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Matt

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Everything posted by Matt

  1. Matt

    C# File Updater

    I spent maybe two to three hours on this? with debugging, testing, and optimizing. The aim was to get something that functioned and throw it over to Doug as soon as I could so he could have something that worked. It would be nicer with a UI showing how much more it needs to download for each file, yeah, but that wasn't really my priority at the time. I might one day hook it up with a nice UI with all those nice features, but it's unlikely. It's there, and it works. Anyone who wants to expand upon it is free to do so. Do you see an issue with it being a console application?
  2. Matt

    C# File Updater

    Hey look Joyce! I can make file updaters too! I originally wrote this for Benjo, but figured I'd clean it up code wise and release it. I've tested it several times in the development process, and I'm confident that it should work. But we can all make errors I guess. [Here's a link](https://github.com/MatthewChrobak/File-Updater) to the Github repo. There's plenty of information in the ReadMe and comments if you have any trouble, but let me know if you have any issues setting it up.
  3. Matt

    Top programmer

    > Best VB6 programmer here? I vote for Seth or JC, but if you are talking about "real" languages, then Panda or Marsh. I might be wrong, but I wouldn't say that proficiency is the same as being a good programmer. Personally, I always figured that being a good programmer meant more to do with a problem-solving mindset of being able to produce quality work with what you're given, ability to work well with other developers, realizing that there are multiple ways to tackle an issue, and having the mentality that you aren't the best programmer. Those who declare themselves to be the best programmer might be extremely proficient, but will almost always not actually be the best programmer.
  4. Small update for those who are interested. Instead of creating an engine, I've resorted to merely creating a framework that you can utilize to make your own engines. They are only project templates, so feel free to add/remove/change code to your liking. I'm by no means an expert programmer, so you probably won't see the best code and program structure. But if even one person finds it useful, I'll be happy. Also, I'm not great with documentation. It's something I know I need to do as a standard, so I apologize for the major lack of it. You can still find it on my GitHub page [here.](https://github.com/MatthewChrobak/CSharp-2D)
  5. Very nice use of string functions. Not sure what you were going for with that abstract class at the top, but it was commented out so I'll disregard it c: Small tip with Switch statements though. Individual cases don't have to be encapsulated by curly braces. It can simply be written like this. ``` Switch (obj) { case 0: // Do something here break; } ``` Other than that, very good work for a first application! ^__^ @Evan Those methods do have to be static because the Main method is itself a static method. He could use non-static methods, but then he'd have to create an instance of the 8ball game. Not bad to practice, but not necessary for such a small application.
  6. @'YourBestNightmare': > Sorry, I meant too unskilled to use basic things like that. And 99% of projects here die anyways and never gets finished because people are lazy and their are trying to make their first game MMO, which will never happen. So my point is valid. When Eclipse advertises "ECLIPSE ENGINE - Make your ambitions possible" with little to no experience in game-making, do you really think they stop because they're lazy? I spent half a year on a solo project making a crappy game in an unmodified Eclipse Origins 2.0, and other people can do it too if they really focus their efforts. But that half a year was hell. You realize that even with a pre-built engine, producing a game is a lot of work. Lots of problems and issues that you never thought of are hiding under the surface of the prized idea of making an online RPG. People don't stop because they're lazy. People don't change projects rapidly because they're too lazy to continue their own project. People stop when they realize that even though might be their dream, it's too much effort to put in and as such, they think of ways to combat the issues of development to save time on their current project. They change projects because it's easier to theorize over game-development than actually developing games. And I'm no exception to that. People can get lazy on their projects, for sure, and producing a diamond with no effort is a nice idea. But people have more motivation than that. Gahduv found a resource, and posted it here for people to potentially use. Even if all the users don't use it, they still have knowledge of its existence, or it might even be something they haven't considered. Arguably, you could just google for the tool and find it. But the same goes for free to use graphics, and we still allow that without trashing the thread's existence. Should we go and bash your threads and promotion of non because 99% of people here will not stray away from the support VB6 engines here have? I don't think so. In short, I do not think your first reply to this thread was appropriate. Have a good day.
  7. There are tons of people on this site who are unnecessarily negative and everyone knows about them but they are too lazy to point them out so this post is totally useless.
  8. > I think every game has hired Jaxx haha. Poor Jaxx Sad Jaxx's got a quick hand.
  9. I might not have time, but hit me up man. As much as I'd hate to go back to VB6, and Eclipse engines, I don't want to deny you a chance to learn. I became a programmer through the EO engines, and so it'd be nice to give another person that opportunity. Mind you, I'm no master of programming, but I know my ways around Eclipse Origins. Provided, of course, you are using Eclipse Origins. Send me some details on the engine you're using, and add me on skype if you want Matthew.Chrobak
  10. Matt

    Patience

    > I'd like to point out that we are 1 week away from the 2 MONTH mark and the site still has a ton of rudimentary problems with nothing even close to a status update. > > *Granted I doubt anyone will see this since the Latest Activity only appears 1/20 times of refreshing the forum index." Pretty sure they've almost entirely given up. They promised Evan shoutbox emoticons by this weekend, so we'll see if they can even manage that.
  11. > Sorry for the inactivity of late guys. In the middle of graduating >.< no excuses pls do ur job an finish engine pls
  12. Does anyone remember Dr. Sean's emoticon submission? I miss him :( http://i.imgur.com/AJEoHHg.gif
  13. Matt

