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Crawle - The Sandbox Survival Dungeon Crawler


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@Meteor:

> So I guess he decided to name the forms of his game after the same name of the forms in Eclipse? (I decompiled crawle)

Who cares? He can name his stuff the way he wants to. Just because he uses 'frmMain' or something like that doesn't mean it was based off of Eclipse. Stop trying, you aren't going to convince anyone.
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I like it, though it really needs for water to block player, It is little weird when I try to skin corpses while standing on water. Other than that I really like this game, looking forward next updates and such. :)
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@ghost1y:

> Who cares? He can name his stuff the way he wants to. Just because he uses 'frmMain' or something like that doesn't mean it was based off of Eclipse. Stop trying, you aren't going to convince anyone.

When I said all I literally meant all, including the module files and things like the map and item editor..
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Yeah, my point still stands. He can use whatever names he wants for whatever he's doing. Just because he uses frmEditor_Item, modConstants, modTypes, whatever doesn't mean it was based off of Eclipse.

P.S: There's no map editor in this game.
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@ghost1y:

> Yeah, my point still stands. He can use whatever names he wants for whatever he's doing. Just because he uses frmEditor_Item, modConstants, modTypes, whatever doesn't mean it was based off of Eclipse.
>
> P.S: There's no map editor in this game.

@Ali3n5:

> There's some source code from August (2011). That was way before Eclipse even started bringing out any sort of DirectX8 engines or edits.

This is made from eclipse. It is made from an old build that he heavily edited, so much so that little remains, but it's certainly made from eclipse. If he even _had_ the same modules and forms as Eclipse, it's a clear sign that he at least copied some of the structure from it.
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No, it didn't. I've worked with the source and I have worked on this game. Just because it has pieces of code from Eclipse doesn't mean it was. If it _had_, then so be it, but we're talking about the present, I really don't give a shitt about what it was. He may have learnt from Eclipse, sure, but it still was never based off of Eclipse.

Believe what you want anyway, not that it's my problem.
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@ghost1y:

> No, it didn't. I've worked with the source and I have worked on this game. Just because it has pieces of code from Eclipse doesn't mean it was. If it _had_, then so be it, but we're talking about the present, I really don't give a shitt about what it was. He may have learnt from Eclipse, sure, but it still was never based off of Eclipse.
>
> Believe what you want anyway, not that it's my problem.

![](http://i3.kym-cdn.com/photos/images/original/000/131/288/spongebob-butthurt.gif)
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@Ali3n5:

> http://i.imgur.com/bQSgz.png
>
> He's right guys. Clearly they're the same.

Did you even fucking look at them? They're completely different! What the fuck, etc etc, more rage, more rage, etc.

Regardless, you said that the packets are mirage and that you have some code from eclipse. I'd say it's safe to assume that at one point long ago, this project was eclipse.
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This reminds me a lot of [**UnReal World Rpg**](http://www.jmp.fi/~smaarane/urw.html)… Which is awesome always wanted to see a multiplayer version of that game.. will be playing this for sure.. sounds like it good be a deep as one of my favorite games on pc.. can't wait to see more..
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> **Download:**
>
> [![](http://i.imgur.com/brlBt.png)](http://sleepystudios.com/showthread.php?tid=515)
>
> **Highlights:**
>
> >! ![](http://i.imgur.com/abTkn.png)
>
> PVP has been added to multiplayer. It works the same way singleplayer combat works: your health is based off your body parts, your hits are based off your body parts, you can bleed and you will gain experience in your combat skill.
>
> ![](http://i.imgur.com/ZFreB.png)
>
> Rocks have been added to the game. These rocks can be picked up and used to skin animals in order to get your first Sharp Bone (which has replaced the knife). This is the beginning of the crafting system and it will continue in the next nightly which will be all about the crafting system.
>
> **Changelog:**
>
> # FIXES
> - Fixed the water not properly surrounding the island.
> - Fixed water, tall grass, dirt & stump generation.
> - Fixed being able to chat in singleplayer.
> - Fixed baskets in multiplayer.
> - Fixed blood in multiplayer.
> - Fixed the ridiculous rate of headshots from animals.
> - Fixed bleeding in multiplayer.
> - Fixed bleeding after dieing.
> - Fixed the path not found serverside error.
> - Fixed house doors and floors in multiplayer.
> - Fixed the server not clearing offline players.
> - Fixed being able to put down ladders on non-existant holes.
>
> # CHANGES
> - Shadows will now disappear at night.
> - Knives are now 'Sharp Bones' and now have their own graphic.
> - Passwords now only have to be 3 characters in length.
>
> # ADDITIONS
> - PVP combat!
> - Sharp rocks that can be used to skin animals. They can be picked up using right-click.
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  • 3 weeks later...
> Um, can I ask why does it matter if the files are based of eclipse or not?

And the files for eclipse are based on mirage, it really doesn't matter what the source file names are. A lot of them are standard protocol names.

Back on topic, looks great. Is there currently a feature to place you own blocks?
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Since you're going to have to plant seeds next nightly (woo, farming) I guess I'm going to have to add that too.

Btw, if you want to try Nightly 7 here it is: [http://sleepystudios…ead.php?tid=529](http://sleepystudios.com/showthread.php?tid=529)

It includes a new menu, the ability to specify seeds and pretty much the stablest nightly so far. Nightly 8 will be out on Tuesday and it will (probably) include farming, raiders and a bit more death. While you wait, if you've tried N7, why not fill out this survey: [this"]http://www.surveymon…/s/KTDBJCC](http://www.surveymonkey.com/s/KTDBJCC)
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**Download:**

[![](http://sleepystudios.com/crawle/buttons/nightlysmall8.png)](http://sleepystudios.com/showthread.php?tid=620)

**Highlights:**

![](http://i.imgur.com/b2tLJ.png)

Mousing over an NPC will now bring up a combat cursor:

![](http://i.imgur.com/DjoeF.png)

When walking under tree leaves the leaves become transparent.

![](http://i.imgur.com/14xCP.png)

You can now farm! Simply search tall grass for seeds (right-click) and then walk over dirt and right-click on the seeds and place. The rates are high at the moment just for demonstration purposes.

**Changelog:**

[09/09/12 - Nightly 8]

# FIXES

- Fixed collison for NPCs.

- Added an "experimentative" fix for walking in multiplayer.

- Fixed cave spawning.

- Fixed items not dropping properly on the map on death.

- Fixed earthquakes in multiplayer.

- Fixed worlds not being deleted on perma-death.

- Fixed 'ghost' worlds.

- Fixed raiders iin multiplayer.

- Fixed grammar issues with items.

- Fixed not being able to bleed after patching up a wound.

# CHANGES

- Food can no longer give less than 1 hunger.

- Reduced the chance to miss.

- Reduced the disease rate even further.

- Increased the energy regen rate.

# ADDITIONS

- Added durability to weapons and armour.

- Added farming; seeds must be planted in dirt (right-click from inventory).

- You can now search tall grass for seeds (right-click).

- Death menu everytime you die.

- Added a new overworld ambient track.

- Added bird noises.

- Tree leaves will now become transparent if you are under them.

- Combat cursor.
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Thanks ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)

Just been working on a more dynamic tutorial. It will involve the world generating procedurally as you go through the tutorial (i.e. for the specific part you're learning about), the first step is a massive tutorial graphic:

![](http://i.imgur.com/KJp63.png)
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Just wanted to post something I'm currently working on:

![](http://media.indiedb.com/images/games/1/17/16130/tutorialworld.png)

It's essentially a procedurally generated world in the form of a tutorial.
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