ramoneknot
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Everything posted by ramoneknot
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Deloria Origins looking for pixel artists
ramoneknot replied to EclipseCommunity's topic in Talent Center
Deloria is my second game online :D first is Graal online -
this only happens when have 11 letters or more check max lenght on client and server for account name and pass
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turn on your server go to www.canyouseeme.org type yout port server on there to see if port is unlocked later put your ip on config.ini of cliente and give to players :D
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thats what i say to him
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why you dont copy from other spell type ?
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Hi folks i am doing a walking system for my game like PV with "inmotion" feature so i need help coz i need to char when stop walking set standing sprite, i will explain better: my sprite ![](http://img19.imageshack.us/img19/2999/spritelm.jpg) standing, walking, walking, walking , attacking my blt player ``` If Player(Index).Step = 3 Then Anim = 2 ' this is for char dont walking weird ElseIf Player(Index).Step = 1 Then Anim = 2 ' ' this is for char dont walking weird End If If (Not Player(Index).InMotion And Player(Index).Attacking = 0) Then ' seting standing sprite Anim = 0 End If ``` well this for client player works but not for others players in screen they walking weird walking Frames (anim) = 3 0 1 0 3 0 1 0 so i put in motion on server and works but players stop in 2 frame coz this: ``` Anim = 2 ' this is for char dont walking weird ``` coz this code dont work for others players ``` If (Not Player(Index).InMotion And Player(Index).Attacking = 0) Then ' seting standing sprite Anim = 0 End If ``` my server code for inmotion ``` ' Check to make sure not outside of boundries If GetPlayerY(index) > 0 Then ' Check to make sure that the tile is walkable If Not isDirBlocked(Map(GetPlayerMap(index)).Tile(GetPlayerX(index), GetPlayerY(index)).DirBlock, DIR_UP + 1) Then If Map(GetPlayerMap(index)).Tile(GetPlayerX(index), GetPlayerY(index) - 1).Type TILE_TYPE_BLOCKED Then If Map(GetPlayerMap(index)).Tile(GetPlayerX(index), GetPlayerY(index) - 1).Type TILE_TYPE_RESOURCE Then ' Check to see if the tile is a key and if it is check if its opened If Map(GetPlayerMap(index)).Tile(GetPlayerX(index), GetPlayerY(index) - 1).Type TILE_TYPE_KEY Or (Map(GetPlayerMap(index)).Tile(GetPlayerX(index), GetPlayerY(index) - 1).Type = TILE_TYPE_KEY And TempTile(GetPlayerMap(index)).DoorOpen(GetPlayerX(index), GetPlayerY(index) - 1) = YES) Then Call SetPlayerY(index, GetPlayerY(index) - 1) Player(index).InMotion = True ' here this is to player dont stop walking animation SendPlayerMove index, movement, sendToSelf Moved = YES End If End If End If End If ``` this is only the point i already coding sending data to client and others declarations so i need to players(others) set standing sprite at 0 frame too. can someone help?
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Projet vertigo you can use you can set number os each animations on walking attacking …
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we need this! a edition of account editor of lighting for modification nova 2.6
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but even client files is missing this is no able to crash a server
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i dont know maybe when save itemeditor Armor is not saving value of .data2
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hi again, i must report a bug: Def data on armor is not taking effect on getplayerprotection Helmet is ok so i cant find the problem all is ok passing .data2 someone can help? my getplayerprotection ``` Function GetPlayerProtection(ByVal index As Long) As Long Dim Armor As Long Dim Helm As Long GetPlayerProtection = 0 ' Check for subscript out of range If IsPlaying(index) = False Or index Player_HighIndex Then Exit Function End If Armor = GetPlayerEquipment(index, Armor) Helm = GetPlayerEquipment(index, Helmet) GetPlayerProtection = (GetPlayerStat(index, Stats.Endurance) \ 5) If Armor > 0 Then GetPlayerProtection = GetPlayerProtection + Item(Armor).Data2 End If If Helm > 0 Then GetPlayerProtection = GetPlayerProtection + Item(Helm).Data2 End If End Function ``` npc attacking player on sub trynpcattackplayer Damage = Damage - (GetPlayerProtection(index))
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hi folks, i am using EO v2 and i have a problem, when a character drops item on ground only the droper can see other players cant see the item on ground this is a bug? edit: i reported when you drops item must wait some loop to show to all like 30 sec or 1 min
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lighting you could make a edition for origins v2
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hi folks i think a account editor compatible with origins 2 especially modification nova 2.6 will be good to all
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you say :system error &h80004005 (-2147467259). unspecified error dont broke your mind as i do before thi erro is from flash player delete the flash references of you project and will be done well we need a account editor for modification nova !
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for me too in my server a player reported this password not change but having incorrect password
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my computer is a dual core 2,5GHz 4GB RAM GTX 460 1GB video card Windows 7 isn't good for origins? i didnot change nothing only my maps is X=30 Y=11 i am using EO v2 edit: i found what is happening online list of modification nova do this freeze i think will need a smother code
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i've tested origins with many players and when a player enter in game or left make a 1 second of freeze in screen this is bad coz if you have many players screen game will be freezing many times someone reported this?
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well easy to say for a Head Developer Epic Poster
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the server slots stay with phantom players
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well its one sollution but this will need a tutorial "ban via mac adress" and this will not prevent for hacker friends to bother.
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yes but a code that block multiple ip connection will not solve?
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ban ip will not solve the problem I tried hacker just change ip restarting modem and hack again Keebler Elf i think this is a good idea have if same ip try to log in 1 - 2 minutes they are kicked but how we will do this
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hi folks there is a new hack on eclipse and elysium servers i will explain someone flood conection to server closing all free player slots no one can join game until restart server well i am posting this to see if we make a fix for this . screenshot ![](http://img413.imageshack.us/img413/2010/hackjq.png)
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miggu about this bug on PVO > when two players are online and one left game the other gets error 11 division by zero on sub bltplayer here: > > .Left = (spriteleft * (DDSD_Character(Sprite).lWidth / 2)) + (Player(Index).Anim * ((DDSD_Character(Sprite).lWidth / 2) / TotalFrames)) ' (spriteleft * 3 + anim) * (DDSD_Character(Sprite).lWidth / 12) you fixed?