Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Whackeddie99

Members
  • Posts

    1171
  • Joined

  • Last visited

    Never

Everything posted by Whackeddie99

  1. you're putting it outside of the select case. Put it under where it says to in the tutorial.
  2. > i don't understand how everyone gets errors on sound… > > I have never gotten an error on that >__> It's when turning on and off sound. The game CTDs. Turn off the sound in options maybe 5 or six times, if you make it that far. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)
  3. Whackeddie99

    GUI

    Rip it from that engine. Shouldn't be that hard if you take some time to study the code.
  4. I just wished he got to see the first person walk on mars, oh well. RIP Neil!
  5. Code Tags! It's all hard coded, so it has to be item number 3.
  6. Whackeddie99

    Ping!

    That was my God, save the queer. ass friend sorry, I knew that -.-
  7. Whackeddie99

    Ping!

    What does ping even do
  8. it's not that simple, I'm going to give you something shitty but working and you're going to need to do the rest yourself, or find somebody to do it for you. I just can't right now.
  9. Haha, just what I thought you would say. Fortunately I was working on something for 5 minutes…
  10. Okay, first there is no scripting in Eclipse Origins (assuming that's what engine you're using) so you're going to need to get a copy of visual basic 6 (torrent it). There IS a custom engine for these games, but it's Crystalshire DE, not EO. You can find the custom engine [Here](http://www.touchofdeathforums.com/community/index.php?/topic/128540-project-sandbox/) Try that, if you want Project Vertigo style terraria engine, then maybe I'll make one.
  11. Nice and simple. For a popular game, this could easily be adjusted for as many players as they want to allow before letting it hog the computer's resources. I never even thought of this ><
  12. Whackeddie99

    New Site

    Who is this Wacko guy? I don't like his name -.-
  13. You need to change your DPI settings.
  14. Oh yeah, I should also mention that when you attack the npc test as a non-admin, the npc stops processing. Then when you jump, the gltich happens every time.
  15. [![](http://www.speedtest.net/result/2131154875.png)](http://www.speedtest.net) My school's is better than Magical Aeroplane's
  16. crzy the hated you are really hated aren't you
  17. Just thought I'd let you know that I downloaded 1.1.0, and this glitch only happens with players who are not administrators. Use that and figure it out, or don't. But the point is, you should just remove this dumb way of spinning when you jump. I mean seriously, what the duck?
  18. Whackeddie99

    New Site

    It's pretty nice. I'm excited for the wiki ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  19. @MrMiguu: > What don't you want that's in 1.1.0? I'm going to take all the bugfixes out of your new version and just put them into the old version. I never expected you to add this buggy jumping bum candy. No offence.
  20. Miguu, can I have the source for 1.0, or whatever was before 1.1.0? I want to fuck around with the code and see what I can make, now that I know what I'm doing as a programmer.
  21. Whackeddie99

    New Developer

    @JeffSventora: > Again, I have to stress… This will be optional to use. It isn't as if Eclipse is shifting towards a .NET version completely. If you can use it and want to, do it. If not, which you should be able to, I apologize. Well when you make a new engine, and it is pronounced official, people use it. Now that it's .NET, people are going to want to use .NET. Lets face it: nobody here should be making a successful game in vb6 anyways. Basic 6 is old, winsock is old, .NET is the way to go. And you know that just as well as I do.
×
×
  • Create New...