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Rukazaki

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  1. Oh, before I do, HoT for some reason doesn't update the HP to max properly still. Any ideas? EDIT: Ignore this, I've fixed it.
  2. Okay, brilliant! Thank you so much for your help, it's working now. Now.. how on Earth do I mark this thing as Solved?
  3. Oh, damn! Sorry about that, I must have missed it haha. So after the cast, should I call it as Call SendVital(index, Vitals.HP) or (myindex, Vitals.HP)
  4. Thank you for your help. No problem, I'll just look for it now. EDIT: I've found SendPartyVitals and pretty much everything else but SendPlayerVital.
  5. Version 2.3 I think I've found what you were talking about - GetPlayerVital
  6. Wow, thank you for the fast reply. Oh, that would make sense. I've just tried looking for SendVitals but couldn't find it - I'm probably just doing something wrong.
  7. I'm not sure if the same problem occurs while using HP-Recovering food but.. Say if I have 25/100 HP, and I cast a healing spell which heals 50HP, neither health bars (the one on the GUI and the smaller one below my character) update until a HP Regen takes place and then you see the changes. However, if I have 50/100 HP and I cast the same healing spell (+50HP) then the bar never updates because, I'm guessing, the server has already realized you have max health. Therefore no HP Regen is required, thus leaving my HP visuals at a permanent 50/100 (although actually being 100/100). I have explained this REALLY bad, but I can't see any other way of going about it - so sorry if you don't understand; if you ask I will elaborate. Thank you!
  8. I just checked, but couldn't find anything - how long ago was it made?
  9. So I'm aware in other versions of Eclipse you can set the Dropping section and the NPC can drop up to 10(?) different, or different valued items. However this clearly isn't the case with 2.3 and I know now I will have to use a piece of code and add a scrolling bar manually. I'll add a screenshot showing that I can't add multiple items as drops: ![](http://i43.tinypic.com/2iwa9g3.png) I know how to add a scrolling bar etc, but I'm not that experienced with coding in Visual Basic 6. I was wondering if somebody was kind enough to help me with the code - write it and explain to me what everything is and does so I get a good grasp of what exactly I'm doing. I know it's not a small thing to ask, but I will be VERY grateful for any help anybody can give me. Thanks in advance!
  10. Ah I've finally found it! Thank you for all your help guys, it's been invaluable. Now I just need to find out how to mark this as solved.. EDIT: Actually, whilst I'm here, I have another quick question: As you can see in the picture below, I've changed the ItemName label inside the ItemDescription picture box to black, but stays white for some reason - funnily enough, this also happens with the inventory; the small number next to an item identifying a quantity. Could anybody shed some light on this? Thanks. ![](http://i43.tinypic.com/2vw75l1.png)
  11. I'm not really bothered that much about the font anymore, I just need this annoying spellcasting thing out of the way - I've looked in modHandleData but with no luck. Anybody else have any ideas where I might find how to remove them?
  12. Ah okay, I'll have a mess around until then and see what I can find out. Thanks for your help.
  13. Ah! I found that earlier, I'll have a mess around with it and see what happens - thanks guys. EDIT: Before I check it, just a quick question: would changing the Georgia font change the character's overhead name font? Just wondering because the font isn't Georgia, so I'm wondering if that's kept elsewhere.
  14. There's a sub SetFont in modText but it doesn't make a difference when I change it. I'm guessing there must be another one somewhere, or I have to create my own?
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