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Scott

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Everything posted by Scott

  1. Scott

    [EO 2.0/3.0] Guilds

    @Whack: > Good job; _**I**_ happened to have that stuff done. Do you think you could fix these asap: Working on it, I just posted that real quick since it only changed 3 lines really. I'll post the rest in a bundle together should be within a few days I started working on it today but I have other stuff to do.
  2. Scott

    [EO 2.0/3.0] Guilds

    Exclusive Steps For Eclipse Origins 3.0 Do **not** follow these steps if you are using Eclipse Origins 2.0 –------------------------------------------------------------ FIND: ``` Name = Trim$(Player(Index).Name) ' calc pos TextX = ConvertMapX(GetPlayerX(Index) * PIC_X) + Player(Index).xOffset + (PIC_X \ 2) - (getWidth(Font_Default, (Trim$(Name))) / 2) ``` UNDER ADD: ``` 'guild GuildString = Player(Index).GuildName Text2X = ConvertMapX(GetPlayerX(Index) * PIC_X) + Player(Index).xOffset + (PIC_X \ 2) - (getWidth(Font_Default, (Trim$(GuildString))) / 2) ``` –------------------------------------------------------------ FIND: ``` If GetPlayerSprite(Index) < 1 Or GetPlayerSprite(Index) > NumCharacters Then TextY = ConvertMapY(GetPlayerY(Index) * PIC_Y) + Player(Index).yOffset - 16 Else ' Determine location for text TextY = ConvertMapY(GetPlayerY(Index) * PIC_Y) + Player(Index).yOffset - (Tex_Character(GetPlayerSprite(Index)).Height / 4) + 16 End If ``` REPLACE WITH: ``` 'new If GetPlayerSprite(Index) < 1 Or GetPlayerSprite(Index) > NumCharacters Then TextY = ConvertMapY(GetPlayerY(Index) * PIC_Y) + Player(Index).yOffset - 16 'Guild TUT Text2Y = ConvertMapY(GetPlayerY(Index) * PIC_Y) + Player(Index).yOffset Else ' Determine location for text TextY = ConvertMapY(GetPlayerY(Index) * PIC_Y) + Player(Index).yOffset - (Tex_Character(GetPlayerSprite(Index)).Height / 4) + 16 'Guild TUT Text2Y = ConvertMapY(GetPlayerY(Index) * PIC_Y) + Player(Index).yOffset - (Tex_Character(GetPlayerSprite(Index)).Height / 4) End If ``` –------------------------------------------------------------ FIND: ``` ' Draw name 'Call DrawText(TexthDC, TextX, TextY, Name, Color) RenderText Font_Default, Name, TextX, TextY, color, 0 ``` UNDER ADD: ``` If Not Player(Index).GuildName = vbNullString Then 'Call DrawText(TexthDC, Text2X, Text2Y, GuildString, color) RenderText Font_Default, GuildString, Text2X, Text2Y, color, 0 End If ``` –------------------------------------------------------------
  3. Please don't repost my guild system I'll do it. That makes it hard for me to release updates I'll update the thread thanks for the offer though. (Done Threads Updated for EO 3.0)
  4. Than make sure the y2/x2 formula match the x/y formula , than adjust the y2(-16) so they don't overlap. Also make sure you remembered to do the part where it sends the guild name with the player data if you forgot that step it wouldn't display it. Like I said though revert the changes step by step first place it back in the if statement, if it does not work in it than you probly forgot to do the step I mentioned above, if not try changing the textx back to textx2, than texty back to texty2. If it stops working on one of those have a look at your formulas you might have copied something over wrong.
  5. Try replacing ``` GuildString = Player(Index).GuildName ```with like ``` GuildString = "Test Guild" ``` and move the render_text(the one for guilds) from that if statement (move it under the other render text) and change the texty2 and textx2 to textx and texty in the render_text. Than if it works after that try un doing those changes 1 by 1 till you find the problem than once you know which section is causing it you can try to fix it.
  6. The new engine(3.0) uses a new method to draw text.
  7. Scott

    [EO 2.0/3.0] Guilds

    @Whack: > I would really appreciate it. I've actually been silently waiting for those for awhile now and I finally decided to say something. Good thing you did I forgot. :embarrassed:
  8. Scott

