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Plug-in System


SkywardRiver
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So, among the other things I'm attempting to do, I would also like to make a plug-in system for the future Eclipse Skywyre. This way, you can choose which features you want. I wish I had come up with this earlier. Any thoughts on this subject?

Also, I just took a HUGE walk down memory lane as I read the old Eclipse Chronicles thread. If I were to release an engine similar to this one, but in dx8 and with a plugin system, what would you think?
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I'm curious to how you will accomplish such a task.

Personally I would like to see an engine with a streamlined interface, not exactly CS:DE copy but rendered and all that, perhaps with a few major features built in. And Deathbeam's event system was a much better interation of events, I'd recommend it for modification.
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woot, i loved the scripting engine xd

to bad it was so slow though… ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sad.png)

edit: i could see other ways of plugins though, like seperating for example, a projectile system, compile it in a dll, so only when th dll is loaded, the system comes alive in the server etc.

but i think that would be hard to do though ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)
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To be fair, comparing it with the event system as we have it it's about the same in terms of speed. Except that when done properly, scripting could lead to far deeper functionality ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)
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Considering scripts (originally) were handled server side if your server PC isn't some ancient piece of garbage the different won't matter much considering you're very unlikely to ever get more than 10 active players online at once anyway. At least I would think, never tried.
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If you are looking to do something like this, i would highly recommend you start looking at different languages.

Sure Eclipse is a great engine, and i enjoy using it. But if you plan on doing something like this, it's time to move forward a bit!

Best of luck,

General Pony
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> woot, i loved the scripting engine xd
>
> to bad it was so slow though… ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sad.png)
>
> edit: i could see other ways of plugins though, like seperating for example, a projectile system, compile it in a dll, so only when th dll is loaded, the system comes alive in the server etc.
>
> but i think that would be hard to do though ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)

Coincidentally, this is something I've been working on for the past few days. My ultimate goal is to build an engine… out of plugins. So, something similar can certainly be made for Eclipse. Mine is made in C#, though. Java or C# would be easier if you wanted to make something like this, since they both have reflection.
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> Wasn't it Iris who was looking at Python scripting or something for Eclopti? That could be a choice.

I'm looking at either using Python, or integrating IS (my own interpreted 'scripting' language, still need to do some testing with it. Either way, some form of scripting will happen with ER+.
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