the next slide or just end it (the "continue" text). Also, an option for a one time play for this event in case you do not want the character to see this scene again. I am not versed enough in VB to do this and may be an easy addition to implement. I was just throwing this out there….if it sticks, great...if not, no worries. Again, I think this event system is awesome. Thanks, nneader
  7. @Brodyzera: > I'm sure you can do this in the source code, doubt you can do it without VB6 though… I do have VB6. thanks. ;)
  8. I know how to change the attack/npc, shop interaction key (seems pretty easy), however…. How do I make a key (delete for example) purely for attacking? Is there any tutorial or info concerning this?
  9. any chance anyone could upload the whole thing already inserted and working into EO 3.0?
  10. @Whack: > You have 2 of the same sub called sub scrlprojectileDamage_Change() Is this for my issue?
  11. Oh yeah, I get what you are saying, but, I have not gotten that far. I am still trying to make the exe out of the client code. When I try to make the .exe in VB6 that is when I get the compiling error. Here is a rar of my client files if you can look at it… [http://www.mediafire.com/?c9vvizq13apijj3](http://www.mediafire.com/?c9vvizq13apijj3) nneader
  12. After changing the server code, that compiles fine. I put a folder in the graphics called projectiles and then put the 1-4.pngs in there. I am not sure what you mean by "Make sure the picture isn't set to 0". I am still getting that same compiling error on the client.
  13. ok. I fixed the frame4 code. Now I get a compiling error Member or data method not found it is in: Public Sub CheckAttack() If Item(GetPlayerEquipment(MyIndex, Weapon)).**ProjecTile.Pic** > 0 Then the **ProjecTile.Pic** is highlighted. not sure what I am doing wrong. Thanks, nneader
  14. I want to make sure I am naming the right frame….which one would it be? Looking at the screen shot of the item editor from your OP, are you talking about the newly added frame that has the name "projectile" on it? Sorry about the questions, I am really new at VB6. Thanks for your replies :cheesy:
  15. probably not. I am guessing the "projectile" frame on the item form needs to be called, Frame 4? :confused: could you explain this to me…I am not sure what exactly I need to do. :embarrassed: nneader
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