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Kinjiru

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Everything posted by Kinjiru

  1. ![](http://i.imgur.com/wGedR.png) Ok so this project has been my brain child for quite some time. The goal is to address many of the problems I see with current MMOs and create the game I've always wanted to play. I grew up playing single player JRPGs and when I first found out about MMOs I thought they would be exactly like those, but just online with others. What I found was very different. Questing was just horrible. I mean the kill x and collect x quests have got to go. So anyway the aim of this project is to create a game the feels and plays like a classic JRPG, but does so in an online setting. Quests will actually be story driven and much more inept than current MMO quests. I want quests to actually be about questing and not about how much exp they will give you. You know the fun of adventure and all that jazz. I'm also going to implement a classic Overworld map that connects all the areas together. I'm going to be using RMVX graphics because the set has become incredibly diverse with all the user created content, and the set really captures the feel I'm going for. What I'm looking for right now is a Programmer to help out with some things. I'm not really looking for a permanent team member but instead someone to help me get my engine in the state that I need it to develop this game. Mostly I need to someone to convert some tutorials to work with DX8 and make sure everything works and that their are no bugs. I'm using the Eclipse Advance engine. Here's a screenshot of the GUI I redesigned today, ignore the default map lol >! ![](http://i.imgur.com/CHWGI.jpg)
  2. http://www.youtube.com/watch?v=_DboMAghWcA http://www.youtube.com/watch?v=_RYBDTnS7dg
  3. Kinjiru

    Desert town

    Kingdom Hearts was my guess too, From the Aladdin world.
  4. Ok so I got everything to compile, but when I try and create a guild it tells me I don't have enough gold, I have given myself over 100k, am I doing something wrong?
  5. Yeah I notice that, i couldn't find it server side, so I did it client side and assumed you made a mistake, It's highlighting that text when I try to compile, changing that fixed the .GuildName problem but now it's highlighting .xOffset in the next line.
  6. It is at the very bottom ``` Private Type PlayerRec ' General Name As String Class As Long Sprite As Long Level As Byte EXP As Long Access As Byte PK As Byte ' Vitals Vital(1 To Vitals.Vital_Count - 1) As Long MaxVital(1 To Vitals.Vital_Count - 1) As Long ' Stats Stat(1 To Stats.Stat_Count - 1) As Byte POINTS As Long ' Worn equipment Equipment(1 To Equipment.Equipment_Count - 1) As Long ' Position Map As Long X As Byte Y As Byte Dir As Byte EventOpen(1 To MAX_EVENTS) As Byte GuildName As String End Type ```
  7. I moved that from the TempPlayerRec to the PlayerRec but now it's highlighting ``` .xOffset ``` in the next line
  8. The [background=rgb(248, 248, 248)].GuildName[/background]
  9. I'm getting A Method or data member not found compile error on the client And this part seems to be the problem ``` 'guild GuildString = Player(Index).GuildName Text2X = ConvertMapX(GetPlayerX(Index) * PIC_X) + Player(Index).XOffset + (PIC_X \ 2) - (getWidth(Font_Default, (Trim$(GuildString))) / 2) ``` I'm using Eclipse Advance
  10. Yeah your going to have to make those yourself. Making the paperdoll is not hard, just open a sprite base in photoshop, then create a new layer, then copy the weapon and paste it, move it so it's in the hand of the sprite. I would erase the handle where the hand is, so it looks like the sprite is actually holding it. After you've got everything pasted in, remove or make the original layer invisible, and you have your paperdoll. Here's some items, Im sure there's tons more you can find, I pulled these from google. http://www.alteredgamer.com/rpg-maker/100053-vx-custom-icons/#
  11. Well yeah that's the problem I was trying to address, storytelling in MMOs SUCKS, but it doesn't have to. I mean if they would just put a little effort into telling a story with the quests instead of it being a guide on what enemies you should grind on. And people here are not creating unique, well thought out games with the engine they have. I don't think giving them another engine won't really change that. The engine is just framework, it's not a game. What makes a game a game is the effort you put into developing it. Those serious about developing a game will find the engine they need to develop the game they want. And RPG maker costs about $60, that's the same price a new xbox game costs, If you don't have $60 to put down to develop a game, why are you trying to develop a game in the first place?
  12. I'm not sure if there is a place for this either. The RPG maker engines are great engines to make single player RPGs on and they have tons of support and user generated tutorials and content. The whole reason I came here to this engine was because RPGmaker didn't have online support. The problem of bad games is not caused by the engine, It's cause by the developers. Most of the games started and never finished are just generic MMOs, a game like that will never go anywhere because there are full on 3d generic MMOs released everyday. I think to really utilize the engine you have to play to it's strengths. It's a 2-d engine that can look like classic rpgs, roll with that and turn it into a feature. Instead of people thinking "Man I don't want to play this generic looking 2-d game" Make them think "Oh hey this looks awesome, It has classic graphics like the rpgs I grew up on". And people need to put waaay more time into story and quest development, that's something the MMO industry as a whole is having a real problem with for some reason.
  13. Kinjiru