    [EO 2.0/3.0] Guilds

    @Whack: > When are you releasing an update…I'm adding it now and I need it bug free, I saw that list on page 9\. Have you fixed all of those errors yet? I've gotten side tracked I admit, not much has been done but I do still plan on doing everything on the list. I've gotten side tracked with my next project I plan on releasing but seeing as most of the fixes are just small things I'll do my best to make some time for it asap.
  9. Scott

    [EO 2.0/3.0] Guilds

    Find this line ``` MyText = LCase$(ChatText) ``` Replace with this line ``` MyText = ChatText ``` Note though, with how the default eclipse system works commands will be case sentitive now. Next time I release an update I'll include a fix for this.
  10. http://www.techrepublic.com/article/performing-date-comparisons-in-vb6/5799938 Great article explaining just how easy it is to compare dates in vb6, much better than looping through any files even if it's once a day it's still unneeded.
  11. Scott

    [EO 2.0/3.0] Guilds

    Delete player files
  12. @Dremek: > In tutorials, just make a sub-board called Events. It's not going to hurt anybody, and it wouldn't get mixed up with the other tutorials. I agree so hard
  13. Scott

    Nintendo 64

    I get my n64 dose from my wii these days, just beat Pokemon Snap a couple weeks ago and have a Zelda OOT file going wish they would add golden-eye though.
  14. @Eckhart: > 1.5 million is not enough money for several years in prison. I'd rather just give it back to the bank, maybe keep a couple hundred if I could sneak it. 15 months is 1 year 3 months not several years, and making 1.5m for a year for my time isn't terrible not exactly fun but hell.
  15. @Dolan: > You guys realize that if he hid it, his sentence would have been much worse, right? Knowing that he at least spent it and can't get it back lessens the punishment. > > If he hid it and refused to give it back, he would have been in a load more trouble, I guarantee it. I got robbed while flashing the money, prove me wrong?
  16. Some pics for the hell of it ![](http://www.key2heaven.com/screenshots/newinv.png) ![](http://www.key2heaven.com/screenshots/character1-1.png) ![](http://www.key2heaven.com/screenshots/playing1-1.png)
  17. @Joost: > Since banks keep track of the amount of money in ATM's and the transactions made it is relatively easy to spot differences, and even though you received the money it is still legally owned by the bank and therefore the bank can/will make you pay back 100%. (even if you give the money away, since you're not the rightful owner the money still belongs to the bank) > > So yeah, I wouldn't withdraw 1.5 mill and spend it on gambling. Well ya no ones stupid enough to think they would get to keep it with out a fight, that's why you hide it do your time than cash in they can't recover money they can't find =D.
  18. @‭‭‭Marsh: > Well yea, i meant like bank it on your own. Hide it etc. Ah my bad, I don't know how I would of felt walking out of the casino with no money and knowing I was going to prison broke.
  19. @‭‭‭Marsh: > Should have withdrawn it all and banked it. Then gone to jail served the sentence and been rich. > > :P, i wouldnt blame the guy. Its the banks fault. Fuck the bank bury it, they can recover it from a bank account way to easily *Hmm any 1.5m deposits yesterday?*
  20. It's a 1.5m gambling spree the links misleading. http://gizmodo.com/5918607/man-goes-on-15m-gambling-spree-after-atm-glitch-allows-him-unlimited-withdrawals
  21. @ibehated: > why??? jc ducking won….. 2nd and 3rd place?
  22. Scott

    [EO 2.0/3.0] Guilds

    Actually I'm sorry you mis followed a step, you need to add that section of code to DrawPlayerName not DrawNpcName my bad. Move ``` If Not Player(Index).GuildName = vbNullString Then Call DrawText(TexthDC, Text2X, Text2Y, GuildString, color) End If ``` to DrawPlayerName
  23. Scott

    [EO 2.0/3.0] Guilds

    @wito35: > HI. I have a problem with this. What should I do now? If I where you I would try not to skip the first step for the client side additions =D CLIENT FIND: ``` Public Sub DrawPlayerName(ByVal Index As Long) Dim TextX As Long Dim TextY As Long Dim color As Long Dim Name As String ``` UNDER ADD: ``` Dim Text2X As Long Dim Text2Y As Long Dim GuildString As String ```
  24. Did you forget to do these steps? then head for Sub Render_Graphics, and the following piece of code right above this commented line : ' Lock the backbuffer so we can draw text and names ``` ' blt the item sidebar Call BltItemSideBar ``` And then search for the next line in the same sub, and add the following code above it: ' Release DC ``` ' Draw item sidebar text Call DrawItemSideBarText ```
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