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Quess

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  1. Yea I wish it was so easy… Unfortunately, there is no separate code for each piece of equipment. There's just one relating to paperdoll from item properties. And I have no idea what to do with it.
  2. Hello, What shall I do to add a helmet paperdoll shown without equipping an item? It'd be hair paperdoll which'd be shown only when no helmet is equipped.
  3. Yea, it's cool. But it isn't 32x32, is it? ;d
  4. Quess

    Max stats

    This has to work… I did this with the latest Eclipse Origins, but had problems to do it with some other engine. Just try to download new Eclipse and do everything again.
  5. Quess

    Map editor

    Kamii is right. You shouldn't make one big map as eclipse can have serious problems to redraw it in a short time… Maps with sizes 100x100 may cause longer loading etc. so just think what will happen with 10000x10000 ;o And don't even think of adding animations to map like this ^^
  6. Use the search engine >.< [http://www.touchofdeathforums.com/smf/index.php/topic,72593.0.html](http://www.touchofdeathforums.com/smf/index.php/topic,72593.0.html)
  7. Quess

    [EO 2.0] Algorithms

    You just need a little time ;) It took me hours to randomize them and modify each in different way ^^
  8. Quess

    [EO 2.0] Algorithms

    I'm not sure but probably you got to work with each formula. But there aren't many of them.
  9. Quess

    [EO 2.0] Algorithms

    Hmm, let's play with resources' health for example. Find: ``` ResourceCache(mapNum).ResourceData(i).cur_health = Resource(Resource_index).health ``` And replace with: ``` ResourceCache(mapNum).ResourceData(i).cur_health = RAND((Resource(Resource_index).health * 0.8), (Resource(Resource_index).health * 1.2)) ``` PS: You can do the same with tools' damages. It just allows you to break the monotony so that resources' health can be - + 20%. Randomness function works like that: ``` RAND(minimum, maximum) ``` If you want to make the game more balanced just play with weapons/spells damages by adding randomness depending on player's intelligence, level, enemy's stats.
  10. Quess

    [EO 2.0] Algorithms

    You can play around with everything using random function: ``` RAND(X, Y) ``` If you want to change exp algorithms you can play around with this: ``` GetPlayerNextLevel = (50 / 3) * ((GetPlayerLevel(index) + 1) ^ 3 - (6 * (GetPlayerLevel(index) + 1) ^ 2) + 17 * (GetPlayerLevel(index) + 1) - 12) ```
  11. Quess

    Resource chances

    Thanks it really helped me ^^ ``` rndNum = RAND(1, 10) If rndNum >= 8 Then GiveInvItem index, Resource(Resource_index).ItemReward, 1 End If ```
  12. Btw: Both sprites were made with one shape so it's easy to make some paperdolls for them. Examples: ![](http://img607.imageshack.us/img607/8480/84804584.png) ![](http://img837.imageshack.us/img837/6923/13873589.png) ![](http://img820.imageshack.us/img820/7580/43354358.png) ![](http://img847.imageshack.us/img847/9027/47555336.png) Hope I helped you ;)
  13. Here are some made by me ^^ You can use them if you are interested. (faces were made with Face Maker XP) ![](http://img856.imageshack.us/img856/734/68715587.png) ![](http://img811.imageshack.us/img811/7974/99996856.png) ![](http://img198.imageshack.us/img198/55/66680481.png) ![](http://img593.imageshack.us/img593/8476/29067980.png)
  14. Quess

    Resource chances

    How can I make resources' item rewards have some chance to get them? Not every time. I've found this line but don't really know what to do with it: ``` GiveInvItem index, Resource(Resource_index).ItemReward, 1 ```Also tried to play with RAND function but this doesn't help there.
  15. Quess

    My Sprites

    Why is he naked? ;o Maybe you should add some underwear? ;D Btw: Is this boy or girl? Because it neither have cock nor boobs ;DD
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