    Help :'{

    So what exactly are you looking for from us?
  14. I like Odyssey, but defiantly drop the online. And if you want something to put in front of it try something less generic. Asgard Odyssey sounds cool and I just pulled that out of my bum.
  15. You can try moving the elements like the hotbar and health to all be along the bottom, then make all the windows movable and closeable. And I've figured out how to stretch the DX8 screen to fill the window, I'll eventually release a tutorial for it but there's another part I want to work out.
  16. May I ask why your going for this particular UI style? It kind of limits you because you can't set the game screen to be maximizeable, and I always thought that render UI elements to the game screen looks more professional.
  17. Well right now all the UI elements are rendered on the the game screen with DX8\. To go for that style of UI I think you will have to change them to be form controls like in the default EO.
  18. Guess I should point out, I'm back now.
  19. UI wise the second one you did looks MUCH better than the first.
  20. Ok So this is basicly what I'm trying to do >! ![](http://i.imgur.com/eXTyY.png) I'm trying to set it so that when the size of the form is changed, the game itself stretches and changes to fill it But this is what's happening. >! ![](http://i.imgur.com/RxWSn.png) I've treid this messing with this ``` Direct3D_window.BackBufferCount = 1 '1 backbuffer only Direct3D_window.BackBufferWidth = frmMain.ScaleWidth ' frmMain.ScaleWidth 'Match the backbuffer width with the display width Direct3D_window.BackBufferHeight = frmMain.ScaleHeight 'frmMain.Scaleheight 'Match the backbuffer height with the display height ``` And This ``` ScreenWidth = frmMain.ScaleWidth ScreenHeight = frmMain.ScaleHeight ``` JC made this post in another thred, but I really don't know how to do what he's talking about, i can't find the code he's talking about and I don't know how to change the 0 to a rectangle? > Alright. Good start. A fresh topic for the issue. > > Now, let me respectfully disagree with you about the screen size. MOST of the world (who own computers) have really cheap or old ones with small resolutions. > > I know, that doesn't help but… it is the truth. I am sorry that your friends have newer technology. > > So, lemme start by helping a little...... > > First, I know you already made it this far... because you posted it in the other topic. > > [http://i49.tinypic.com/2zxrszc.jpg](http://i49.tinypic.com/2zxrszc.jpg) > > So, I am going to go from there… > > First you need a general IDEA of how DX8 and most graphic engines work so read this first > > >! When you want to draw something to the screen, at least in VB6 you put it in some type of window. In our case a picturebox called picScreen. However, if you were to draw EVERYTHING to the picturebox, it would draw an object, then try to update the display and draw the next object. Between refreshing and re-drawing, you would get a flashing effect that looks awful. So, the solution is to draw to a backbuffer. > >! A backbuffer is basically an image in memory. When rendering a frame, DX8 renders to a backbuffer. All the characters, sprites, etc go directly to the backbuffer and finally, this line of code is called… > >! ``` > If InShop = False And InBank = False Then Direct3D_Device.Present srcRect, ByVal 0, 0, ByVal 0 > ``` > >! Notice the Direct3D_Device.Present. That is the line where it takes the backbuffer and draws it to picscreen. Thus, your whole game basically. > > Ok, so you understand a SMALL idea about the backbuffer. So I will continue by explaining your options… > > >! Option #1 > >! Look at this line again > >! ``` > Direct3D_Device.Present srcRect, ByVal 0, 0, ByVal 0 > ``` > Notice the first ByVal 0\. We are passing a 0 to that parameter but if desired, you can pass a rectangle, specifically a destination rectangle and it will scale the backbuffer to the size desired. You CAN do this if desired but all it will do is stretch the game screen to fit your window and if stretched too much will look HORRIBLE (yay). > >! Option #2 > >! You can go into the depths of the code, resize the backbuffer, make the game draw more in order to account for the bigger area and edit a bit more to make it work. > > And finally my conclusion… > > >! What you want really depends on you. I have now given you a SLIGHT idea of the process. Obviously, Option #1 is significantly easier than Option#2\. If you really want the code for Option #1 I will type it up. For option #2… you will have to pay a programmer or work with what I said and try to work it out. Up to you. > > -JC
  21. Kinjiru

    I'm signed now!

    Not bad, I think your biggest problem is the first three tracks sound pretty similar to each other. Congrats on getting signed though.
  22. Looks like your getting some sort of Error, were you trying to add a tutorial or something?
  23. Looks like your getting some sort of Error, were you trying to add a tutorial or something?
  24. This is all a huge scam http://www.reddit.com/r/worldnews/comments/qlejg/kony_2012_is_a_campaign_that_aims_to_make_joseph/c3yi7d1 http://i.imgur.com/K3mgn.jpg
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