    Java vs. .NET

    I'm nowhere near a professional programmer, and I'm not trying to come off as one. I'm not vastly experienced in programming, or even hardware for that matter. But, I know at least the basics. Although I do primarily use C# and have somewhat of a bias to it, I'd just like to recite something I read a while back about the whole debate. You'll find arguments on both sides both for and against C# and Java, as well as Eclipse and Visual Studio. Many of which, I'd like to think are valid. But if you cast those aside and solely regard one important variable which is development speed, I'd like to think that C# and VS have the upper hand. C#, Visual Studio, and .Net are all produced and maintained by Microsoft. Eclipse exists as a byproduct of Java, which isn't necessarily a bad thing, But Visual Studio, .Net, and C# exist in a trinity force which were all built to complement each other.
  14. Matt

    Java Libraries

    > Swing? Is this 2008? Better than 1998.
  15. The copy of Payday 2 has sold. I'll update the list.
  16. AwesomeNauts, Mount your Friends, and a copy of Squishy the Suicidal Pig were given away, and the Max Payne bundle was sold.
  17. I was hoping someone would make the connection. I'm so happy it was you Marshie
  18. Sold a copy of Battlefront II. One down, too many steam games to go!
  19. > chrobák :D Slušny.. :D
  20. Sure sure. Just need an email address.
  21. > You are better off using Ebay. I sell on Ebay as a part-time job, and people may not even pay that high. Ebay is sort of like, a cheaper retail side of commerce. Didn't know steam gifts were a thing on ebay. Thank you ^__^
  22. So I've acquired a vast amount of steam games in my inventory, and I now have no use for them as I don't intend on playing them. So, in an attempt to get some money back while putting them to good use, I'll be selling them for a relatively cheap price. Prices vary from completely free to a maximum of $15 CAD. They go in order from cheapest to most expensive. Let me know if you or a friend are interested. Game List >! (x3)Squishy the Suicidal Pig -> Free >! Hacker Evolution: Untold -> ($1.50) >! (x3)PayDay: The Heist -> ($1.50) >! FEZ -> ($2.00) >! Garry's Mod -> ($2.50) >! Terraria -> ($3.00) >! F.E.A.R -> ($3.00) >! Star Wars Battlefront II -> ($3.50) >! (x2)Goat Simulator -> ($3.75) >! The Witcher 2: Assassins of Kings Enhanced Edition -> ($4.00) >! F.E.A.R 2: Project Origin -> ($4.00) >! La Noire -> ($4.25) >! Super Meat Boy -> ($4.50) >! Mirror's Edge -> ($5.00) >! Dead Space 2 -> ($5.00) >! Goat Simulator: GoatZ DLC -> ($5.00) >! F.E.A.R 3 -> ($5.00) >! Mortal Combat Komplete Edition -> ($5.50) >! The Elder Scrolls: Skyrim -> ($5.50) >! Hacker Evolution Collection -> ($5.00) >! Hacker Evolution, >! Hacker Evolution Duality, >! Hacker Evolution Duality: Inception Part 1 DLC, >! Hacker Evolution: Untold >! Dead Island Collection -> ($6.50) >! Dead Island, Dead Island Riptide, >! Dead Island: Riptide - Fashion Victim, >! Dead Island: Riptide - Survivor Pack >! Besiege -> ($7.00) >! Far Cry 3 -> ($7.50) >! Dragon Age: Origins Ultimate Edition -> ($7.50) >! Sid Meier's Civilization V -> ($8.25) >! Mass Effect Collection -> ($9.00) >! Mass Effect, >! Mass Effect 2 Digital Deluxe Edition >! Bioshock Tripple Pack -> ($11.50) >! Alien Isolation -> ($14.00) >! The Elder Scrolls: Skyrim Legendary Edition -> ($15.00) >! The Elder Scrolls V: Skyrim, >! The Elder Scrolls V: Skyrim - Dawnguard, >! The Elder Scrolls V: Skyrim - Dragonborn, >! The Elder Scrolls V: Skyrim - Hearthfire My paypal is [email protected]
  23. This is all just from memory, but if I remember correctly, adding damage to your items only increases your potential damage. The actual damage that you inflict is a random number from 1 to your maximum, inclusively.
  24. It's not bad code per say, but I do have a few comments on it all. IO >! The functions for checking for directories and files are already built into the .Net framework, and the GZip methods are almost nearly copy-and-paste code examples from MSDN. >! I could be wrong, but from what I saw, you wrote out methods for saving and loading data similarly to the way most Eclipse engines do. If that is the case, I will say that it's not always beneficial to have methods as this. Especially so if you're going to frequently change your class's structure. Buffer >! Most of this is stuff you could do in a few lines with a binary writer and memory stream. You go more in depth, which is cool. But if you want to post this as a utility, then eh. INI >! Who even uses INI files what with the dynamics of things like XML? Network >! It looks good, but it's not asynchronous good in that it's not.
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