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zerohero

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Everything posted by zerohero

  1. Most likely just needed a server restart or something simple like that. Annoying when its throwing an error at you where the most simple solution is the last one you try ^^
  2. Its small optimisations like this which make the difference in overall performance and stability. I do however wish there was just one single topic where we could house them all instead of having all these random topics scattered all-over the place. Nevertheless thank you.
  3. That would be relatively simple, you could either add a map moral and say whenever the player is on that type of map moral their paper dolls are not draw or simply specify the maps, either way would be something like this - Specifying maps - Add to the top of '**Public Sub DrawPaperdoll**' > If Player(MyIndex).Map = 20 Then Exit sub Moral - > If Map.Moral = 2 Then Exit sub 2 is completely subjective and will need to be changed to fit your moral settings. Hope this helps.
  4. It is very easily found. For example you can get it straight from the misc folder of the eclipse nightly release. Here it is in the proper .png format which I presume you meant [http://i1012.photobu…/chatbubble.png](http://i1012.photobucket.com/albums/af244/zeroohero/chatbubble.png)
  5. > this looking very good ![:o](http://www.touchofdeathforums.com/community/public/style_emoticons//ohmy.png) let me know , are you planning to make this work for 3.0 or maybe Eclipse Advanced? It works just fine, only changes required are literally 4 lines of code that are different methods of text rendering.
  6. Implemented this code into 3.0, works nicely but very minimal changes required. Thank-you for sharing Alatar.
  7. [![](http://www.speedtest.net/result/2178242794.png)](http://www.speedtest.net) Wireless sucks ass.
  8. If you are referring to simply changing the images of the form element then just edit the photos within the graphics/gui/main folder of the client. If you mean physically changing the form elements then you must use visual basic 6 and open up the FrmMain then edit and change from there. Please be more specific so we can assist you further, Zero.
  9. Thanks for this Joyce, nice template to work from. A+
  10. > [background=rgb(230, 230, 230)]This is a collection of Visual Basic 6 engines that are based off Mirage Source. [/background] > > [background=rgb(230, 230, 230)]These are provided to perserve the files[/background] Does that not explain it clearly enough for you?
  11. Its actually very simple or3o, presuming I understand exactly what you mean. Using Map.Tile with player.x and player.y you can easily check if a player is on a specific tile - > If Map.Tile(Player(MyIndex).x, Player(MyIndex).y).Type = TILE_TYPE_RESOURCE Then > > Do random stuff here > > Do more stuff > > End if Hope this helps
  12. > $50,000+ - Anything more will go towards making production faster and getting my games out to everyone ASAP. This guy is delusional, he should of just put it at like $1000 dollars then ran with the money, if he ever got it. From what I saw its just the generic story and overused graphics that hundreds of games have been made with.. many on these very forums.
  13. @Joyce: > Guys, instead of shouting it doesn't work try posting WHAT doesn't work and what code gives you any issues. Finally some words of wisdom, its refreshing to see that not everyone is screaming and shouting because it simple 'DOES NOT WORK'. Please post the issues you are having and I will try my best to fix them, personally I have installed this on two fresh copys or 3.0 and it works perfectly. If you cannot follow a tutorial than perhaps you are not ready for game development just yet :)
  14. Im sorry but your question genuinely make little or no sense? Im presuming English is not your first language. Can you please go back and word your question a little better so that we can help you.
  15. ![](http://fuzionblog.files.wordpress.com/2011/01/ronseal.jpg)
  16. @fireheat222: > Did all of this and found NO CHANGE at all to shop editor… really weird... You need to edit your shop editor form as I showed you or use the one I attached at the bottom of the tutorial and copy it over your current one.
  17. You can only blt things over the active picscreen, so unless you replicate it and make your own then render the object over your picscreen it cant be done.
  18. Still searching, been let down multiple times by many 'graphic designers'. Please only apply if you are serious and physically have the time to work.
  19. @General: > Sorry, but we no longer support older versions of eclipse. lol
  20. Wow nice job, good compilation of resources for quick access.
  21. I know this is a closed poll but I would just like to reiterative the common consensus here, I think on the whole it would be a bad idea. In my opinion displaying the post count is bad enough, people instantly judge or trust specific opinions based on the post count of a specific user so to further this instant bias with a reputation count which could potentially be unfairly gained seems pointless.
  22. @Synergy: > Is it true 3D or 2.5D? I couldn't quite work it out.. > Also, what's happening at 1:16? o.O Its 2d rendered using heightmaps to make it look like 2.5d/3d.
  23. 1\. I am looking for an instanced map system that copy's an existing map into a 'free' map space so that users get there own map, once they leave this map is than 'cleared' for the next users. This basic functionality is all I need and can program the rest myself but if you were to get the framework done than it would defiantly save me some valuable time. 2\. I am in no real argent rush but the sooner the better 3\. ^^ 4\. Private message me details on these forums regarding time frames and a quote for your work.
  24. A valid question, hopefully this clears it up for you - Essentially they are to get an exact width and height of forms - > ScaleWidth and ScaleHeight are used to get the forms width and height excluding it's titlebar and borders Height and Width are auto set when you scale the client up or down. Hope this helps!
  25. Why not just use the engines current tinting feature and read the amount of tint there is on a map by map basis, if the tint (darkness) amount is greater than a pre-determined threshold then tell the lighting to kick it?
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