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Doodman

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  1. Doodman

    Tilesets?

    If you at least looked in the RESOURCE section, you would have at least found [this.](http://www.touchofdeathforums.com/smf/index.php/topic,57342.0.html)
  2. Doodman

    Ranking

    How would i go about making a ranking system? I need it for this pvp system im mkaing thanks in advanced :>
  3. Definitely think the caliber is too high for me but, whatever, worth a shot. Experience: Um, I've worked alot with MapleStory sprites, like for maybe a year and a half to two years (though not very seriously), making custom stuff for animations and such. Recently got into Miscellaneous spriting, like maybe two or three weeks ago. Ive made bits and pieces of tile sets for a friend's game, though not very good in my opinion. He kept swapping out character styles, so I gave up and was going to create my own game. The only problem was, that I'm pretty horrendous with coding, so that's why I'm here. If i get in ill discontinue mine and work for you guys :> Sprites: All of them can basically be found here: http://s235.photobucket.com/home/andrewselover/ Mind you, these are pretty much all the sprites I've ever done, so a good chunk of them are ones I'm not at all proud of, they're chronological, so dont look at the ones in the back ;D Recent Stuff that applies sorta: ![](http://i235.photobucket.com/albums/ee162/andrewselover/newcharacterbase-1.png) ![](http://i235.photobucket.com/albums/ee162/andrewselover/dragon_yeee-2.png) -hopes and waits-
  4. k so ima complete noob at source thingies so in order to get better I tried to swap around what stats do so I tried to make the Agility stat make your attack rate faster so this is what i changed ``` If GetPlayerEquipment(attacker, Weapon) > 0 Then attackspeed = Item(GetPlayerEquipment(attacker, Weapon)).Speed - (GetPlayerStat(index, Agility)) Else attackspeed = 1000 - GetPlayerStat(index, Agility) ``` so i go to compile it and itsays that the index is undefined or something like that so now im looking for help Thanks in advanced ;D
  5. FFFFFF SOOOOOOO JELLY. God that looks so awesome -wishes i could make that sort of thing-
  6. WAnted to make an original character base for the game ill be making, so i made this :> ![](http://i235.photobucket.com/albums/ee162/andrewselover/characterbaseeyeshair.png) might make the colors a bit more vibrant also, im probably not going to use the hair as it sticks out too much I also might entirely make a new one because this ones too big, posting for constructive criticism and to know whether or not its salvageable I wanna mke this the best it can be so please be harsh :>
  7. Niiiiiice will try this out when i need a world map Also theres an outlining effect in photoshop that you can download so you dont have to do it manually I dont have the specific link since i dl'd it a long time ago but I originally found it just by googling photoshop brushes It allwos you to set the color, width of the outline, and the amount you want to fade the outline into transparency.
  8. Hey there, im a complete noob at coding (hoping to change that soon) so ive just been making tiles for a new game So to the point, i was wondering if there was a way to instead of having a certain item ( lets say a potion) from costing X amount of coins, have it like Potion A costs X coins, but also 3 rocks or something like that I need this because i was gonna make a kind of enchant/ upgrade system, where you take a sword, and some kinda upgrade stone and use them to buy the upgraded sword from some kinda shop. If theres some kind of tutorial i would appreciate it greatly if you could supply the link. And if not, just tell me in a kind of vague sense how i would do this, and then i can try and figure out the coding after ive learned a buttload of it ;D
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