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Growlith1223

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Everything posted by Growlith1223

  1. > A lot of the new combat formulas use RNG, which is bad for combat and doesn't bring any sort of balance or satisfaction for the player. sooooo.(don't shove hate down my throat) what you're saying is, combat is supposed to stay static? O.o no uniqueness?
  2. > Having most of your formulas rely on random numbers is terrible for combat and is what made EO's and those before its combat terrible. wut.
  3. [https://www.dropbox.com/s/p3qpm3f43fhhy8o/EO%203.0.zip](https://www.dropbox.com/s/p3qpm3f43fhhy8o/EO%203.0.zip) here
  4. Growlith1223

    OUYA

    i apologize but i have no ide where to find anyone who would be able to dev in the ouya kit. hopefully kongregate though
  5. Growlith1223

    OUYA

    i can see it happen. it is legal as it's being made from scratch(from what i am seeing(?)). good luck with this project, let's hope you don't give up on it :P
  6. i lol'd hard at the image. anywho, nice job on it
  7. you might want to post the examples on here as well because people usually expect that sort of thing to be on one of these topics. try to add a little more detail and some screenshots on here, not just a deviantart name and tell us to search :P
  8. > Creating the hp/so bar like in the engines means I will have to use DX or GDI. > > But I'll try it making my own user control. Never did it, but their is a first for everything you do? seems legit. it's called using Imgboxes or shapes.
  9. as long as the other engine uses the same MapRec, it should work.otherwise, conversion is needed or you will need to make the map from scratch
  10. > Best of luck. XNA is very easy to use as a framework I am just mad that Microsoft dropped official support future versions of VS :/ Use unmanaged code then?
  11. > Grow, I have been trying to contact you about our Commodores, when are you giving me the 5 dollars? > > > > OT > > > > Now that Nook's thingy is done, someone else wants to join the discussion? oh yea i forgot about those, i'll pay it when i get my money transferred to my paypal :D
  12. this seems too good to be true >.>
  13. I'd be willing to host a couple servers, i have 8GBs of Ram so it shouldn't be such a big of a deal lol
  14. Sub UpdateDescWindow. ``` Select Case Item(itemnum).Rarity Case 0 ' white .lblItemName.ForeColor = RGB(255, 255, 255) Case 1 ' green .lblItemName.ForeColor = RGB(117, 198, 92) Case 2 ' blue .lblItemName.ForeColor = RGB(103, 140, 224) Case 3 ' maroon .lblItemName.ForeColor = RGB(205, 34, 0) Case 4 ' purple .lblItemName.ForeColor = RGB(193, 104, 204) Case 5 ' orange .lblItemName.ForeColor = RGB(217, 150, 64) End Select ``` this is the reason as to why it's going back to that color.
  15. What do you mean? you mean where you hover over an item and the label changes to the sell/buy/whatever price of the item?
  16. same deal. there's a sub called HandleBank. look for where it sets the visibility of picCover and just set it to false.
  17. Send meh the source and i can add in the system for you.
  18. Client side replace Sub OpenShop with: ``` Public Sub OpenShop(ByVal shopnum As Long) ' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo errorhandler InShop = shopnum ShopAction = 0 frmMain.picCover.Visible = False frmMain.picShop.Visible = True BltShop ' Error handler Exit Sub errorhandler: HandleError "OpenShop", "modGameLogic", Err.Number, Err.Description, Err.Source, Err.HelpContext Err.Clear Exit Sub End Sub ```
  19. also can't forget [http://spriters-resource.com](http://spriters-resource.com) ;)
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