da_gad_pader
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its better to redownload eclipse 2
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[EO 2.0]'How to make an attack animation/frame'
da_gad_pader replied to da_gad_pader's topic in Tutorials
there's a bug in this tutorial , i found it myself , "other players cant see ur attack" , did u try this? -
and what if the player is on different locations?
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> SendAnimation(MapNumber, AnimNnumber, Map_X, Map_Y) i doubt this code play the animation on the player location how can i play the animation on the player location?
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like this? ``` Sub CheckPlayerLevelUp(ByVal index As Long) Dim i As Long Dim expRollover As Long Dim level_count As Long level_count = 0 Do While GetPlayerExp(index) >= GetPlayerNextLevel(index) expRollover = GetPlayerExp(index) - GetPlayerNextLevel(index) ' can level up? If Not SetPlayerLevel(index, GetPlayerLevel(index) + 1) Then Exit Sub End If Call SetPlayerPOINTS(index, GetPlayerPOINTS(index) + 5) Call SetPlayerExp(index, expRollover) level_count = level_count + 1 SendAnimation = 1 ```
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how can i play an animation in certain events ? example : when the player level up then plays animation 1 whats the code for that?
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hey bro , open ur frmEditor_Item then add a tool on the list of cmbtool(combo box) you want then go in ur frmEditor_Resource right click on the Tool Required (scroll bar) and view the code add another case , then on its properties change the maximum then ur done
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thanks erko
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how can i make item description and spell description show on the lower left side of the mouse pointer not in the ~~upper left~~??
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how can i make inventory screen movable/draggable?
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can someone explain what's the use of this codes? ``` ' stuffs Public Const HalfX As Integer = ((MAX_MAPX + 1) / 2) * PIC_X Public Const HalfY As Integer = ((MAX_MAPY + 1) / 2) * PIC_Y Public Const ScreenX As Integer = (MAX_MAPX + 1) * PIC_X Public Const ScreenY As Integer = (MAX_MAPY + 1) * PIC_Y Public Const StartXValue As Integer = ((MAX_MAPX + 1) / 2) Public Const StartYValue As Integer = ((MAX_MAPY + 1) / 2) Public Const EndXValue As Integer = (MAX_MAPX + 1) + 1 Public Const EndYValue As Integer = (MAX_MAPY + 1) + 1 Public Const Half_PIC_X As Integer = PIC_X / 2 Public Const Half_PIC_Y As Integer = PIC_Y / 2 ```
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what tutorial ur talking?
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i hope someone can answer this question
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if ur using origins http://www.touchofdeathforums.com/smf/index.php/topic,72272.msg777074.html#msg777074
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follow murdock's tutorial http://www.touchofdeathforums.com/smf/index.php/topic,64777.0.html then find ` set the paperdoll order in modGeneral this should be on Q&A board