Dark Crusade Posted September 17, 2012 Share Posted September 17, 2012 Small tip, try to keep your art a bit more consistant! The tree looks a bit muddied up in the background, and doesn't have a black outline like the interfaces and the other sprites. Perhaps it would look better with an outline also, and a shadow that's less distributed and 'gaussian'? Link to comment Share on other sites More sharing options...
Guest Posted September 18, 2012 Share Posted September 18, 2012 I don't actually do the art and I currently don't have anyone to do it. But here is the tree with an outline:![](http://i.imgur.com/f9ElT.png)Don't know about you, but for me it looks _very_ weird. Link to comment Share on other sites More sharing options...
aaaron Posted September 18, 2012 Share Posted September 18, 2012 For the outline of the leaves part of the tree, take the darkest green in the leaves and make it the outline and then same with the trunk? Link to comment Share on other sites More sharing options...
Dark Crusade Posted September 18, 2012 Share Posted September 18, 2012 It looks weird because now it's the only thing without a blackout line haha. First screenshot everything had it but the trees. Now its in a screenshot with other trees, flowers and water all of which don't have the background. That shadow really needs to be smaller in my opinion too. Go for what you want though, the trees do look better but yes, as you mentioned they definately look weird in that screenshot. Link to comment Share on other sites More sharing options...
Guest Posted September 18, 2012 Share Posted September 18, 2012 > For the outline of the leaves part of the tree, take the darkest green in the leaves and make it the outline and then same with the trunk?That's what it was before I added the outlines.> It looks weird because now it's the only thing without a blackout line haha. First screenshot everything had it but the trees. Now its in a screenshot with other trees, flowers and water all of which don't have the background. That shadow really needs to be smaller in my opinion too. Go for what you want though, the trees do look better but yes, as you mentioned they definately look weird in that screenshot.Fair point about the shadows - they haven't changed since we added the new trees so I guess I'll be redoing those too. Thanks for the feedback ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)Also, Blind mode:![](http://media.indiedb.com/images/games/1/17/16130/blindmode.png)Blind mode is a sub-difficulty of the unforgiving mode where there are no vitals (no bars including blood, hunger, energy, etc are shown), no enemy health bars and no item tooltips. Link to comment Share on other sites More sharing options...
BlazingShadow Posted September 19, 2012 Share Posted September 19, 2012 Hey I was wondering if you could use another member on the team? I can do graphics and basic web design (I'm taking a college course that includes web design and I already know HTML so I'll get better over time) I can do java to some extent too and my college course will involve vb2008 later on… Yeah message me about it Link to comment Share on other sites More sharing options...
Guest Posted September 22, 2012 Share Posted September 22, 2012 > Hey I was wondering if you could use another member on the team? I can do graphics and basic web design (I'm taking a college course that includes web design and I already know HTML so I'll get better over time) I can do java to some extent too and my college course will involve vb2008 later on… Yeah message me about itNot really looking for any other developers at the moment, sorry.–---**Download:**[![](http://sleepystudios.com/crawle/buttons/nightlysmall9.png)](http://downloads.sleepystudios.com/crawle/crawle050n9.rar)**Highlights:**![](http://i.imgur.com/1dmDy.png)Tutorial worlds! These worlds generate as you progress through the tutorial. The world is currently very basic and teaches you about combat and making your first tool. You then have the option of seeing the more in-depth tutorial. You can enable these worlds by clicking on the dead Relly in the world creation menu.![](http://i.imgur.com/2xnTl.png)Knowing how thirsty or hungry you are isn't very realistic. Neither is being told what an item is or your enemy's health. Blind mode gets rid of all that. Currently it is only available in Unforgiving difficulty.![](http://i.imgur.com/J698y.png)The old tutorial didn't really explain things in much depth. The new tutorial explains just about everything!![](http://i.imgur.com/cdiHx.png)You can now hit 'esc' to bring up a pause menu. Currently you can only set your options but it will later allow you to go to the menu, exit the game, etc.**Changelog:**# FIXES- Corrected the day-night cycle speed.- Corrected the rate at which vegetables grow.- Fixed the multiplayer subscript issues.- Fixed unforgiving mode deaths now allowing you to exit the death menu.- Fixed sprites not animating.- Fixed the frame drops in the swamp biome.- Fixed trade items not being cleared.- Fixed some memory issues serverside.# CHANGES- Worlds now only save every 5 minutes.- Updated all the farming graphics.- Replaced potatoes with corn.- Replaced wheat with onions.- Slightly improved tall grass generation.- 3 random items will be dropped on death after your first death in easy mode.- Removed the size limit on the world seed.- You will regen 1% blood every minute (every 100 seconds if in a dungeon).- The cursor will only change into its's combat graphic when in range.# ADDITIONS- Music will now transition smoothly.- New and updated tutorial.- Added more items to the list of items baskets can give.- Added more items that NPCs can trade.- Blind mode! No vitals, no health bars, no item tooltips.- You can now pickup flint and branches by walking over them.- House roofs now become transparent when the player is under them.- You can now set your options in-game (default 'esc').- Body parts will now slowly heal over time.- The data folder will now be recreated on startup if it is deleted.**Nightly 10**Unfortunately it won't exist! 0.5.0 has been a massive patch for Crawle and I feel that it is almost ready. We have a couple more things that we'd like to do before release (an actual, full release) but these things won't be released publicly until the full release. Link to comment Share on other sites More sharing options...
