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DFA

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Everything posted by DFA

  1. thats one hell of a game we made when people are referring to them as "silverdale type" graphics.
  2. (PLZ DO NOT QUOTE PICTURES TO AVOID REPEATS AND KEEP THE THREAD CLEAN) Post up a screenshot of your game that best shows features in your game If mapping is the best feature of the game, show your favorite map here is one Mellowz sent me of EE2.7 using Direct3D8 showing: fog effect, player shadows ![](http://echostorms.net/RPG/SS/(9-7-08)%20Eclipse%20D3D.jpg)
  3. Use Eclipse Evolution 2.7 for your game from what i've heard, don't worry about EE2.8 or stable 1.2 whats your MSN name? I'd like to meet you
  4. so you drew sprites, and tiles, and everything else…but you can't draw a rock?
  5. you'd have better luck finding tiles already created
  6. DFA

    Rules

    nobody wants spam and advertising on forums and not that I'm trying to advertise anything… but if people do advertise their games, i don't think it would hurt the eclipse community or draw off any members. but as mentioned earlier, it really would be nice if they were an active part of this community before they went and advertised their C++ game or whatever it is
  7. DFA

    Rules

    eclipse forums/community owns pretty much any other VB6-based game engine community.
  8. DFA

    Videos of my work

    I decided to go thru some of my old projects and record a few things I worked on in the past. I hope you enjoy http://echostorms.net/index.php?page=es_vid (there are NO downloads for any projects seen in the videos) no negative comments please
  9. i decided not to mess with EE2.7 because of the 2+ minute compile time pretty much don't wanna touch anything with over 5 second compile time…
  10. yeah dragon age has some sex scenes… based on your replies and what kind of gifts you offer, they will want you. For zervan to teach you how to be a dualist, you have to engage in homosexual activity with him if you are a man...
  11. Konsty is offering to create a free web layout, and I took him up on the offer I think the new layout is pretty cool, but Tiggilyboo said he doesn't like it, so I wanted to get some more opinions. I'd appreciate it if you can vote and explain why you voted that way. OPTION 1 ORIGINAL) - http://echostorms.net/ OPTION 2 NEW) - http://www.taleofwonder.com/webdesign/echostorms/ by the way, if you like option 2, you may contact Konsty about getting a free web layout, hes looking to build his portfolio
  12. dont help this kid, hes a scammer
  13. @Robin: > You know I can't help unless you give me all the code + information. x2
  14. epic copymemory failure
  15. and also, since your encrypting algorithm is publicly posted on forums viewed by 10s of thousands of users, it makes decrypting your gfx about 1000x easier
  16. If you are looking for programming techniques and how to improve your game FPS, you should definitely check out Mirage Source 4. I started doing updates to it again, and actually, last night me and Tigilyboo (from these forums) replaced FPS-based movement with time-based model movement. This makes it regardless if the user's computer is faster than yours, or slower than yours, all sprites will still move at the same rate. I've seen some really old computers try to run Silverdale and it was going at 8 FPS. I could barely move, and everyone around me was in hyper speed compared to me. this was definitely a problem in every mirage-based engine. Mirage Source 4 wouldn't be a good idea to use unless you plan to dedicate 2-3 years of programming time because its just a bare bones system for an ORPG. For the longest time, we have been developing it not for actual use, but just to demonstrate how certain tasks can be accomplished, such as byte array packets. Before the packets were built of strings, and you may be familar with this structure packet: and the packet is built using string concatenation which is extremely slow in VB6 when using byte array packets, your packets may look something like this much smaller packets, faster packet build time, and faster packet parsing. here are some performance screenshots Single-instance screenshot http://echostorms.net/Mirage/MS4%20FPS.png specs CPU: 2.66 GHz GPU: geforce 6600 (510 MHz GPU, 720MHz memory clock) Tigilyboo also took a screen, but using a 64-bit processor, meaning it cannot handle 32-bit processes as well as it can handle 64-bit CPU: 4GHz GPU: geforce 9800?? (will edit post when i get more spec info) 4 instances running at the same time http://echostorms.net/Mirage/quadFPS.png no, those are not "blank" maps, but every tile is black, so it is actually blitting I know eclipse admins don't like other engines to be "advertised" but this source code is for reference only (as I said before, the purpose of MS4 is to teach programmers some new tricks)
  17. well, not me personally =) EE dont like my PC and idk why takes too long to compile
  18. @slym: > Where did 6 years come from XD. I have been pixeling for what? 1 year? and I only work for Fuseline Studios, absolutely no outside anything other than website templates or simple helping people out. You probably haven't heard of Fuseline Studios… you get the point. I am not as active on eclipse. i like your site ![](http://echostorms.net/images/slym.png) i wanted to check out what it looked like… ![](http://echostorms.net/images/slym2.png) are you sure you arnt just making up stuff?
  19. @slym: > Btw I'm sorry you think I am acting like I am a pro, sounds egotistical, but honestly I am a hell of a better pixel artist that you and kreator. ok, not to continue this argument cuz i really dont care, but you apparently really do care… the thing is..when i talk to people about their game projects, they mention who their graphics artists are..when it comes to that...Kreator has been mentioned...but when it comes to you...6 years you say? well...over the course of 6 years i hadnt heard of you even once...
  20. along time ago, i had a directdraw rendered mouse, but obviously it was limited to picScreen. one of the many reasons why its stupid to mix rendering APIs
  21. that shitty vb project analyzer app says to use Image controls instead of PicBox
  22. idk if its the darvocets or not, but i love robin if u are stuck on sadscripting and won't try VB6, you have no idea how much a IDE with a powerful debugger is helpful. without the debugger, i literally couldn't do shit, otherwise, i can fix pretty much any issue
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