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Crawle - The Sandbox Survival Dungeon Crawler


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I don't actually do the art and I currently don't have anyone to do it. But here is the tree with an outline:

![](http://i.imgur.com/f9ElT.png)

Don't know about you, but for me it looks _very_ weird.
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It looks weird because now it's the only thing without a blackout line haha. First screenshot everything had it but the trees. Now its in a screenshot with other trees, flowers and water all of which don't have the background. That shadow really needs to be smaller in my opinion too. Go for what you want though, the trees do look better but yes, as you mentioned they definately look weird in that screenshot.
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> For the outline of the leaves part of the tree, take the darkest green in the leaves and make it the outline and then same with the trunk?

That's what it was before I added the outlines.

> It looks weird because now it's the only thing without a blackout line haha. First screenshot everything had it but the trees. Now its in a screenshot with other trees, flowers and water all of which don't have the background. That shadow really needs to be smaller in my opinion too. Go for what you want though, the trees do look better but yes, as you mentioned they definately look weird in that screenshot.

Fair point about the shadows - they haven't changed since we added the new trees so I guess I'll be redoing those too. Thanks for the feedback ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)

Also, Blind mode:

![](http://media.indiedb.com/images/games/1/17/16130/blindmode.png)

Blind mode is a sub-difficulty of the unforgiving mode where there are no vitals (no bars including blood, hunger, energy, etc are shown), no enemy health bars and no item tooltips.
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Hey I was wondering if you could use another member on the team? I can do graphics and basic web design (I'm taking a college course that includes web design and I already know HTML so I'll get better over time) I can do java to some extent too and my college course will involve vb2008 later on… Yeah message me about it
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> Hey I was wondering if you could use another member on the team? I can do graphics and basic web design (I'm taking a college course that includes web design and I already know HTML so I'll get better over time) I can do java to some extent too and my college course will involve vb2008 later on… Yeah message me about it

Not really looking for any other developers at the moment, sorry.

–---

**Download:**

[![](http://sleepystudios.com/crawle/buttons/nightlysmall9.png)](http://downloads.sleepystudios.com/crawle/crawle050n9.rar)

**Highlights:**

![](http://i.imgur.com/1dmDy.png)

Tutorial worlds! These worlds generate as you progress through the tutorial. The world is currently very basic and teaches you about combat and making your first tool. You then have the option of seeing the more in-depth tutorial. You can enable these worlds by clicking on the dead Relly in the world creation menu.

![](http://i.imgur.com/2xnTl.png)

Knowing how thirsty or hungry you are isn't very realistic. Neither is being told what an item is or your enemy's health. Blind mode gets rid of all that. Currently it is only available in Unforgiving difficulty.

![](http://i.imgur.com/J698y.png)

The old tutorial didn't really explain things in much depth. The new tutorial explains just about everything!

![](http://i.imgur.com/cdiHx.png)

You can now hit 'esc' to bring up a pause menu. Currently you can only set your options but it will later allow you to go to the menu, exit the game, etc.

**Changelog:**

# FIXES

- Corrected the day-night cycle speed.

- Corrected the rate at which vegetables grow.

- Fixed the multiplayer subscript issues.

- Fixed unforgiving mode deaths now allowing you to exit the death menu.

- Fixed sprites not animating.

- Fixed the frame drops in the swamp biome.

- Fixed trade items not being cleared.

- Fixed some memory issues serverside.

# CHANGES

- Worlds now only save every 5 minutes.

- Updated all the farming graphics.

- Replaced potatoes with corn.

- Replaced wheat with onions.

- Slightly improved tall grass generation.

- 3 random items will be dropped on death after your first death in easy mode.

- Removed the size limit on the world seed.

- You will regen 1% blood every minute (every 100 seconds if in a dungeon).

- The cursor will only change into its's combat graphic when in range.

# ADDITIONS

- Music will now transition smoothly.

- New and updated tutorial.

- Added more items to the list of items baskets can give.

- Added more items that NPCs can trade.

- Blind mode! No vitals, no health bars, no item tooltips.

- You can now pickup flint and branches by walking over them.

- House roofs now become transparent when the player is under them.

- You can now set your options in-game (default 'esc').

- Body parts will now slowly heal over time.

- The data folder will now be recreated on startup if it is deleted.

**Nightly 10**

Unfortunately it won't exist! 0.5.0 has been a massive patch for Crawle and I feel that it is almost ready. We have a couple more things that we'd like to do before release (an actual, full release) but these things won't be released publicly until the full release.
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Haha! What a small internet, I had someone on one of my videos mention your game. Didn't realize you were on here though. xD

Really like the idea behind your game. I presume yours was (like mine) influenced by Haven and Hearth? ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
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Oh yes ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png).

That guy probably shouldn't of mentioned of Crawle but oh well ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png).
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Shh ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png).

Just released a video on the new fire system:

[media]http://www.youtube.com/watch?v=fgrDw5wBjJY&feature=g-u-u[/media]
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Yep but it wouldnt be realistic because its a small fire running off branches ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)
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Firstly there's a massive tutorial that takes up 90% of the screen that you can't exit out of without hitting Next 10 times. I don't know why you wouldn't read it in the first place and secondly I have no idea how you're managing that since it runs at 60 fps on my Windows XP machine which is ancient now.

Anyway.

So there've been a load of new changes. I'll be describing only a few of them because there are simply too many (I haven't even documented half of them!).

First, there's the feature that I've wanted to put in since the early stages of the game but couldn't. In order for me to do this I had to switch over to the BASS sound library but here it is, volume sliders!

http://tinyurl.com/9p3vssp

Next, I've finished up a feature that was added too hastily and was terribly implemented back in the early nightlies. Keybindings have been given a proper interface and a few more keys have been added to the list of Keybindings.

http://tinyurl.com/9v8zamj

One of the main things I wanted to do is to increase the consistency in the interface design. I would usually use a pixel art font for the interface and then use a regular font in-game, I've simply changed this so that the game now uses that pixel art font and the main green and white colours for buttons, etc.

http://tinyurl.com/8wvz39g

Raw food has always been in the game. However, it is overall disadvantageous since it will cause diseases. Fire has been added to allow you to cook raw food and to get the ash it leaves behind to fertilise dirt (to reduce the time it takes to grow crops).

http://tinyurl.com/9ds3kpj

Here's a video of fire in action:

http://www.youtube.com/watch?v=fgrDw5wBjJY

We're still working on this massive release and be prepared for a whole load of new content and changes before pushing out our first major release.

(Images are links because for some reason Imgur isn't working and the site won't allow me to use IMG tags with PNGs, weird).
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  • 4 weeks later...
I've been using it since 2011 so to me it doesn't look that bad, you probably won't see it that often because I'll be adding an interaction cursor soon. Other than that, thanks ;]
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