Smallbro Posted September 30, 2012 Share Posted September 30, 2012 Haha! What a small internet, I had someone on one of my videos mention your game. Didn't realize you were on here though. xDReally like the idea behind your game. I presume yours was (like mine) influenced by Haven and Hearth? ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) Link to comment Share on other sites More sharing options...
Guest Posted September 30, 2012 Share Posted September 30, 2012 Oh yes ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png).That guy probably shouldn't of mentioned of Crawle but oh well ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png). Link to comment Share on other sites More sharing options...
Guest Posted September 30, 2012 Share Posted September 30, 2012 First Crawle Beta has been released! If you haven't signed up already then sign up here: http://tinyurl.com/crawlebeta Link to comment Share on other sites More sharing options...
Relly Posted October 2, 2012 Author Share Posted October 2, 2012 "I don't actually do the art and I currently don't have anyone to do it. But here is the tree with an outline:"Thanks.As for the outlines, I had planned that only items and characters would be outlined. Link to comment Share on other sites More sharing options...
Guest Posted October 6, 2012 Share Posted October 6, 2012 Shh ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png).Just released a video on the new fire system:[media]http://www.youtube.com/watch?v=fgrDw5wBjJY&feature=g-u-u[/media] Link to comment Share on other sites More sharing options...
JohnPony Posted October 7, 2012 Share Posted October 7, 2012 Can you make it spread so i can burn down forests and turn the world of Crawle into a desolate wasteland? Link to comment Share on other sites More sharing options...
Guest Posted October 7, 2012 Share Posted October 7, 2012 Yep but it wouldnt be realistic because its a small fire running off branches ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Link to comment Share on other sites More sharing options...
Dark Crusade Posted October 7, 2012 Share Posted October 7, 2012 Some great progress, continuing to keep an eye on this! Link to comment Share on other sites More sharing options...
Guest Posted October 7, 2012 Share Posted October 7, 2012 Thanks man. Link to comment Share on other sites More sharing options...
killzoz Posted October 9, 2012 Share Posted October 9, 2012 Awesome project you're doing keep it up. Link to comment Share on other sites More sharing options...
Kajamaz Posted October 10, 2012 Share Posted October 10, 2012 I would play it if i knew what to do, didnt lag for no reason, and if someone would host a mp server ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) Link to comment Share on other sites More sharing options...
Guest Posted October 10, 2012 Share Posted October 10, 2012 Firstly there's a massive tutorial that takes up 90% of the screen that you can't exit out of without hitting Next 10 times. I don't know why you wouldn't read it in the first place and secondly I have no idea how you're managing that since it runs at 60 fps on my Windows XP machine which is ancient now.Anyway.So there've been a load of new changes. I'll be describing only a few of them because there are simply too many (I haven't even documented half of them!).First, there's the feature that I've wanted to put in since the early stages of the game but couldn't. In order for me to do this I had to switch over to the BASS sound library but here it is, volume sliders!http://tinyurl.com/9p3vsspNext, I've finished up a feature that was added too hastily and was terribly implemented back in the early nightlies. Keybindings have been given a proper interface and a few more keys have been added to the list of Keybindings.http://tinyurl.com/9v8zamjOne of the main things I wanted to do is to increase the consistency in the interface design. I would usually use a pixel art font for the interface and then use a regular font in-game, I've simply changed this so that the game now uses that pixel art font and the main green and white colours for buttons, etc.http://tinyurl.com/8wvz39gRaw food has always been in the game. However, it is overall disadvantageous since it will cause diseases. Fire has been added to allow you to cook raw food and to get the ash it leaves behind to fertilise dirt (to reduce the time it takes to grow crops).http://tinyurl.com/9ds3kpjHere's a video of fire in action:http://www.youtube.com/watch?v=fgrDw5wBjJYWe're still working on this massive release and be prepared for a whole load of new content and changes before pushing out our first major release.(Images are links because for some reason Imgur isn't working and the site won't allow me to use IMG tags with PNGs, weird). Link to comment Share on other sites More sharing options...
Sealbreaker Posted October 11, 2012 Share Posted October 11, 2012 Nice progress, can't wait to see more ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)-seal Link to comment Share on other sites More sharing options...
Guest Posted October 11, 2012 Share Posted October 11, 2012 Thanks man. Link to comment Share on other sites More sharing options...
killzoz Posted November 6, 2012 Share Posted November 6, 2012 Looks awesome keep up the updates. Link to comment Share on other sites More sharing options...
Fyr Posted November 6, 2012 Share Posted November 6, 2012 The only thing I don;t like is the cursor. Its absolutely terrible. Other than that, everything looks like this is a fantastic game. Just please change that cursor.. Link to comment Share on other sites More sharing options...
Guest Posted November 7, 2012 Share Posted November 7, 2012 I've been using it since 2011 so to me it doesn't look that bad, you probably won't see it that often because I'll be adding an interaction cursor soon. Other than that, thanks ;] Link to comment Share on other sites More sharing options...
SawQuart Posted November 8, 2012 Share Posted November 8, 2012 > I'll be adding an interaction cursor soonAre you fucking serious? Link to comment Share on other sites More sharing options...
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