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Helladen

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Everything posted by Helladen

  1. There's an old tutorial for this that you will have to tweak to work. Try looking in the source tutorial part of the forums.
  2. I fixed that before you said that. Thanks anyway. :P
  3. This will fix the currency menu from causing an overflow when going above a long value. **Client:** In frmMain at lblCurrencyOk_Click below If IsNumeric(txtCurrency.text) Then add: ``` If Val(txtCurrency.text) > GetPlayerInvItemValue(MyIndex, tmpCurrencyItem) Then txtCurrency.text = GetPlayerInvItemValue(MyIndex, tmpCurrencyItem) ```
  4. How dare you post something like this about my favorite RPG. >_> Still love this more than any other RPG game and have seen lots of them made. Nothing even comes close.
  5. @Stach: > I agree. Keep it the way it is. If they are too lazy to do 3 extra seconds to find the index then that's their problem. I believe in using control arrays, just not combine them all into one solid control. Sometimes merging all that code together can make it a lot harder to add minor things to the controls you already have. But it's just my opinion after all, I say this every time I say something others disagree with me on.
  6. I see it reduces your CPU usage. Thanks for clearing that up, I'm by no means anywhere a excellent or good programmer at that. Just expressing my opinion towards this optimization.
  7. Load the picture using LoadPicture or in the IDE click load picture in the properties window and select one of the file types Visual Basic 6 supports. (JPEG/BMP are the two best to use). You will need to click the form and apply the picture as the background if I'm not mistaken, or make a picture box and load the picture into that.
  8. It's just preference, it's not really something you should change unless the developer of the engine prefers it. The memory aspect is very minor, computers can hold so much memory, a few extra controls won't really affect much. Also about the delayed rendering of graphics, isn't it a waste? When I talked to Jscinder he said it wouldn't of helped, if not slow it down. When I tested it, it really had no affect on my FPS speed either.
  9. @Robin: > Not quite. I will possibly be taking on four dependants depending on how everything plays out, though. Either way I haven't done any work on the engine in months and I don't want to be one of those developers who just lets everything stagnate whilst staying in power. > > Stepping down means I don't have as many responsibilities and it gives someone new a chance to do their thing. Thanks for the time you've put into the engine. And good luck with Crystalshire.
  10. I disagree on that. It's harder to find what your looking for when you can simply double click the control instead of finding the index number.
  11. Thank you for finding this bug and sharing it with the community.
  12. @Damian666: > he? last time i checked "he" had tits, but could be wrong xd > > Dami If it is a she then I apologize.
  13. @K722: > I nominate this being in the official downloads section once it's able to download. > > Maybe Rose being Head Developer if the engine gets big enough, hence Robin stepping down. > > Anyways, looking forward to it. :) He didn't do very much yet… It's not a big enough mod to replace Robin's engine.
  14. @Robin: > Stephan. Or Elliott Brown/Aero. :) Also it's not really a problem about Visual Basic 6 being old, it's just the IDE, tools, and software it uses are out of date. If Microsoft still supported Visual Basic 6 like they do .NET the language wouldn't be that bad.
  15. Good to see you guys changed the name, best of luck with the project.
  16. You sure it's wise to have crappy Visual Basic 6 code in something like Java? Visual Basic 6 is one of those languages that are so far behind that your going to have to optimize it to work with OO code.
  17. Your using outdated Breeze graphics, try using the new ones and merge old ones to match the new ones. Here's a link for you, hope it helps your cause. :) Creditors for the resources are Green Raven/Breeze Revolution (I think but your using some of their stuff anyways so they should already be on your credit list already). I did a lot of adjusting to the graphics but no credit is necessary. http://www.mediafire.com/?nq4eskx5ioivq5z
  18. @Robin: > Still, making a WoW-clone is what _everyone_ is doing now-a-days. The point of independent games is that you can actually break the mould and try something new. Agree 100%.
  19. You would have to give us more information, such as the entire PlayerRec. Also if the quests are not at the bottom of the PlayerRec you will have to convert all of it, not just the quests.
  20. You mean you remember five dreams, because when you dream you have 100s of them. You just can't remember most if not any most of the time. :P
  21. Didn't think of that, crude. My bad for the bad advise, but I'm sure there's a way to work around it though.
  22. I've done it, and I'm the biggest noob on here. So it's possible and a lot easier than converting to DX8 for just GUI.
  23. @Yami: > You'll need to convert the rendering engine to D3D8 to get a decent result out of this. ;) > > There's no tutorial for this, and only a half assed mockup exists of the start of such a system from Robin quite some time ago.. Your best option is to look into D3D8 rendering yourself, or beg Robin to point you into the right direction. Not true. You can use GDI to load PNG images onto the screen, rendering actual files like sprites will require DX8 though.
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