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Helladen

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Everything posted by Helladen

  1. @Robin: > lolno. XP + VX use OGG sounds. DirectSound7 only supports WAV. OGG can be converted, it sounds like some of the sounds that Enterbrain made is all.
  2. My fps went up approx 80-90%, nice job. 1.3.0 - 90ish, 1.3.1 - 150ish @iRhymer: > Nice job, rlly like the sound effects for the menu buttons :rstar: Those are from Rpg Maker VX.
  3. Very nice job. I like the sounds and button modifications you did.
  4. You could just make a button you press to tile the images in a specific order using zorder.
  5. Use my starter pack in resources, although they are not very good. Did them almost a year ago. But if your just messing with the engine they'll work fine.
  6. @Nick: > I found the spellicons on an older version of Eclipse Origins, and the resources and items on various other resource posts. I colored the backgrounds of the items so they are not surrounded by a gray box in the inventory. Enjoy ^^ The items were compiled by me and I touched them all up. Resource too.
  7. @Raiko: > I think we have to wait like another year for the fixd version. The new versions are worth the wait, the little things that are broke can be fixed relatively easy. He's not going to have such a bad break that only he can fix it, try to have a better attitude. He is maintaining this, he could quit it whenever he wants.
  8. @Robin: > If there's the same problem in EE and EO it means that it was a problem in the original Mirage Source that was never fixed. The Map Properties system is one of the only things left from the original 3.0.3 source. I'll look in to it. > > Oh, and I fixed the problem with the client erroring when you unlock a computer. Well, it's a generic system which tests the cooperative level and re-inits DD7 if it's anything other than okay. Should work as a 'catch all' system for any display changes and the like. This bug is from not initializing the data, it loads it on form_load, simply made it its own sub in editors and call it everytime the form is opened up. Make sure the maxes are left in form_load though.
  9. @RisingShine: > Maybe it's because I haven't seriously used it, but I haven't come across a single glitch/bug :huh:…xd. There's many bugs. There just not easy to find or Robin would of already fixed them. That was by no means an insult, just clarifying that.
  10. If there asking those questions they shouldn't even be here to be honest. :/
  11. Helladen

    List of Donators

    I see, well that's good it got lowered.
  12. Helladen

    List of Donators

    @Marsh: > Hosting is anywhere from 80 to 130 a month depending on how much memory is used. So it goes into the monthly hosting cost along with the google advertisements. > > Donate to Eclipse! > Your donation will go toward Eclipse's web hosting bill here at DreamHost Web Hosting! > > Because you're donating directly through DreamHost, rest assured that your donation will only be used to pay for this site's hosting fees. The site owner won't be able to run off and spend your donation on DVDs, fine steak dinners, or anything else completely unrelated to their web hosting bill! That seems way overpriced. You sure your not getting ripped off a little by that?
  13. Helladen

    2011

    @Robin: > 5 hours too late. > > > >! 2011 is going to be just as shite as last year. Nice attitude.
  14. This is in the WN edition, you simply just put something in the optionsrec for WASD, have radio buttons that turn on or off based on if it's turned on or off, and in movement add a check if their pressing those keys. Then set the direction in which they are trying to move to true based on the key their pressing.
  15. Not sure why Robin removed it from EO 1.2.0\. Factions system is being redone probably.
  16. @Robin: > My post was aimed at Pinkeye, not you. Oh I know. I was just saying why I wanted to know when you were going to release the next one. I will probably dissect the edits using subversion. @Pinkeye Good luck with Java, you might want to get some experience before attempting that.
  17. @Robin: > @Pinkeye: > > > Ya, I'd be pretty frustrated if you suddenly release a new version. Whatever It's your call, but I'd be grateful if you will announce when you begin working on the next version. > > Why? Doesn't matter how long it takes me to finish it, you're all still going to rush in and switch over to it. I only started working on this release a couple of weeks ago, by the way. Spent an hour or so every few days working on it. The only reason it took nearly a year to release is because I was too lazy to do anything with it. > > Considering the fact that most people who've switched over to this have spent _months_ working on their stuff, it's safe to say that I can accomplish more in a week than you lot can in half a year. As such it's best that you either learn the source code well enough to rip out all the fixes and the like I do, or just release your game and get over it. I've been working my way up to your level, but I still rather redo my work to get the better code. I just don't want to spend hours and hours then you release a quick patch is all I was asking.
  18. Same here. I have never read a book in my life, I learned everything I know from playing games and writing out dialogue.
  19. Robin are you going to release 1.3.0 soon, since the TODO list is fairly short? I might wait for it before moving all my edits over.
  20. Use Player(Index).level then or make the function if it doesn't exist.
  21. @Robin: > @MrMiguu: > > > I don't see a purpose for it. No other MMO/ORPG lets you hotbar your money. > > Just because it doesn't have a purpose doesn't mean it's a bug. Just because no one else does it doesn't mean I'm going to be a fucking sheep and follow them. > > You can put items in your hotbar. Currency is a type of item. What's there to discuss? If you want to restrict people so they can only place certain things into the hotbar then go for it, but I'm not going to do that shit in Origins. It's supposed a blank slate, not a pre-made game. Agreed with that. It's like a few lines of code too, not hard to add. You can add it yourself.
  22. The only things that are unusable is the sprites and paperdoll.
  23. @Boxman: > Yes I've been waiting for this release and what happened to panoramas? That was WN only.
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