Exxsamuari
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HI i have a few questions on how to do some things in vb6, im not entirely new to vb6 just got stuck on a few things. if your alot of help i can make it worth your while $ Example how the client getting info from server, like exp and such, there are a few ill just have to ask in person. my skype is Exxsamuari ill be on usually all the time
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Ok so like before this have it call a sub like Sub paperdoll For i = 1 To Max_players Call getplayerdirection(i) Select case Case up Case down Case left Case right Exit sub I'll try it once I get home thanks for the help
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well the engine is setup to set paperdoll order for everyone not just the player, i was wondering if anyone knows how to make paperdoll order separate between different players and what direction there facing
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ok this is what i have so far but not sure where to go from here =( i need to have it get a players direction and set it to there direction but i thing this would apply to everyone depending on your direction =P when i need it to change for each person im using 3.0 btw ' set the paperdoll order ReDim PaperdollOrder(1 To Equipment.Equipment_Count - 1) As Long Select Case GetPlayerDir() Case DIR_UP PaperdollOrder(1) = Equipment.Boots PaperdollOrder(2) = Equipment.Legs PaperdollOrder(3) = Equipment.Armor PaperdollOrder(4) = Equipment.Helmet PaperdollOrder(5) = Equipment.Ring PaperdollOrder(6) = Equipment.Cape PaperdollOrder(7) = Equipment.Enchant PaperdollOrder(8) = Equipment.Shield PaperdollOrder(9) = Equipment.Weapon Case DIR_DOWN PaperdollOrder(1) = Equipment.Shield PaperdollOrder(2) = Equipment.Weapon PaperdollOrder(3) = Equipment.Boots PaperdollOrder(4) = Equipment.Legs PaperdollOrder(5) = Equipment.Armor PaperdollOrder(6) = Equipment.Helmet PaperdollOrder(7) = Equipment.Ring PaperdollOrder(8) = Equipment.Enchant PaperdollOrder(9) = Equipment.Cape Case DIR_LEFT PaperdollOrder(1) = Equipment.Weapon PaperdollOrder(2) = Equipment.Boots PaperdollOrder(3) = Equipment.Legs PaperdollOrder(4) = Equipment.Armor PaperdollOrder(5) = Equipment.Helmet PaperdollOrder(6) = Equipment.Ring PaperdollOrder(7) = Equipment.Enchant PaperdollOrder(8) = Equipment.Cape PaperdollOrder(9) = Equipment.Shield Case DIR_RIGHT PaperdollOrder(1) = Equipment.Shield PaperdollOrder(2) = Equipment.Boots PaperdollOrder(3) = Equipment.Legs PaperdollOrder(4) = Equipment.Armor PaperdollOrder(5) = Equipment.Helmet PaperdollOrder(6) = Equipment.Ring PaperdollOrder(7) = Equipment.Enchant PaperdollOrder(8) = Equipment.Cape PaperdollOrder(9) = Equipment.Weapon End Select
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i fixed it lol sorry bout that.
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10 seemed to do the best rendering wise, for some reason 25 and up wouldn't show the arrow at times when you shoot but 10 seemed to do the trick.
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**Here is a simple fix for **wabbits range system [3.0]** **where it killed your cps, this checks for the arrows every tenth of a second instead of every loop.**** In ModServerLoop Find Sub Server Loop ADD > Dim PT10 As Long UNDER > Sub ServerLoop() > > Dim i As Long, x As Long > > Dim Tick As Long, TickCPS As Long, CPS As Long, FrameTime As Long > > Dim tmr25 As Long, tmr500 As Long, tmr1000 As Long, tmr20000 As Long > > Dim LastUpdateSavePlayers, LastUpdateMapSpawnItems As Long, LastUpdatePlayerVitals As Long Find > For i = 1 To Player_HighIndex > > If IsPlaying(i) Then > > For x = 1 To MAX_PLAYER_PROJECTILES > > If TempPlayer(i).ProjecTile(x).Pic > 0 Then > > ' handle the projec tile > > HandleProjecTile i, x > > End If > > Next > > End If > > Next Replace With This > If Tick > PT100 Then > > For i = 1 To Player_HighIndex > > If IsPlaying(i) Then > > For x = 1 To MAX_PLAYER_PROJECTILES > > If TempPlayer(i).ProjecTile(x).Pic > 0 Then > > ' handle the projec tile > > HandleProjecTile i, x > > End If > > Next > > End If > > PT10 = GetTickCount + 10 > > Next > > End If
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**CHECK OUT** [oÇɹo](http://www.touchofdeathforums.com/community/index.php?/user/67363-o%C7%9D%C9%B9o/) **VERSION FOR NON HARD CODED VERSION OF THIS SCRIPT [HERE](http://www.touchofdeathforums.com/community/index.php?/topic/129037-ammo-for-range-projectiles-30-not-hardcoded/)** ok i made a easy script to make your projectiles take ammunition like arrows and spells to have runes THIS IS ALL DONE SERVER SIDE Make Sure Item 2 Is Projectile Ammunition Make Sure Item 3 Is Spell Ammunition Make sure the Ammunition is Currency so you can stack it –-Projectile--- In Private Sub HandleProjecTileAttack Under Dim curProjecTile As Long, i As Long, CurEquipment As Long Add If HasItem(Index, 2)
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[EO + 3.0] [Updated 1.1] Shop improvements - multiple item cost value
Exxsamuari replied to zerohero's topic in Source
lol not ready, ill make a fix and make a new guide -
ya jpeg and bmp share the same dpi so bmp works. png has a larger dpi thats why
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[EO + 3.0] [Updated 1.1] Shop improvements - multiple item cost value
Exxsamuari replied to zerohero's topic in Source
THIS DOES NO WORK FOR 3.0 -
[EO + 3.0] [Updated 1.1] Shop improvements - multiple item cost value
Exxsamuari replied to zerohero's topic in Source
well if i have 10 of currency 1 and 10 of currency 2 i go to buy somthing tha costs 1 currency and 1 currency 2 and says "you do not have enough o buy this item" even though i do and it dosnt take items -
[EO + 3.0] [Updated 1.1] Shop improvements - multiple item cost value
Exxsamuari replied to zerohero's topic in Source
Can you fix this guide it dosn't work and i would really like to add it. i have been trying for 4 hours now to get it to work its driving me mad :mad: -
ok this guides all messed up i have tried to do this 6 times now and still not working, does anyone know the correct way to add this guide? i have read the comments on what needs to be changed and still good. [EO + 3.0] [Updated 1.1] Shop improvements - multiple item cost value http://www.touchofdeathforums.com/smf2/index.php/topic,81143.0.html * or a better way than this because zerohero obvesly dosn't have his stuff organized and made sure it works himself
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how would you make somones charactor stay logied in 10 seconds after they exit? i need this because in pvp if someone just decides to logout before they die and get away, or fighting a mob. thats crap lol i have no idea where i might start this please let me know if you have any idea thanks.