sherwin Posted December 23, 2015 Author Share Posted December 23, 2015 ![](http://i.imgur.com/B9RiqgC.gif)![](http://i.imgur.com/vrPv1o8.gif)what do you guys think? Link to comment Share on other sites More sharing options...
Kazako Posted December 23, 2015 Share Posted December 23, 2015 Looks a bit laggy. Link to comment Share on other sites More sharing options...
Marsh Posted December 23, 2015 Share Posted December 23, 2015 Looks sweet man, don't think I have seen anything like it on Eclipse before. Link to comment Share on other sites More sharing options...
sherwin Posted December 23, 2015 Author Share Posted December 23, 2015 @'Kazako':> Looks a bit laggy.My computer suck, I really want to post a video but it's more laggy than creating a gif..but without recording it, it's normal Link to comment Share on other sites More sharing options...
lexkymbeth Posted December 23, 2015 Share Posted December 23, 2015 Looks nice !! Real time battle with Pokemon is a good idea, I've seen a unity game that did something like that for battling. Link to comment Share on other sites More sharing options...
sherwin Posted December 26, 2015 Author Share Posted December 26, 2015 Update:Catching System![](http://i.imgur.com/vrPv1o8.gif) Link to comment Share on other sites More sharing options...
Coyote Posted December 26, 2015 Share Posted December 26, 2015 Looking nice, I think it's more cool than normal battle system. :DP.S It will be damn hard to do the animations for each move if you are going to make each. Link to comment Share on other sites More sharing options...
sherwin Posted December 26, 2015 Author Share Posted December 26, 2015 @'Golf:> Looking nice, I think it's more cool than normal battle system. :D> P.S It will be damn hard to do the animations for each move if you are going to make each.Hahaha, no worries.. those animation are more easier on real time battle system than on turn based battle system.. Link to comment Share on other sites More sharing options...
Coyote Posted December 26, 2015 Share Posted December 26, 2015 I know xD Good luck! Looks great for now! Link to comment Share on other sites More sharing options...
Mohenjo Daro Posted December 26, 2015 Share Posted December 26, 2015 Hmm, I like the catching system, just wondering if there's a reason you made it so if you fail to catch the pokemon they disappear? Or if that's because they have a low time being down, or if it was simply easier? I like how this is looking though :) keep it up Link to comment Share on other sites More sharing options...
BeNjO Posted December 26, 2015 Share Posted December 26, 2015 Make it pixel movement, then you have an awesome game on your hands. Link to comment Share on other sites More sharing options...
Kazako Posted December 26, 2015 Share Posted December 26, 2015 @'BeNjO':> Make it pixel movement, then you have an awesome game on your hands.Tut link for vb6? Link to comment Share on other sites More sharing options...
Link Posted December 27, 2015 Share Posted December 27, 2015 The mechanics aren't that different from a Pokemon Mystery Dungeon styled game. If you want real time battle that's efficient you need to have it set up where maps are randomly generated(when you battle someone) and players who engage are taken to those maps (sort of like a stage so to speak) you can see where you'd need a more efficient language if you wanted to handle a larger scale later on. I'd say that after the battle a player is either sent to the last pc they visited or the map they were on when the battle request was made.This though, is a pretty simple and nice little intro for the idea though. Don't think there's much capable with it using Eclipse.- Link Link to comment Share on other sites More sharing options...
sherwin Posted December 27, 2015 Author Share Posted December 27, 2015 @'Link':> The mechanics aren't that different from a Pokemon Mystery Dungeon styled game. If you want real time battle that's efficient you need to have it set up where maps are randomly generated(when you battle someone) and players who engage are taken to those maps (sort of like a stage so to speak) you can see where you'd need a more efficient language if you wanted to handle a larger scale later on. I'd say that after the battle a player is either sent to the last pc they visited or the map they were on when the battle request was made.> > This though, is a pretty simple and nice little intro for the idea though. Don't think there's much capable with it using Eclipse.> > - Linkhere it ishttps://www.youtube.com/watch?v=eWzR3yRKPvA&feature=youtu.be Link to comment Share on other sites More sharing options...
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