Whackeddie99 Posted September 26, 2012 Author Share Posted September 26, 2012 UpdateEventLogic was placed inside a For Next by accident…needs to be changed.server side, server loop:Find where it calls this sub:```UpdateEventLogic```move it below the next like this:```NextUpdateEventLogic```![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) Link to comment Share on other sites More sharing options...
Domino_ Posted September 26, 2012 Share Posted September 26, 2012 Hmm.. Thanks. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) Link to comment Share on other sites More sharing options...
Guest Posted September 26, 2012 Share Posted September 26, 2012 belive its the same thing in 2.3 as well. Link to comment Share on other sites More sharing options...
Domino_ Posted September 26, 2012 Share Posted September 26, 2012 ~~Thanks for bugfix publishing. ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)~~Hate my net. xDp.s. This fix will take less cpu because of not updating event logic serveral times but just only once when needed? Link to comment Share on other sites More sharing options...
Whackeddie99 Posted September 26, 2012 Author Share Posted September 26, 2012 > Hmm.. Thanks. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)Yeah, my bad. Let me change that Link to comment Share on other sites More sharing options...
Joyce Posted September 27, 2012 Share Posted September 27, 2012 How is this a SPELLCAST bugfix? Link to comment Share on other sites More sharing options...
Growlith1223 Posted September 27, 2012 Share Posted September 27, 2012 > How is this a SPELLCAST bugfix?thank youIt rly doesn't do anythingi've told Whack many times in da shoutbox but he just ignores and tells me to shut the duck up. Link to comment Share on other sites More sharing options...
Domino_ Posted September 27, 2012 Share Posted September 27, 2012 It's actually a small optimization fix. . . Link to comment Share on other sites More sharing options...
Growlith1223 Posted September 27, 2012 Share Posted September 27, 2012 not rly…I seen no improvement...because no matter what, ur still hitting that call... Link to comment Share on other sites More sharing options...
blkcrow Posted September 27, 2012 Share Posted September 27, 2012 No whack is right. You wouldnt see an improvement with 1 player because the loop only runs once but with more players the UpdateEventLogic will be called for every player when its only needed to be called onceNice find Whack Link to comment Share on other sites More sharing options...
Whackeddie99 Posted September 27, 2012 Author Share Posted September 27, 2012 > No whack is right. You wouldnt see an improvement with 1 player because the loop only runs once but with more players the UpdateEventLogic will be called for every player when its only needed to be called once> > Nice find WhackThanks ^-^ Link to comment Share on other sites More sharing options...
Growlith1223 Posted September 28, 2012 Share Posted September 28, 2012 because i don't have to shut up, it's the internet…like someone would listen on the internet... Link to comment Share on other sites More sharing options...
zerohero Posted September 28, 2012 Share Posted September 28, 2012 Its small optimisations like this which make the difference in overall performance and stability. I do however wish there was just one single topic where we could house them all instead of having all these random topics scattered all-over the place.Nevertheless thank you. Link to comment Share on other sites More sharing options...
or3o Posted September 28, 2012 Share Posted September 28, 2012 thx , this is something i would have never noticed. i really think we should have a whole place to post bug fixes . Link to comment Share on other sites More sharing options...
JohnPony Posted September 28, 2012 Share Posted September 28, 2012 Now someone should fix the event direction bug ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Link to comment Share on other sites More sharing options...
Alerd Posted September 29, 2012 Share Posted September 29, 2012 Is it in the right place pasted?![](http://img832.imageshack.us/img832/9840/questionx.png) Link to comment Share on other sites More sharing options...
jcsnider Posted September 29, 2012 Share Posted September 29, 2012 Actually, this was not a bug in my first write-up of the event logic. Afterwards, though, I split it up into 4-5 different subs which cycled through the players causing the original code to be less optimized….. Good find ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png) Link to comment Share on other sites More sharing options...
Whackeddie99 Posted September 29, 2012 Author Share Posted September 29, 2012 > Is it in the right place pasted?> > ![](http://img832.imageshack.us/img832/9840/questionx.png)Yeah, that's it lol.> Actually, this was not a bug in my first write-up of the event logic. Afterwards, though, I split it up into 4-5 different subs which cycled through the players causing the original code to be less optimized….. Good find ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)Thanks (: I actually found it by mistake, and the thing is it really would not be noticed unless there was more than 1 player online, and we all know how rare that is for an eclipse game *smirk* Link to comment Share on other sites More sharing options...
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