tslusny Posted July 26, 2012 Share Posted July 26, 2012 Why you want use bmp? Link to comment Share on other sites More sharing options...
iraniel Posted July 27, 2012 Share Posted July 27, 2012 why i use tiles and characters, my style game is DBZ and i don't have in other format AND idk converted bmp for png why the engine use background transparent and when convert the background=color solid=white… sorry my horrible english. Link to comment Share on other sites More sharing options...
Draco.exe Posted July 27, 2012 Share Posted July 27, 2012 if you don't know how to convert the bmp to png…download this and follow the simple instructions:[jcsnider's EO 2.0 to EO with DX8 converter](http://jcsnider.freemmorpgmaker.com/jcsniders%20EO%202.0%20to%20EO%20with%20DX8%20converter.zip) Link to comment Share on other sites More sharing options...
hisherwin Posted July 27, 2012 Share Posted July 27, 2012 Not working Eragon .. ;p Link to comment Share on other sites More sharing options...
Draco.exe Posted July 27, 2012 Share Posted July 27, 2012 works fine for me.Anyways, this engine needs 521x521 px tiles right? (if this is true…any1 have a program which do this automatically? i don't want to resize all my tiles in photoshop :P) Link to comment Share on other sites More sharing options...
jcsnider Posted July 27, 2012 Author Share Posted July 27, 2012 No, they can be any size.. just try to keep the widths and heights below 1024.As for the program, it works fine for me too… not to be mean but I would bet it is a user error or missing components. Link to comment Share on other sites More sharing options...
iraniel Posted July 27, 2012 Share Posted July 27, 2012 Oh thx u eragon! And thx Jcsnider to create EO 2.0 to EO with DX8. Link to comment Share on other sites More sharing options...
Kemerd Posted July 27, 2012 Share Posted July 27, 2012 @Eragon2589:> if you don't know how to convert the bmp to png…download this and follow the simple instructions:> [jcsnider's EO 2.0 to EO with DX8 converter](http://jcsnider.freemmorpgmaker.com/jcsniders%20EO%202.0%20to%20EO%20with%20DX8%20converter.zip)Wish I had known that existed. Otherwise I wouldn't have used photoshop to batch convert all my sprites. XD Link to comment Share on other sites More sharing options...
Draco.exe Posted July 27, 2012 Share Posted July 27, 2012 i found that checking all the pages of this thread xD…maybe jc should put that link in the first message (?) :P Link to comment Share on other sites More sharing options...
DarkDino Posted July 27, 2012 Share Posted July 27, 2012 oh cool custom :D!! :star: Link to comment Share on other sites More sharing options...
VictorLD Posted July 27, 2012 Share Posted July 27, 2012 Is there a way to include a Quest Log with the Event System (if you want to make a Quest with the Event System)? Link to comment Share on other sites More sharing options...
Sr_Sirius Posted July 28, 2012 Share Posted July 28, 2012 Any estimate date to 3.1? Link to comment Share on other sites More sharing options...
Guest Posted July 28, 2012 Share Posted July 28, 2012 I just bought a new computer, and wehn I started using this, I get what look like GRID lines on the map editor. How do I get rid of that?![](http://www.freemmorpgmaker.com/files/imagehost/pics/d5563697d1e8efe0b58b28fb7da11fa0.bmp) Link to comment Share on other sites More sharing options...
DarkDino Posted July 29, 2012 Share Posted July 29, 2012 i cant change inventory picture :(..![](http://www.subeimagenes.com/img/waaaath-345454.PNG)how to render Tex_Inventory D:!? or other solution? :( Link to comment Share on other sites More sharing options...
jcsnider Posted July 29, 2012 Author Share Posted July 29, 2012 @Sr_Sirius:> Any estimate date to 3.1?Nope. I have not started.@daxterxx:> I just bought a new computer, and wehn I started using this, I get what look like GRID lines on the map editor. How do I get rid of that?Your tileset might be too long in height… It is recommended you keep it under 1024 pixels in height.. it is also possible that the tileset itself is off....@DarkDino:> i cant change inventory picture :(..> ![](http://www.subeimagenes.com/img/waaaath-345454.PNG)> how to render Tex_Inventory D:!? or other solution? :(That will be fixed in 3.1 whenever I release it. Link to comment Share on other sites More sharing options...
Guest Posted July 29, 2012 Share Posted July 29, 2012 I fixed it, my graphics card was not installed right, just re-installed it and it works swell Link to comment Share on other sites More sharing options...
