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Carim123

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Everything posted by Carim123

  1. ~~No, he removed the Get. You don't need to add Get. to get data, the GetPlayerX, GetPlayerMap, etc, are simply so named functions to get data, that already exists as Player(Index).x, Player(Index).Map, and so on.~~ Also, make sure you state the index exactly, because at the minute, you'd just be calling Player(0).Level. EDIT, actually, the Get was the second post, but still, you DO **need to state the index, you can't just have it as a default long value**. EDIT2, and the **caption property** too. Make sure that's there, like Lightning stated. EDIT3, when using Stat, use Stat(NumberHere) according to your stats number, to choose the stat you're wanting to call.
  2. It's not a matter of being the best coder, it's a matter of actually reading the thing properly. >_> If you want to stick to this, simply set the global (or map)'s value under property to true. Also, to save, create a new option under OptionRec, use GetVar and PutVar under the LoadOptions and SaveOptions (It honestly isn't tricky to figure out.), and that's all there is to it. Now, re-read the thing, and see why I posted that tutorial to use.
  3. **FIX.** SO I POST A BLOODY TUTORIAL, THAT'S NEAR EXACTLY THE SAME THING, **BUT YOU CLEARLY CANNOT BE BOTHERED TO READ THE FIRST FEW LINES, TO THE POINT YOU SAY FIX?** Go read the bloody thing. >_> EDIT: **Properly.**
  4. http://www.touchofdeathforums.com/smf/index.php/topic,75062.msg804234.html#msg804234 .
  5. @Doraemon: > anyway why so many people are watching but no people want to apply? Because they have no need of your service, but, like most forums, like to lurk?
  6. Add DropIndex = 1 on your form load/npc editor init. I had the same error, and thought the same, until I realised that DropIndex wasn't actually setting to anything in range.
  7. No. But, combat-wise. if you present bonuses, that make you want to choose between the stronger arrow, or the weaker arrow with added effects, to the point it's fairly balanced, then it's down to the player if they want to go all-out offensive, or defensive, and de-buff the victim before atttacking.
  8. You could have multiple types of ammo, and have the bow have added effects on said ammo. Take Terraria for example, using the Molten Fury. When you use standard wooden arrows with them, it sets 'em alight, and burns whatever it hits.
  9. Carim123

    Snes Fans?

    Eh, same. Not that I'd ever have anybody to play it with, most, if not all, of my friends are obsessed with graphics, and would rather play FIFA, or COD. Tried to show them that they suck, and are the same thing for the millionth time, but hey, never worked.. Which reminds me, I never did get around to downloading an F-Zero and Super Mario Kart ROM.
  10. Carim123

    Snes Fans?

    Ofc. Although, I stick to ROMs, because my brothers just mash the catridges. ;x Fav. game'll probably be Yoshi's Island, or Chrono Trigger, or A Link to the Past…or F-Zero...I can't decide...
  11. Example ``` Select Case Index Case 1 PlayerMsg Index, "You are player number 1.", White Case 2 PlayerMsg Index, "You are player number 2.", White Case 3 PlayerMsg Index, "You are player number 3.", White End Select ``` Use the tab key. Makes it WAY easier to read, and also makes it easier to think about how it'd work, and think about what runs when.
  12. … http://lmgtfy.com/?q=basic+windows+functions
  13. There is no data.ini with EO.
  14. I'm saving them all right now, and flagging simply for future updates. Thanks. ;D
  15. If Map(GetPlayerMap(Index)).Tile(Player(Index).X, Player(Index).Y).Data3 = DIR_UP Then
  16. Already done that, Robin. For anybody else who wants to see… ``` Private Sub txtChat_KeyPress(KeyAscii As Integer) If KeyAscii = vbKeyReturn Then If LenB(Trim$(txtChat.Text)) > 0 Then Call GlobalMsg(txtChat.Text, cbColours.ListIndex) '
  17. This is -way- more complicated than it needs to be. http://www.touchofdeathforums.com/smf/index.php/topic,74436.0.html Have a look at that, see how that handles colours, and add in your own edits.
  18. @aiden500: > I thought about that but again people would delete it so i need some way to integrate it into the source? What is with you and copyrights? NOBODY is going to steal your graphics, especially of a small-time Eclipse game that will possibly have a fan-base of 8 people.
  19. Nice. Should be helpful to others, it's certainly saved me ages of page searching. Oh, and just to point out, the eyecatch framework, and swear-filter are the other way around. I don't recommend the eyecatch framework, but I'm also confused as to why you don't recommend the swear-filter.
  20. @Peter112: > I just don't understand, if ! HE ! has a climate system, why don't he share it for who need it. **There's a difference between needs and wants, mate.** Especially by the way you put it, being ignorant by their meanings makes you sound spoilt and like a leech. @jcsnider: > Because, it is HIS. It makes HIS game special. When he gives it away, he is giving his WORK away for free, making his game no longer special. There is no good reason for him to give his work away to some stranger over the internet. Exactly.
  21. @SnowGear: > Is she right? Yes! She? What the hell, I'm not Yuki. xD But asides from that, the main point here is that nobody'll do it.
  22. @Peter112: > Are you Helpful? No > Are you Friendly? No > Are you Mean? Yes! I am helpful actually, helpful in the sense of telling you what most of us will do and what most of us will not do. Oh, and thank you for noticing. ;D
  23. Can I make it? Yes. Have I made it? Yes. Will I give it? No. We don't do requests. Nobody will fulfil them.
  24. Is this really down to discussion? I'd've thought the answer would be obvious; if you're not so good with VB, EO, good with VB, CSDE… With CSDE, you've got to consider that several things need finishing, rendering, for example. Then there's the UI system, and you may want to consider rewriting it. Then there's fMod, and the fact that you need to remember not to stop the IDE abruptly, lest it crashes...and more. Personally, I'd rather write a DX8 engine from scratch (Which I currently am. It's quite fun, actually. ;D), then you can organise code how you'd like, and won't have to spend another while familiarising yourself with the rendering code...not that it's particularly difficult. And, if you're wondering, no, I did not bother reading the thread. ;p
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