Quess
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Yea I wish it was so easy… Unfortunately, there is no separate code for each piece of equipment. There's just one relating to paperdoll from item properties. And I have no idea what to do with it.
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Hello, What shall I do to add a helmet paperdoll shown without equipping an item? It'd be hair paperdoll which'd be shown only when no helmet is equipped.
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Yea, it's cool. But it isn't 32x32, is it? ;d
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This has to work… I did this with the latest Eclipse Origins, but had problems to do it with some other engine. Just try to download new Eclipse and do everything again.
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Kamii is right. You shouldn't make one big map as eclipse can have serious problems to redraw it in a short time… Maps with sizes 100x100 may cause longer loading etc. so just think what will happen with 10000x10000 ;o And don't even think of adding animations to map like this ^^
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Use the search engine >.< [http://www.touchofdeathforums.com/smf/index.php/topic,72593.0.html](http://www.touchofdeathforums.com/smf/index.php/topic,72593.0.html)
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You just need a little time ;) It took me hours to randomize them and modify each in different way ^^
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I'm not sure but probably you got to work with each formula. But there aren't many of them.
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Hmm, let's play with resources' health for example. Find: ``` ResourceCache(mapNum).ResourceData(i).cur_health = Resource(Resource_index).health ``` And replace with: ``` ResourceCache(mapNum).ResourceData(i).cur_health = RAND((Resource(Resource_index).health * 0.8), (Resource(Resource_index).health * 1.2)) ``` PS: You can do the same with tools' damages. It just allows you to break the monotony so that resources' health can be - + 20%. Randomness function works like that: ``` RAND(minimum, maximum) ``` If you want to make the game more balanced just play with weapons/spells damages by adding randomness depending on player's intelligence, level, enemy's stats.
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You can play around with everything using random function: ``` RAND(X, Y) ``` If you want to change exp algorithms you can play around with this: ``` GetPlayerNextLevel = (50 / 3) * ((GetPlayerLevel(index) + 1) ^ 3 - (6 * (GetPlayerLevel(index) + 1) ^ 2) + 17 * (GetPlayerLevel(index) + 1) - 12) ```
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Thanks it really helped me ^^ ``` rndNum = RAND(1, 10) If rndNum >= 8 Then GiveInvItem index, Resource(Resource_index).ItemReward, 1 End If ```
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Btw: Both sprites were made with one shape so it's easy to make some paperdolls for them. Examples: ![](http://img607.imageshack.us/img607/8480/84804584.png) ![](http://img837.imageshack.us/img837/6923/13873589.png) ![](http://img820.imageshack.us/img820/7580/43354358.png) ![](http://img847.imageshack.us/img847/9027/47555336.png) Hope I helped you ;)
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Here are some made by me ^^ You can use them if you are interested. (faces were made with Face Maker XP) ![](http://img856.imageshack.us/img856/734/68715587.png) ![](http://img811.imageshack.us/img811/7974/99996856.png) ![](http://img198.imageshack.us/img198/55/66680481.png) ![](http://img593.imageshack.us/img593/8476/29067980.png)
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How can I make resources' item rewards have some chance to get them? Not every time. I've found this line but don't really know what to do with it: ``` GiveInvItem index, Resource(Resource_index).ItemReward, 1 ```Also tried to play with RAND function but this doesn't help there.
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Why is he naked? ;o Maybe you should add some underwear? ;D Btw: Is this boy or girl? Because it neither have cock nor boobs ;DD