DarkOne5890 Posted July 29, 2012 Share Posted July 29, 2012 >! @jcsnider:>! > Eclipse - Offical Nightly Releases> Current Version: 3.0 Electrified Events> > * * *> > What is it?> > * * *> > * Alright, we have a new official version of Eclipse. It has a shiny new Event System and everything is going well… however... it _could_ possibly use a little bit more. But there is nothing worse then returning to a overly buggy engine that no one feels good about using. The answer? Nightly releases. I am going to make it a goal to continue developing candidates that could become official versions of Eclipse. Only, when these candidates are released here (won't be every night)… they are not as bug-free but they might be a little newer and enriched with new additions here and there...> > * * *> > Plans and Features> > * * *> > > >! * ~~I have several plans but here is a short list, just to name a few…~~> * ~~Create weather and fog based on maps.~~> * ~~Create Sound Attribute Tile. Where volume increases/decreases based on distance.~~> * ~~Add new event commands and improve current system. (IE: Fading/Weather/Fogs/etc…)~~> * ~~Re-create AI for npcs. (Make it more intelligent)~~ > > * * *> > Known Bugs> > * * *> > * None!> > * * *> > Please report all bugs to me in this topic.> > >! If the bug is a random glitch then the best way to report it is by explaining what happend, give screenshots if possible and tell me what you did to make the bug appear.> >! If the bug is an error such as runtime errors or automation errors. I really need to know what number you receive AND what line you get this error on. In order to get the line, open the project in Vb6 and run the client/server in debug mode by pressing F5\. When the runtime/automation error appears, hit debug and copy/paste the line that will be highlighted in yellow.> >! The more information I have, the more likely I will be able to fix it helping you, me, and everyone else with the error.> > * * *> > Todo> > * * *> > * Wait for bug reports. Relax a bit.> > * * *> > Screenshots> > * * *> > > >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/459deb343057d29a9f79265940f75a5a.png)> This shows the same exact thing but it is DX8 powered. Notice the font, it is now rendered as a dx8 texture instead of through GDI. (Much faster.)> >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/bf9c3c7cba89960c95e615125a8deca0.png)> This is the new map properties page. It shows how you can set settings like fog/weather/sounds/etc…> >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/4b5a27f511d1578ddda171d43483b97c.png)> Simple fog test.> >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/cd7cb82087c0de050643b021c51f911d.png)> Rain?> >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/32d9163ccab2380f79a0663c94deb036.png)> New demo map showing off the new sound tile attributes/weather/fogs/etc… > > * * *> > Download> > * * *> > * [Eclipse 3.0 - Electrified Events!](http://jcsnider.freemmorpgmaker.com/Eclipse%20-%20%203.0%20-%20Electrified%20Events.zip)> * If needed here is a [Runtime Files Installer](http://jcsnider.freemmorpgmaker.com/Eclipse%20Runtime%20Files%20Installer.exe), this is for people that do not have dx8vb.dll/are receiving ActiveX Cannot create object errors.> > * * *> > Final Notes> > * * *> > * So… why am I doing all of this? It is simple, I wanna move forward. People have PMed me and posted in the Official release topic about ideas and asking how to accomplish stuff I think would be really cool to see in some of these games. But I certainly don't want to start releasing official engine updates on a day to day basis. Also, this is a good way to keep the community informed of what I am doing in my new position. Hello why em I getting this error?       ``` Set Direct3D_Device = Direct3D.CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, frmMain.picScreen.hWnd, D3DCREATE_MIXED_VERTEXPROCESSING, Direct3D_Window)``` Link to comment Share on other sites More sharing options...
crzyone9584 Posted July 29, 2012 Share Posted July 29, 2012 did you really have to quote the entire first damn post of the thread? Link to comment Share on other sites More sharing options...
jcsnider Posted July 29, 2012 Author Share Posted July 29, 2012 @DarkBeast:> Hello why em I getting this error?> >        ```> Set Direct3D_Device = Direct3D.CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, frmMain.picScreen.hWnd, D3DCREATE_MIXED_VERTEXPROCESSING, Direct3D_Window)> ```Been addressed a good 5-6 times (with pictures.) go read the topic to its entirety before posting problems that may have already been covered.**I am working on 3.1 right now… if everyone can post all known bugs I wanna make sure I can address all of them before the release. I have already gone through the thread and gathered all I could find but I just want to be sure!** Link to comment Share on other sites More sharing options...
abhi2011 Posted July 29, 2012 Share Posted July 29, 2012 Getting automation error``` Set Direct3D_Device = Direct3D.CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, frmMain.picScreen.hWnd, D3DCREATE_MIXED_VERTEXPROCESSING, Direct3D_Window)```Yes I installed the RTF and registered DX8vb.dll Hell I am playing CS right nowI didn't find a fix for it the last few posts that is why I posted. Need help. Link to comment Share on other sites More sharing options...
DarkOne5890 Posted July 29, 2012 Share Posted July 29, 2012 Hello I need help! I used this tutorial http://www.touchofdeathforums.com/smf2/index.php/topic,80930.msg867793.html#msg867793 I keep on moving the arrow and still it just keeps on highligthingother stuff please help does someone have teamviewer ? I can't seem to find the problem myself . Link to comment Share on other sites More sharing options...
abhi2011 Posted July 30, 2012 Share Posted July 30, 2012 I experimented with CS (not DE) and found that when set to either Hardware or Mixed mode it'll give an error. This is caused because of the graphics card not supporting these modes.The function should actually handle the error well, but for some reason it isn't. What I did was remove the second case and change the loop from 4 to 3 seemed to slow the opening of the game. I also tried removing the entire code except the 3rd case and it still had the same effect (obviously) If someone has this error could try to do what I did and check whether it works or not. Link to comment Share on other sites More sharing options...
TheEclipse Posted July 30, 2012 Share Posted July 30, 2012 Hello, I tried this, really, amazing! However, when I tried to add a breeze sprite in here, it shows like this (also the same in tilesets… I don't know why it caused that... Link to comment Share on other sites More sharing options...
Jumpahead Posted July 30, 2012 Share Posted July 30, 2012 IamMe. This engine uses DX8 so you will have to use alpha blending. Link to comment Share on other sites More sharing options...
TheEclipse Posted July 30, 2012 Share Posted July 30, 2012 @Jumpahead:> IamMe. This engine uses DX8 so you will have to use alpha blending.How do I do that though? Link to comment Share on other sites More sharing options...
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